Quick Sync

This commit is contained in:
michaelachrisco 2023-02-04 12:15:31 -08:00
parent 7b4427b330
commit 5155989818
56 changed files with 27289 additions and 0 deletions

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# binjgb
Fork of binji's Game Boy emulator built as a WebAssembly module.
It includes changes from [Daid's fork](https://github.com/daid/binjgb) and others to better support GB Studio.
## License
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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body {
background: #031921;
color: #fff;
font-family: "HelveticaNeue-Light", "Helvetica Neue Light", "Helvetica Neue",
Helvetica, Arial, "Lucida Grande", sans-serif;
font-weight: 300;
margin: 0;
padding: 0;
touch-action: none;
-webkit-touch-callout: none;
user-select: none;
-webkit-user-select: none;
overflow: hidden;
}
#game {
display: flex;
flex-direction: column;
position: absolute;
width: 100%;
height: 100%;
touch-action: none;
}
#game canvas {
object-fit: contain;
image-rendering: -moz-crisp-edges;
image-rendering: -webkit-crisp-edges;
image-rendering: pixelated;
image-rendering: crisp-edges;
height: 100%;
}
#controller {
display: none;
position: fixed;
bottom: 0px;
height: 210px;
width: 100%;
touch-action: none;
opacity: 0.8;
}
#controller_dpad {
position: absolute;
bottom: 20px;
left: 0px;
width: 184px;
height: 184px;
}
#controller_dpad:before {
content: "";
display: block;
width: 48px;
height: 48px;
background: #5c5c5c;
background: radial-gradient(
ellipse at center,
#5c5c5c 0%,
#555 59%,
#5c5c5c 60%
);
position: absolute;
left: 68px;
top: 68px;
}
#controller_left {
position: absolute;
left: 20px;
top: 68px;
width: 48px;
height: 48px;
background: #666;
background: radial-gradient(ellipse at center, #666 0%, #5c5c5c 80%);
border-top-left-radius: 4px;
border-bottom-left-radius: 4px;
}
#controller_right {
position: absolute;
left: 116px;
top: 68px;
width: 48px;
height: 48px;
background: #666;
background: radial-gradient(ellipse at center, #666 0%, #5c5c5c 80%);
border-top-right-radius: 4px;
border-bottom-right-radius: 4px;
}
#controller_up {
position: absolute;
left: 68px;
top: 20px;
width: 48px;
height: 48px;
background: #666;
background: radial-gradient(ellipse at center, #666 0%, #5c5c5c 80%);
border-top-left-radius: 4px;
border-top-right-radius: 4px;
}
#controller_down {
position: absolute;
left: 68px;
top: 116px;
width: 48px;
height: 48px;
background: #666;
background: radial-gradient(ellipse at center, #666 0%, #5c5c5c 80%);
border-bottom-left-radius: 4px;
border-bottom-right-radius: 4px;
}
#controller_a {
position: absolute;
bottom: 110px;
right: 20px;
}
#controller_b {
position: absolute;
bottom: 80px;
right: 100px;
}
.roundBtn {
display: flex;
justify-content: center;
align-items: center;
font-weight: bold;
font-size: 32px;
color: #440f1f;
line-height: 64px;
width: 64px;
height: 64px;
border-radius: 64px;
background: #870a4c;
background: radial-gradient(ellipse at center, #ab1465 0%, #8b1e57 100%);
box-shadow: 0px 4px 5px rgba(0, 0, 0, 0.2);
}
.capsuleBtn {
font-weight: bold;
font-size: 10px;
color: #111;
display: flex;
justify-content: center;
align-items: center;
line-height: 40px;
text-transform: uppercase;
width: 64px;
height: 32px;
border-radius: 40px;
background: #222;
background: radial-gradient(ellipse at center, #666 0%, #555 100%);
box-shadow: 0px 4px 5px rgba(0, 0, 0, 0.2);
}
#controller_start {
position: absolute;
bottom: 20px;
right: 15px;
}
#controller_select {
position: absolute;
bottom: 20px;
right: 100px;
}
.btnPressed {
opacity: 0.5;
}
.spinner {
height: 50px;
width: 50px;
margin: 0px auto;
-webkit-animation: rotation 0.8s linear infinite;
-moz-animation: rotation 0.8s linear infinite;
-o-animation: rotation 0.8s linear infinite;
animation: rotation 0.8s linear infinite;
border-left: 10px solid #306850;
border-right: 10px solid #306850;
border-bottom: 10px solid #306850;
border-top: 10px solid #88c070;
border-radius: 100%;
background-color: #031921;
}
@-webkit-keyframes rotation {
from {
-webkit-transform: rotate(0deg);
}
to {
-webkit-transform: rotate(360deg);
}
}
@-moz-keyframes rotation {
from {
-moz-transform: rotate(0deg);
}
to {
-moz-transform: rotate(360deg);
}
}
@-o-keyframes rotation {
from {
-o-transform: rotate(0deg);
}
to {
-o-transform: rotate(360deg);
}
}
@keyframes rotation {
from {
transform: rotate(0deg);
}
to {
transform: rotate(360deg);
}
}
@media only screen and (max-width: 640px) {
#game canvas {
margin-top: 0px;
width: 100%;
max-width: 512px;
border: 0px;
border-radius: 0px;
}
}
@media only screen and (max-device-width: 812px) and (orientation: portrait) {
body {
margin: 0;
}
#game {
width: 100%;
position: fixed;
touch-action: none;
}
#game canvas {
margin: 0;
display: block;
width: 100% !important;
height: auto !important;
}
}
@media only screen and (max-device-width: 320px) and (orientation: portrait) {
#controller_dpad {
left: -5px;
bottom: -5px;
}
#controller_a {
right: 5px;
bottom: 95px;
}
#controller_b {
right: 80px;
}
#controller_start {
right: 5px;
}
#controller_select {
right: 80px;
}
}
@media only screen and (max-width: 500px) and (max-height: 400px) {
#controller {
display: none;
}
}
/* Small devices in landscape */
@media only screen and (max-device-width: 300px) and (orientation: landscape) {
html,
body {
height: 100%;
}
body {
display: flex;
justify-content: center;
align-items: center;
}
#game:after {
content: "PLEASE ROTATE ↻";
font-size: 24px;
font-weight: bold;
color: #fff;
}
#game canvas {
display: none;
max-width: 480px;
}
#controller {
display: none;
}
}
/* Devices large enough for landscape */
@media only screen and (min-width: 300px) and (orientation: landscape) {
#controller {
bottom: 50%;
transform: translateY(50%);
opacity: 0.5;
}
}

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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8" />
<meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
<meta name="viewport" content="width=device-width, initial-scale=1" />
<link rel="stylesheet" href="css/style.css" />
<title>Root Access Presentation</title>
<meta name="author" content="everyday" />
<style type="text/css"> body { background-color:#undefined; }</style>
</head>
<body>
<div id="game">
<canvas id="mainCanvas" width="256" height="224">No Canvas Support</canvas>
</div>
<div id="controller">
<div id="controller_dpad">
<div id="controller_left"></div>
<div id="controller_right"></div>
<div id="controller_up"></div>
<div id="controller_down"></div>
</div>
<div id="controller_select" class="capsuleBtn">Select</div>
<div id="controller_start" class="capsuleBtn">Start</div>
<div id="controller_b" class="roundBtn">B</div>
<div id="controller_a" class="roundBtn">A</div>
</div>
<script>
const customControls = {}
</script>
<script src="binjgb.js"></script>
<script src="js/script.js"></script>
</body>

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Add your ROM here named as game.gb

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