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l__HEADER_LCD0 0x3 DEF l__HRAM12 0x3 DEF ___bank_VM_PROJECTILE 0x4 DEF ___bank_bg_open 0x4 DEF ___bank_bg_ra_serv_5_tileset 0x4 DEF ___bank_bg_ra_vapor_tileset 0x4 DEF ___bank_font_gbs_mono 0x4 DEF b_projectile_launch 0x4 DEF b_projectiles_init 0x4 DEF b_vm_projectile_launch 0x4 DEF b_vm_projectile_load_type 0x4 DEF l__CRASH_HEADER1 0x4 DEF l__HEADER_SIO0 0x4 DEF l__HEADER_TIMER0 0x4 DEF ___bank_bg_ra_dialog_tilemap 0x5 DEF ___bank_bg_repair_fcc_tileset 0x5 DEF ___bank_bg_try_ra2_tileset 0x5 DEF ___bank_scene_3_init 0x5 DEF b_core_reset 0x5 DEF b_core_run 0x5 DEF b_do_load_palette 0x5 DEF b_load_background 0x5 DEF b_load_bkg_tileset 0x5 DEF b_load_bounds 0x5 DEF b_load_emote 0x5 DEF b_load_init 0x5 DEF b_load_player 0x5 DEF b_load_scene 0x5 DEF b_load_sprite 0x5 DEF l__CRASH_HEADER0 0x5 DEF l__HEADER1 0x5 DEF ___bank_ACTOR 0x6 DEF ___bank_VM_ACTOR 0x6 DEF ___bank_VM_MATH 0x6 DEF ___bank_VM_UI 0x6 DEF ___bank_scene_0_init 0x6 DEF b_activate_actor 0x6 DEF b_activate_actors_in_col 0x6 DEF b_activate_actors_in_row 0x6 DEF b_actor_at_tile 0x6 DEF b_actor_get_frame_offset 0x6 DEF b_actor_in_front_of_player 0x6 DEF b_actor_overlapping_bb 0x6 DEF b_actor_overlapping_player 0x6 DEF b_actor_set_anim_idle 0x6 DEF b_actor_set_anim_moving 0x6 DEF b_actor_set_dir 0x6 DEF b_actor_set_frame_offset 0x6 DEF b_actor_set_frames 0x6 DEF b_actors_handle_player_collision 0x6 DEF b_actors_init 0x6 DEF b_adventure_init 0x6 DEF b_adventure_update 0x6 DEF b_check_collision_in_direction 0x6 DEF b_deactivate_actor 0x6 DEF b_player_init 0x6 DEF b_shmup_init 0x6 DEF b_shmup_update 0x6 DEF b_vm_actor_activate 0x6 DEF b_vm_actor_deactivate 0x6 DEF b_vm_actor_emote 0x6 DEF b_vm_actor_get_angle 0x6 DEF b_vm_actor_get_anim_frame 0x6 DEF b_vm_actor_get_dir 0x6 DEF b_vm_actor_get_pos 0x6 DEF b_vm_actor_move_cancel 0x6 DEF b_vm_actor_move_to 0x6 DEF b_vm_actor_replace_tile 0x6 DEF b_vm_actor_set_anim 0x6 DEF b_vm_actor_set_anim_frame 0x6 DEF b_vm_actor_set_anim_set 0x6 DEF b_vm_actor_set_anim_tick 0x6 DEF b_vm_actor_set_bounds 0x6 DEF b_vm_actor_set_dir 0x6 DEF b_vm_actor_set_flags 0x6 DEF b_vm_actor_set_move_speed 0x6 DEF b_vm_actor_set_pos 0x6 DEF b_vm_actor_set_spritesheet 0x6 DEF b_vm_actor_set_spritesheet_by_ref 0x6 DEF b_vm_actor_terminate_update 0x6 DEF b_vm_choice 0x6 DEF b_vm_cos_scale 0x6 DEF b_vm_display_text 0x6 DEF b_vm_overlay_clear 0x6 DEF b_vm_overlay_move_to 0x6 DEF b_vm_overlay_scroll 0x6 DEF b_vm_overlay_set_map 0x6 DEF b_vm_overlay_set_scroll 0x6 DEF b_vm_overlay_set_submap 0x6 DEF b_vm_overlay_set_submap_ex 0x6 DEF b_vm_overlay_setpos 0x6 DEF b_vm_overlay_show 0x6 DEF b_vm_overlay_wait 0x6 DEF b_vm_set_font 0x6 DEF b_vm_set_text_sound 0x6 DEF b_vm_sin_scale 0x6 DEF b_vm_switch_text_layer 0x6 DEF l__HEADER7 0x6 DEF ___bank_VM_CAMERA 0x7 DEF ___bank_VM_GAMEBOY 0x7 DEF ___bank_VM_SIO 0x7 DEF ___bank_bg_ra_elect_tilemap 0x7 DEF ___bank_bg_ra_elect_tilemap_attr 0x7 DEF ___bank_bg_try_ra2_tilemap_attr 0x7 DEF ___bank_cursor_image 0x7 DEF ___bank_scene_0_collisions 0x7 DEF ___bank_scene_10_collisions 0x7 DEF ___bank_scene_11_collisions 0x7 DEF ___bank_scene_1_collisions 0x7 DEF ___bank_scene_3_collisions 0x7 DEF ___bank_scene_4_collisions 0x7 DEF ___bank_scene_5_collisions 0x7 DEF ___bank_scene_6_collisions 0x7 DEF ___bank_scene_7_collisions 0x7 DEF b___HandleCrash_banked 0x7 DEF b_camera_shake_frames 0x7 DEF b_data_clear 0x7 DEF b_data_init 0x7 DEF b_data_load 0x7 DEF b_data_peek 0x7 DEF b_data_save 0x7 DEF b_fade_applypalettechange 0x7 DEF b_fade_in 0x7 DEF b_fade_in_modal 0x7 DEF b_fade_init 0x7 DEF b_fade_out 0x7 DEF b_fade_out_modal 0x7 DEF b_fade_setspeed 0x7 DEF b_fade_update 0x7 DEF b_gbprinter_detect 0x7 DEF b_gbprinter_print_overlay 0x7 DEF b_pointnclick_init 0x7 DEF b_pointnclick_update 0x7 DEF b_scroll_init 0x7 DEF b_scroll_repaint 0x7 DEF b_scroll_reset 0x7 DEF b_scroll_update 0x7 DEF b_topdown_init 0x7 DEF b_topdown_update 0x7 DEF b_trigger_activate_at 0x7 DEF b_trigger_activate_at_intersection 0x7 DEF b_trigger_at_intersection 0x7 DEF b_trigger_at_tile 0x7 DEF b_trigger_interact 0x7 DEF b_trigger_reset 0x7 DEF b_vm_camera_move_to 0x7 DEF b_vm_camera_set_pos 0x7 DEF b_vm_context_prepare 0x7 DEF b_vm_fade 0x7 DEF b_vm_get_tile_xy 0x7 DEF b_vm_input_attach 0x7 DEF b_vm_input_detach 0x7 DEF b_vm_input_get 0x7 DEF b_vm_input_wait 0x7 DEF b_vm_load_tiles 0x7 DEF b_vm_load_tileset 0x7 DEF b_vm_poll 0x7 DEF b_vm_replace_tile 0x7 DEF b_vm_replace_tile_xy 0x7 DEF b_vm_rumble 0x7 DEF b_vm_set_sprite_mode 0x7 DEF b_vm_set_sprites_visible 0x7 DEF b_vm_sio_exchange 0x7 DEF b_vm_sio_set_mode 0x7 DEF b_vm_timer_prepare 0x7 DEF b_vm_timer_reset 0x7 DEF b_vm_timer_set 0x7 DEF b_vm_timer_stop 0x7 DEF l__HEADER2 0x7 DEF ___bank_VM_GBPRINTER 0x8 DEF ___bank_VM_LOAD_SAVE 0x8 DEF ___bank_VM_MUSIC 0x8 DEF ___bank_VM_RTC 0x8 DEF ___bank_VM_SCENE 0x8 DEF ___bank_bg_ra_dialog 0x8 DEF ___bank_bg_ra_elect 0x8 DEF ___bank_bg_ra_serv_1 0x8 DEF ___bank_bg_ra_serv_2 0x8 DEF ___bank_bg_ra_serv_3 0x8 DEF ___bank_bg_ra_serv_4 0x8 DEF ___bank_bg_ra_serv_5 0x8 DEF ___bank_bg_ra_vapor 0x8 DEF ___bank_bg_repair_fcc 0x8 DEF ___bank_bg_try_ra2 0x8 DEF ___bank_bootstrap_script 0x8 DEF ___bank_frame_image 0x8 DEF ___bank_palette_0 0x8 DEF ___bank_palette_1 0x8 DEF ___bank_palette_2 0x8 DEF ___bank_palette_3 0x8 DEF ___bank_palette_4 0x8 DEF ___bank_palette_5 0x8 DEF ___bank_scene_0 0x8 DEF ___bank_scene_1 0x8 DEF ___bank_scene_10 0x8 DEF ___bank_scene_10_init 0x8 DEF ___bank_scene_11 0x8 DEF ___bank_scene_11_init 0x8 DEF ___bank_scene_1_init 0x8 DEF ___bank_scene_3 0x8 DEF ___bank_scene_4 0x8 DEF ___bank_scene_4_init 0x8 DEF ___bank_scene_5 0x8 DEF ___bank_scene_5_init 0x8 DEF ___bank_scene_6 0x8 DEF ___bank_scene_6_init 0x8 DEF ___bank_scene_7 0x8 DEF ___bank_scene_7_init 0x8 DEF ___bank_scene_8 0x8 DEF ___bank_scene_8_collisions 0x8 DEF ___bank_scene_8_init 0x8 DEF ___bank_scene_9 0x8 DEF ___bank_scene_9_collisions 0x8 DEF ___bank_scene_9_init 0x8 DEF ___bank_script_timer_0 0x8 DEF ___bank_script_timer_1 0x8 DEF ___bank_sprite_actor_animated 0x8 DEF ___bank_sprite_actor_animated_tileset 0x8 DEF ___bank_sprite_static 0x8 DEF ___bank_sprite_static_tileset 0x8 DEF ___bank_spritesheet_none 0x8 DEF b_CGBZeroPalette 0x8 DEF b_SIO_init 0x8 DEF b_camera_init 0x8 DEF b_camera_reset 0x8 DEF b_erase_flash 0x8 DEF b_events_init 0x8 DEF b_input_init 0x8 DEF b_itoa_fmt 0x8 DEF b_music_events_poll 0x8 DEF b_music_init_driver 0x8 DEF b_music_init_events 0x8 DEF b_palette_init 0x8 DEF b_parallax_init 0x8 DEF b_remove_LCD_ISRs 0x8 DEF b_restore_sram 0x8 DEF b_restore_sram_bank 0x8 DEF b_save_sram 0x8 DEF b_save_sram_banks 0x8 DEF b_scroll_rect 0x8 DEF b_timers_init 0x8 DEF b_vm_music_mute 0x8 DEF b_vm_music_play 0x8 DEF b_vm_music_routine 0x8 DEF b_vm_music_setpos 0x8 DEF b_vm_music_stop 0x8 DEF b_vm_print_detect 0x8 DEF b_vm_print_overlay 0x8 DEF b_vm_rtc_get 0x8 DEF b_vm_rtc_latch 0x8 DEF b_vm_rtc_set 0x8 DEF b_vm_rtc_start 0x8 DEF b_vm_save_clear 0x8 DEF b_vm_save_peek 0x8 DEF b_vm_scene_pop 0x8 DEF b_vm_scene_pop_all 0x8 DEF b_vm_scene_push 0x8 DEF b_vm_scene_stack_reset 0x8 DEF b_vm_sfx_play 0x8 DEF b_vm_sound_mastervol 0x8 DEF l__HEADER3 0x8 DEF __start_save 0xC DEF l__EHL_TRAMPOLINE0 0x11 DEF l__INITIALIZED 0x19 DEF l__INITIALIZER 0x19 DEF l__GSINIT 0x27 DEF l__HEADER6 0x30 DEF l__HEADER4 0x4E DEF l__HEADER10 0x82 DEF l__CRASH_SCRATCH2 0x1CB DEF s__CODE 0x200 DEF l__CODE 0xC4E DEF s__HOME 0xE4E DEF l__CODE_8 0x1655 DEF l__DATA 0x197F DEF _rROMB0 0x2000 DEF l__HOME 0x2C81 DEF _rROMB1 0x3000 DEF s__BASE 0x3ACF DEF s__CODE_0 0x3ACF DEF s__INITIALIZER 0x3ACF DEF s__LIT 0x3ACF DEF s__GSINIT 0x3AE8 DEF s__GSFINAL 0x3B0F DEF l__CODE_1 0x3FF6 DEF l__CODE_3 0x3FFD DEF l__CODE_4 0x3FFF DEF _RTC_SELECT_REG 0x4000 DEF _rRAMB 0x4000 DEF l__CODE_2 0x4000 DEF l__CODE_5 0x4000 DEF l__CODE_6 0x4000 DEF l__CODE_7 0x4000 DEF _RTC_LATCH_REG 0x6000 DEF __VRAM 0x8000 DEF __VRAM8000 0x8000 DEF __VRAM8800 0x8800 DEF __VRAM9000 0x9000 DEF __SCRN0 0x9800 DEF __SCRN1 0x9C00 DEF _RTC_VALUE_REG 0xA000 DEF __SRAM 0xA000 DEF __RAM 0xC000 DEF _shadow_OAM 0xC000 DEF s__DATA 0xC0A0 DEF __RAMBANK 0xD000 DEF s__BSS 0xDA1F DEF s__INITIALIZED 0xDA1F DEF s__HEAP 0xDA38 DEF .STACK 0xDF00 DEF _shadow_OAM2 0xDF00 DEF _BkgPalette 0xDFA0 DEF _vwf_tile_data 0xDFE0 DEF __OAMRAM 0xFE00 DEF _P1_REG 0xFF00 DEF __IO 0xFF00 DEF _SB_REG 0xFF01 DEF _SC_REG 0xFF02 DEF _DIV_REG 0xFF04 DEF _TIMA_REG 0xFF05 DEF _TMA_REG 0xFF06 DEF _TAC_REG 0xFF07 DEF _IF_REG 0xFF0F DEF _NR10_REG 0xFF10 DEF _NR11_REG 0xFF11 DEF _NR12_REG 0xFF12 DEF _NR13_REG 0xFF13 DEF _NR14_REG 0xFF14 DEF _NR21_REG 0xFF16 DEF _NR22_REG 0xFF17 DEF _NR23_REG 0xFF18 DEF _NR24_REG 0xFF19 DEF _NR30_REG 0xFF1A DEF _NR31_REG 0xFF1B DEF _NR32_REG 0xFF1C DEF _NR33_REG 0xFF1D DEF _NR34_REG 0xFF1E DEF _NR41_REG 0xFF20 DEF _NR42_REG 0xFF21 DEF _NR43_REG 0xFF22 DEF _NR44_REG 0xFF23 DEF _NR50_REG 0xFF24 DEF _NR51_REG 0xFF25 DEF _NR52_REG 0xFF26 DEF _AUD3WAVE 0xFF30 DEF _PCM_SAMPLE 0xFF30 DEF __AUD3WAVERAM 0xFF30 DEF _LCDC_REG 0xFF40 DEF _STAT_REG 0xFF41 DEF _SCY_REG 0xFF42 DEF _SCX_REG 0xFF43 DEF _LY_REG 0xFF44 DEF _LYC_REG 0xFF45 DEF _DMA_REG 0xFF46 DEF _BGP_REG 0xFF47 DEF _OBP0_REG 0xFF48 DEF _OBP1_REG 0xFF49 DEF _WY_REG 0xFF4A DEF _WX_REG 0xFF4B DEF _KEY1_REG 0xFF4D DEF _VBK_REG 0xFF4F DEF _HDMA1_REG 0xFF51 DEF _HDMA2_REG 0xFF52 DEF _HDMA3_REG 0xFF53 DEF _HDMA4_REG 0xFF54 DEF _HDMA5_REG 0xFF55 DEF _RP_REG 0xFF56 DEF _BCPS_REG 0xFF68 DEF _BCPD_REG 0xFF69 DEF _OCPS_REG 0xFF6A DEF _OCPD_REG 0xFF6B DEF _SVBK_REG 0xFF70 DEF _PCM12_REG 0xFF76 DEF _PCM34_REG 0xFF77 DEF .refresh_OAM 0xFF80 DEF __HRAM 0xFF80 DEF _IE_REG 0xFFFF DEF s__CODE_1 0x14000 DEF s__CODE_2 0x24000 DEF s__CODE_3 0x34000 DEF s__CODE_4 0x44000 DEF s__CODE_5 0x54000 DEF s__CODE_6 0x64000 DEF s__CODE_7 0x74000 DEF s__CODE_8 0x84000 DEF ___HandleCrash 0x200 DEF _SIO_send_byte 0x20A DEF _SIO_receive 0x21D DEF _SetTile 0x22E DEF _set_win_tile_xy 0x23D DEF _set_bkg_tile_xy 0x242 DEF _GetWinAddr 0x265 DEF _GetBkgAddr 0x26D DEF _state_init 0x27B DEF _state_update 0x280 DEF _ui_time_masks 0x2A2 DEF _ui_print_shift_char 0x2AA DEF _ui_draw_frame_row 0x32D DEF .ui_draw_frame_row 0x336 DEF _script_cmds 0x35F DEF _save_signature 0x593 DEF _start_scene_x 0x597 DEF _start_scene_y 0x599 DEF _start_scene_dir 0x59B DEF _start_scene 0x59C DEF _start_player_move_speed 0x59F DEF _start_player_anim_tick 0x5A0 DEF _ui_fonts 0x5A1 DEF _core_reset_hook 0x5A4 DEF _main 0x5AC DEF _state_start_fns 0x5B4 DEF _state_update_fns 0x5C6 DEF _hUGE_init_banked 0x5D8 DEF _hUGE_init 0x5DC DEF _hUGE_mute_channel_banked 0x5E7 DEF _hUGE_mute_channel 0x5EB DEF _hUGE_set_position_banked 0x5F8 DEF _hUGE_set_position 0x5FC DEF hUGE_init 0x605 DEF hUGE_mute_channel 0x65B DEF hUGE_set_position 0x851 DEF _hUGE_dosound 0x9B9 DEF _hUGE_dosound_banked 0x9B9 DEF hUGE_dosound 0x9B9 DEF _get_vram_byte 0xCA8 DEF _get_win_tile_xy 0xCB5 DEF _get_bkg_tile_xy 0xCBD DEF _set_sprite_palette 0xCE4 DEF _set_bkg_palette 0xCE9 DEF .set_palette 0xCEC DEF _set_sprite_palette_entry 0xD0B DEF _set_bkg_palette_entry 0xD10 DEF .set_palette_entry 0xD13 DEF _hide_sprites_range 0xD2F DEF .sgb_check 0xD5F DEF _sgb_check 0xD5F DEF _sgb_transfer 0xDA7 DEF .sgb_transfer 0xDAC DEF ___move_metasprite 0xDED DEF _cpu_slow 0xE2C DEF _cpu_fast 0xE47 DEF .call_hl 0x20 DEF .MemsetSmall 0x28 DEF .MemcpySmall 0x30 DEF .int 0x80 DEF _wait_int_handler 0x8F DEF __standard_VBL_handler 0x9C DEF _refresh_OAM 0xAC DEF .reset 0x150 DEF _reset 0x150 DEF .code_start 0x157 DEF _exit 0x1B7 DEF _set_interrupts 0x1BB DEF .memset_simple 0xE4E DEF .memcpy_simple 0xE57 DEF .remove_VBL 0xE74 DEF .remove_int 0xE77 DEF .add_VBL 0xE94 DEF .add_int 0xE97 DEF .wait_vbl_done 0xEA2 DEF _wait_vbl_done 0xEA2 DEF .display_off 0xEB2 DEF _display_off 0xEB2 DEF _remove_VBL 0xECA DEF _add_VBL 0xED5 DEF _actors_update 0xEE0 DEF _SetBankedBkgData 0x12E9 DEF _SetBankedSpriteData 0x1305 DEF _SetBankedBkgTiles 0x1321 DEF _SetBankedWinTiles 0x133D DEF _ReadBankedFarPtr 0x1359 DEF _ReadBankedUWORD 0x1380 DEF _MemcpyBanked 0x139C DEF _MemcpyVRAMBanked 0x13B8 DEF _IndexOfFarPtr 0x13D4 DEF _camera_update 0x146A DEF _load_animations 0x159D DEF _events_update 0x15FC DEF _timers_update 0x16CE DEF _input_update 0x1756 DEF .sio_ISR 0x1786 DEF .timer_ISR 0x17E0 DEF _simple_LCD_isr 0x17F5 DEF _fullscreen_LCD_isr 0x1871 DEF _VBL_isr 0x189D DEF _isqrt 0x18E7 DEF _sine_wave 0x193D DEF _dir_lookup 0x1A3D DEF _dir_angle_lookup 0x1A45 DEF _hUGETrackerRoutine 0x1A49 DEF _music_events_update 0x1A75 DEF _music_play_isr 0x1AF7 DEF _parallax_LCD_isr 0x1B9D DEF _projectiles_update 0x1BDA DEF _projectiles_render 0x2079 DEF _scroll_load_pending_row 0x21EC DEF _scroll_load_row 0x2278 DEF _scroll_load_col 0x22F2 DEF _scroll_load_pending_col 0x235D DEF _set_bkg_submap 0x23EE DEF _set_xy_win_submap 0x2431 DEF .set_xy_win_submap 0x245E DEF .set_xy_bkg_submap 0x2467 DEF .set_xy_submap 0x2476 DEF _sfx_play_isr 0x24BC DEF _on_SIO_receive 0x258F DEF _SIO_update 0x25D0 DEF _ui_update 0x2637 DEF _vm_sgb_transfer 0x2766 DEF _vm_load_text 0x27B4 DEF _vm_switch 0x2A09 DEF _vm_beginthread 0x2B0C DEF _vm_rpn 0x2C31 DEF _vm_get_far 0x3373 DEF _vm_call_native 0x33DD DEF _VM_STEP 0x33F0 DEF _script_runner_update 0x345E DEF _fill_win_rect 0x35C9 DEF _rand 0x35DB DEF _randw 0x35DB DEF _initrand 0x3606 DEF .initrand 0x3608 DEF _get_bkg_data 0x3611 DEF _get_win_data 0x3611 DEF _get_sprite_data 0x365E DEF __mulsuchar 0x368E DEF __muluschar 0x3698 DEF __mulschar 0x36A2 DEF __muluchar 0x36B4 DEF __mulint 0x36C0 DEF _abs 0x36E6 DEF _set_win_tiles 0x36F5 DEF _set_tile_data 0x3709 DEF _set_bkg_data 0x370E DEF _set_win_data 0x370E DEF _set_sprite_data 0x3716 DEF _reverse 0x3746 DEF ___call__banked 0x377A DEF _to_far_ptr 0x3797 DEF _add_LCD 0x37D0 DEF .add_LCD 0x37DB DEF _remove_LCD 0x37E1 DEF .remove_LCD 0x37EC DEF .fill_rect_wtt 0x37F2 DEF .fill_rect_btt 0x37FB DEF .copy_vram 0x3848 DEF _get_data 0x385C DEF _set_data 0x385C DEF _vmemcpy 0x385C DEF _fill_bkg_rect 0x386F DEF .padup 0x3881 DEF _waitpadup 0x3881 DEF .jpad 0x3891 DEF _joypad 0x3891 DEF _waitpad 0x38B9 DEF .wait_pad 0x38BC DEF ___sdcc_call_hl 0x38C3 DEF ___memcpy 0x38C4 DEF _memcpy 0x38C4 DEF _memset 0x3907 DEF .set_xy_wtt 0x393A DEF .set_xy_btt 0x3943 DEF .set_xy_tt 0x3952 DEF __divsuchar 0x3994 DEF __modsuchar 0x39A1 DEF __divuschar 0x39AB DEF __moduschar 0x39BD DEF __divschar 0x39CD DEF __modschar 0x39D9 DEF __divsint 0x39E3 DEF __modsint 0x39F4 DEF __divuchar 0x3A03 DEF __moduchar 0x3A0F DEF __divuint 0x3A19 DEF __moduint 0x3A2A DEF .div8 0x3A39 DEF .mod8 0x3A39 DEF .div16 0x3A41 DEF .mod16 0x3A41 DEF .divu8 0x3A77 DEF .modu8 0x3A77 DEF .divu16 0x3A7A DEF .modu16 0x3A7A DEF _set_bkg_tiles 0x3ABB DEF gsinit 0x3AE8 DEF __cpu 0xC0A0 DEF __is_GBA 0xC0A1 DEF .mode 0xC0A2 DEF .sys_time 0xC0A3 DEF _sys_time 0xC0A3 DEF .int_0x40 0xC0A5 DEF _actors 0xC0B9 DEF _actors_active_head 0xC4FD DEF _actors_active_tail 0xC4FF DEF _actors_inactive_head 0xC501 DEF _screen_x 0xC503 DEF _screen_y 0xC504 DEF _invalid 0xC505 DEF _player_moving 0xC507 DEF _player_iframes 0xC508 DEF _player_collision_actor 0xC509 DEF _emote_actor 0xC50B DEF _emote_timer 0xC50D DEF _allocated_hardware_sprites 0xC50E DEF _camera_x 0xC51A DEF _camera_y 0xC51C DEF _camera_offset_x 0xC51E DEF _camera_offset_y 0xC51F DEF _camera_deadzone_x 0xC520 DEF _camera_deadzone_y 0xC521 DEF _camera_settings 0xC522 DEF _current_scene 0xC526 DEF _image_bank 0xC529 DEF _image_ptr 0xC52A DEF _image_attr_bank 0xC52C DEF _image_attr_ptr 0xC52D DEF _collision_bank 0xC52F DEF _collision_ptr 0xC530 DEF _image_tile_width 0xC532 DEF _image_tile_height 0xC533 DEF _image_width 0xC534 DEF _image_height 0xC536 DEF _sprites_len 0xC538 DEF _actors_len 0xC539 DEF _projectiles_len 0xC53A DEF _player_sprite_len 0xC53B DEF _scene_type 0xC53C DEF _scene_LCD_type 0xC53D DEF _scene_stack 0xC53E DEF _scene_stack_ptr 0xC57E DEF _scene_sprites_base_tiles 0xC580 DEF _input_events 0xC5C0 DEF _input_slots 0xC5E8 DEF _timer_events 0xC5F0 DEF _timer_values 0xC604 DEF _fade_running 0xC60C DEF _fade_frames_per_step 0xC60D DEF _fade_timer 0xC60E DEF _joypads 0xC616 DEF _frame_joy 0xC61B DEF _last_joy 0xC61C DEF _recent_joy 0xC61D DEF _SIO_status 0xC61E DEF _link_byte_sent 0xC61F DEF _link_next_mode 0xC620 DEF _save_blob_size 0xC621 DEF _routine_queue 0xC623 DEF _routine_queue_head 0xC627 DEF _routine_queue_tail 0xC628 DEF _music_events 0xC629 DEF _music_current_track_bank 0xC63D DEF _music_mute_flag 0xC63E DEF _music_mute_mask 0xC63F DEF _music_next_track 0xC640 DEF _music_current_track 0xC642 DEF _music_play_isr_counter 0xC644 DEF _music_play_isr_pause 0xC645 DEF _music_global_mute_mask 0xC646 DEF _music_sfx_priority 0xC647 DEF _DMG_palette 0xC648 DEF _SprPalette 0xC64B DEF _parallax_rows 0xC68B DEF _parallax_row 0xC69D DEF _projectiles 0xC69F DEF _projectile_defs 0xC758 DEF _projectiles_active_head 0xC7CB DEF _projectiles_inactive_head 0xC7CD DEF _scroll_x 0xC7D4 DEF _scroll_y 0xC7D6 DEF _draw_scroll_x 0xC7D8 DEF _draw_scroll_y 0xC7DA DEF _scroll_x_max 0xC7DC DEF _scroll_y_max 0xC7DE DEF _scroll_offset_x 0xC7E0 DEF _scroll_offset_y 0xC7E1 DEF _pending_h_x 0xC7E2 DEF _pending_h_y 0xC7E3 DEF _pending_h_i 0xC7E4 DEF _pending_w_x 0xC7E5 DEF _pending_w_y 0xC7E6 DEF _pending_w_i 0xC7E7 DEF _current_row 0xC7E8 DEF _new_row 0xC7EA DEF _current_col 0xC7EC DEF _new_col 0xC7EE DEF .image_tile_width 0xC7F0 DEF _sfx_play_bank 0xC7F1 DEF _sfx_play_sample 0xC7F2 DEF _sfx_frame_skip 0xC7F4 DEF _link_operation_mode 0xC7F5 DEF _link_packet 0xC7F6 DEF _link_packet_len 0xC816 DEF _link_packet_ptr 0xC817 DEF _link_packet_received 0xC819 DEF _link_packet_snd_len 0xC81A DEF _link_packet_snd_ptr 0xC81B DEF _link_packet_sent 0xC81D DEF __is_CGB 0xC81E DEF __is_SGB 0xC81F DEF __current_ram_bank 0xC820 DEF _triggers 0xC821 DEF _last_trigger_tx 0xC919 DEF _last_trigger_ty 0xC91A DEF _last_trigger 0xC91B DEF _win_pos_x 0xC91C DEF _win_dest_pos_x 0xC91D DEF _win_pos_y 0xC91E DEF _win_dest_pos_y 0xC91F DEF _win_speed 0xC920 DEF _text_drawn 0xC921 DEF _current_text_speed 0xC922 DEF _text_wait 0xC923 DEF _text_options 0xC924 DEF _text_in_speed 0xC925 DEF _text_out_speed 0xC926 DEF _text_draw_speed 0xC927 DEF _text_ff_joypad 0xC928 DEF _text_ff 0xC929 DEF _text_bkg_fill 0xC92A DEF _ui_text_data 0xC92B DEF _vwf_current_mask 0xCA35 DEF _vwf_current_rotate 0xCA36 DEF _vwf_inverse_map 0xCA37 DEF _vwf_direction 0xCA38 DEF _vwf_current_font_desc 0xCA39 DEF _vwf_current_font_bank 0xCA41 DEF _vwf_current_font_idx 0xCA42 DEF _text_render_base_addr 0xCA43 DEF _text_scroll_addr 0xCA45 DEF _text_scroll_width 0xCA47 DEF _text_scroll_height 0xCA48 DEF _text_scroll_fill 0xCA49 DEF _text_sound_mask 0xCA4A DEF _text_sound_bank 0xCA4B DEF _text_sound_data 0xCA4C DEF _overlay_priority 0xCA4E DEF __itoa_fmt_len 0xCA55 DEF .itoa_fmt_buf 0xCA56 DEF _CTXS 0xCA59 DEF _first_ctx 0xCB89 DEF _free_ctxs 0xCB8B DEF _old_executing_ctx 0xCB8D DEF _executing_ctx 0xCB8F DEF _vm_lock_state 0xCB91 DEF _vm_loaded_state 0xCB92 DEF _vm_exception_code 0xCB93 DEF _vm_exception_params_length 0xCB94 DEF _vm_exception_params_bank 0xCB95 DEF _vm_exception_params_offset 0xCB96 DEF _script_memory 0xCB99 DEF _grounded 0xD99F DEF _on_ladder 0xD9A0 DEF _pl_vel_x 0xD9A1 DEF _pl_vel_y 0xD9A3 DEF _plat_min_vel 0xD9A5 DEF _plat_walk_vel 0xD9A7 DEF _plat_climb_vel 0xD9A9 DEF _plat_run_vel 0xD9AB DEF _plat_walk_acc 0xD9AD DEF _plat_run_acc 0xD9AF DEF _plat_dec 0xD9B1 DEF _plat_jump_vel 0xD9B3 DEF _plat_grav 0xD9B5 DEF _plat_hold_grav 0xD9B7 DEF _plat_max_fall_vel 0xD9B9 DEF _shooter_reached_end 0xD9BB DEF _shooter_dest 0xD9BC DEF _shooter_direction 0xD9BE DEF _topdown_grid 0xD9BF DEF ___rand_seed 0xD9C0 DEF _hUGE_current_wave 0xD9DE DEF hUGE_current_wave 0xD9DE DEF _hUGE_mute_mask 0xD9DF DEF ___call_banked_addr 0xDA08 DEF ___call_banked_ptr 0xDA08 DEF ___call_banked_bank 0xDA0A DEF .int_0x48 0xDA0C DEF ___current_metasprite 0xDA1C DEF ___current_base_tile 0xDA1E DEF _fade_style 0xDA1F DEF _game_time 0xDA20 DEF _PRN_PKT_START 0xDA21 DEF _hide_sprites 0xDA2F DEF _show_actors_on_overlay 0xDA30 DEF _overlay_cut_scanline 0xDA31 DEF _triggers_len 0xDA32 DEF _exchange_state 0xDA33 DEF _last_hit_trigger 0xDA34 DEF _shooter_scroll_speed 0xDA35 DEF ___render_shadow_OAM 0xDA36 DEF __map_tile_offset 0xDA37 DEF __current_bank 0xFF90 DEF __shadow_OAM_base 0xFF92 DEF ___sdcc_bcall_ehl 0x8 DEF ___func_ACTOR 0x64000 DEF _actors_init 0x64000 DEF _emote_offsets 0x6403A DEF _emote_metasprite 0x64049 DEF _player_init 0x64055 DEF _deactivate_actor 0x6406A DEF _activate_actor 0x641DB DEF _activate_actors_in_row 0x6431A DEF _activate_actors_in_col 0x64411 DEF _actor_set_frames 0x64562 DEF _actor_set_frame_offset 0x645B6 DEF _actor_get_frame_offset 0x645F3 DEF _actor_set_anim_idle 0x64606 DEF _actor_set_anim_moving 0x64634 DEF _actor_set_dir 0x64665 DEF _actor_at_tile 0x646CA DEF _actor_in_front_of_player 0x647A0 DEF _actor_overlapping_player 0x64887 DEF _actor_overlapping_bb 0x64B20 DEF _actors_handle_player_collision 0x64D3F DEF _check_collision_in_direction 0x64DCA DEF ___func_VM_ACTOR 0x655BA DEF _vm_actor_move_to 0x655BA DEF _vm_actor_move_cancel 0x65F57 DEF _vm_actor_activate 0x65F8D DEF _vm_actor_deactivate 0x65FDF DEF _vm_actor_terminate_update 0x66030 DEF _vm_actor_set_dir 0x66077 DEF _vm_actor_set_anim 0x660C0 DEF _vm_actor_set_pos 0x6614D DEF _vm_actor_get_pos 0x661C7 DEF _vm_actor_get_dir 0x66236 DEF _vm_actor_get_angle 0x662B0 DEF _vm_actor_emote 0x66331 DEF _vm_actor_set_bounds 0x663F5 DEF _vm_actor_set_spritesheet 0x66453 DEF _vm_actor_replace_tile 0x66522 DEF _vm_actor_set_anim_tick 0x6658C DEF _vm_actor_set_move_speed 0x665CA DEF _vm_actor_set_anim_frame 0x66608 DEF _vm_actor_get_anim_frame 0x6664C DEF _vm_actor_set_anim_set 0x66695 DEF _vm_actor_set_spritesheet_by_ref 0x66722 DEF _vm_actor_set_flags 0x66830 DEF ___func_VM_MATH 0x668DE DEF _vm_sin_scale 0x668DE DEF _vm_cos_scale 0x66980 DEF ___func_VM_UI 0x66A24 DEF _vm_display_text 0x66A24 DEF _vm_switch_text_layer 0x66A92 DEF _vm_overlay_setpos 0x66AAC DEF _vm_overlay_wait 0x66AC6 DEF _vm_overlay_move_to 0x66B57 DEF _vm_overlay_set_scroll 0x66B9B DEF _vm_overlay_clear 0x66BD8 DEF _vm_overlay_show 0x66CB1 DEF _vm_choice 0x66CFF DEF _vm_set_font 0x66E1A DEF _vm_overlay_scroll 0x66E4B DEF _vm_overlay_set_submap 0x66EAB DEF _vm_overlay_set_submap_ex 0x66F1B DEF _vm_overlay_set_map 0x6701E DEF _vm_set_text_sound 0x67182 DEF _scene_0_init 0x6719B DEF _adventure_init 0x671B9 DEF _adventure_update 0x671CE DEF _shmup_init 0x678E5 DEF _shmup_update 0x67981 DEF _bootstrap_script 0x84000 DEF _camera_init 0x8400B DEF _camera_reset 0x84029 DEF _events_init 0x84039 DEF _timers_init 0x84079 DEF _save_sram_banks 0x84121 DEF _erase_flash 0x841A9 DEF _restore_sram_bank 0x841BF DEF _restore_sram 0x841F9 DEF _save_sram 0x8420F DEF _input_init 0x8423F DEF _remove_LCD_ISRs 0x84265 DEF _music_init_driver 0x84286 DEF _music_init_events 0x842DD DEF _music_events_poll 0x84319 DEF _music_pause 0x84343 DEF _palette_init 0x84368 DEF _CGBZeroPalette 0x843A1 DEF _parallax_init 0x843B6 DEF _scroll_rect 0x843DA DEF _SIO_init 0x84417 DEF ___func_VM_GBPRINTER 0x84440 DEF _vm_print_detect 0x84440 DEF _vm_print_overlay 0x84492 DEF ___func_VM_LOAD_SAVE 0x844EA DEF _vm_save_clear 0x844EA DEF _vm_save_peek 0x844F9 DEF ___func_VM_MUSIC 0x8457B DEF _vm_music_play 0x8457B DEF _vm_music_stop 0x845BF DEF _vm_music_mute 0x845E1 DEF _vm_music_routine 0x84617 DEF _vm_music_setpos 0x8463E DEF _vm_sound_mastervol 0x84648 DEF _vm_sfx_play 0x8464E DEF ___func_VM_RTC 0x846C1 DEF _vm_rtc_latch 0x846C1 DEF _vm_rtc_get 0x846C9 DEF _vm_rtc_set 0x84732 DEF _vm_rtc_start 0x8479A DEF ___func_VM_SCENE 0x847BD DEF _vm_scene_push 0x847BD DEF _vm_scene_pop 0x84842 DEF _vm_scene_pop_all 0x84850 DEF _vm_scene_stack_reset 0x8485B DEF _itoa_fmt 0x84864 DEF .utoa_fmt 0x8489D DEF ___func_bg_ra_dialog 0x84947 DEF _bg_ra_dialog 0x84947 DEF ___func_bg_ra_elect 0x84955 DEF _bg_ra_elect 0x84955 DEF ___func_bg_ra_serv_1 0x84963 DEF _bg_ra_serv_1 0x84963 DEF ___func_bg_ra_serv_2 0x84971 DEF _bg_ra_serv_2 0x84971 DEF ___func_bg_ra_serv_3 0x8497F DEF _bg_ra_serv_3 0x8497F DEF ___func_bg_ra_serv_4 0x8498D DEF _bg_ra_serv_4 0x8498D DEF ___func_bg_ra_serv_5 0x8499B DEF _bg_ra_serv_5 0x8499B DEF ___func_bg_ra_vapor 0x849A9 DEF _bg_ra_vapor 0x849A9 DEF ___func_bg_repair_fcc 0x849B7 DEF _bg_repair_fcc 0x849B7 DEF ___func_bg_try_ra2 0x849C5 DEF _bg_try_ra2 0x849C5 DEF ___func_frame_image 0x849D3 DEF _frame_image 0x849D3 DEF ___func_palette_0 0x84A63 DEF _palette_0 0x84A63 DEF ___func_palette_1 0x84AA6 DEF _palette_1 0x84AA6 DEF ___func_palette_2 0x84AE9 DEF _palette_2 0x84AE9 DEF ___func_palette_3 0x84B2C DEF _palette_3 0x84B2C DEF ___func_palette_4 0x84B6F DEF _palette_4 0x84B6F DEF ___func_palette_5 0x84BB2 DEF _palette_5 0x84BB2 DEF ___func_scene_0 0x84BF5 DEF _scene_0 0x84BF5 DEF _scene_1_init 0x84C30 DEF ___func_scene_1 0x84C4E DEF _scene_1 0x84C4E DEF _scene_10_init 0x84C89 DEF ___func_scene_10 0x84CCD DEF _scene_10 0x84CCD DEF _scene_11_init 0x84D08 DEF ___func_scene_11 0x84D4C DEF _scene_11 0x84D4C DEF ___func_scene_3 0x84D87 DEF _scene_3 0x84D87 DEF _scene_4_init 0x84DC2 DEF ___func_scene_4 0x84E06 DEF _scene_4 0x84E06 DEF _scene_5_init 0x84E41 DEF ___func_scene_5 0x84E85 DEF _scene_5 0x84E85 DEF _scene_6_init 0x84EC0 DEF ___func_scene_6 0x84F04 DEF _scene_6 0x84F04 DEF _scene_7_init 0x84F3F DEF ___func_scene_7 0x84F83 DEF _scene_7 0x84F83 DEF ___func_scene_8_collisions 0x84FBE DEF _scene_8_collisions 0x84FBE DEF _scene_8_init 0x85126 DEF ___func_scene_8 0x8516A DEF _scene_8 0x8516A DEF ___func_scene_9_collisions 0x851A5 DEF _scene_9_collisions 0x851A5 DEF _scene_9_init 0x8530D DEF ___func_scene_9 0x85351 DEF _scene_9 0x85351 DEF _script_timer_0 0x8538C DEF _script_timer_1 0x853B1 DEF ___func_sprite_actor_animated_tileset 0x853E8 DEF _sprite_actor_animated_tileset 0x853E8 DEF ___func_sprite_actor_animated 0x8552A DEF _sprite_actor_animated_metasprite_0 0x8552A DEF _sprite_actor_animated_metasprite_1 0x85536 DEF _sprite_actor_animated_metasprite_2 0x85542 DEF _sprite_actor_animated_metasprite_3 0x8554E DEF _sprite_actor_animated_metasprite_4 0x8555A DEF _sprite_actor_animated_metasprite_5 0x85566 DEF _sprite_actor_animated_metasprite_6 0x85572 DEF _sprite_actor_animated_metasprite_7 0x8557E DEF _sprite_actor_animated_metasprites 0x8558A DEF _sprite_actor_animated_animations 0x855A2 DEF _sprite_actor_animated_animations_lookup 0x855B2 DEF _sprite_actor_animated 0x855B4 DEF ___func_sprite_static_tileset 0x855C7 DEF _sprite_static_tileset 0x855C7 DEF ___func_sprite_static 0x85609 DEF _sprite_static_metasprite_0 0x85609 DEF _sprite_static_metasprites 0x85615 DEF _sprite_static_animations 0x85617 DEF _sprite_static_animations_lookup 0x85627 DEF _sprite_static 0x85629 DEF _spritesheet_none_metasprite 0x8563C DEF _spritesheet_none_metasprites 0x85640 DEF _spritesheet_none 0x85642 DEF _core_reset 0x54000 DEF _process_VM 0x54075 DEF _core_run 0x5431C DEF _load_init 0x543FE DEF _spritesheet_none_far 0x54411 DEF _load_bkg_tileset 0x54414 DEF _load_background 0x544ED DEF _load_sprite 0x545EB DEF _load_bounds 0x546E8 DEF _do_load_palette 0x54708 DEF _load_scene 0x54788 DEF _load_player 0x55062 DEF _load_emote 0x550AE DEF ___func_bg_ra_dialog_tilemap 0x550C2 DEF _bg_ra_dialog_tilemap 0x550C2 DEF ___func_bg_repair_fcc_tileset 0x5522A DEF _bg_repair_fcc_tileset 0x5522A DEF ___func_bg_try_ra2_tileset 0x568AC DEF _bg_try_ra2_tileset 0x568AC DEF _scene_3_init 0x57F2E DEF ___HandleCrash_banked 0x74000 DEF _CGBFadeToWhiteStep 0x74367 DEF _CGBFadeToBlackStep 0x743A0 DEF _ApplyPaletteChangeColor 0x743DB DEF _fade_speeds 0x7441F DEF _DMGFadeToWhiteStep 0x74426 DEF _DMGFadeToBlackStep 0x74449 DEF _ApplyPaletteChangeDMG 0x7446E DEF _fade_init 0x744E5 DEF _fade_in 0x7450D DEF _fade_out 0x7453E DEF _fade_update 0x74570 DEF _fade_applypalettechange 0x745CA DEF _fade_setspeed 0x745E4 DEF _fade_in_modal 0x745F4 DEF _fade_out_modal 0x7460E DEF _printer_send_receive 0x74628 DEF _printer_send_byte 0x74662 DEF _printer_send_command 0x74681 DEF _printer_print_tile 0x746AC DEF _printer_wait 0x74746 DEF _gbprinter_detect 0x74776 DEF _gbprinter_print_overlay 0x74798 DEF _data_init 0x749DB DEF _save_points 0x74A26 DEF _data_slot_address 0x74A7E DEF _data_save 0x74AE2 DEF _data_load 0x74BC8 DEF _data_clear 0x74CD7 DEF _data_peek 0x74D08 DEF _scroll_init 0x74DB6 DEF _scroll_reset 0x74DE0 DEF _scroll_update 0x74E00 DEF _scroll_viewport 0x74F17 DEF _scroll_repaint 0x753C5 DEF _scroll_render_rows 0x753D5 DEF _scroll_queue_row 0x7545D DEF _scroll_queue_col 0x75482 DEF _trigger_reset 0x754CE DEF _trigger_interact 0x754DE DEF _trigger_activate_at 0x7551E DEF _trigger_at_intersection 0x75569 DEF _trigger_activate_at_intersection 0x7567E DEF _trigger_at_tile 0x757C0 DEF ___func_VM_CAMERA 0x75850 DEF _vm_camera_move_to 0x75850 DEF _vm_camera_set_pos 0x759A3 DEF _camera_shake_frames 0x759EA DEF ___func_VM_GAMEBOY 0x75AE2 DEF _vm_set_sprites_visible 0x75AE2 DEF _vm_input_wait 0x75AF9 DEF _vm_context_prepare 0x75B22 DEF _vm_input_attach 0x75B4D DEF _vm_input_detach 0x75B63 DEF _vm_input_get 0x75B77 DEF _vm_fade 0x75BAB DEF _vm_timer_prepare 0x75BDD DEF _vm_timer_set 0x75C08 DEF _vm_timer_stop 0x75C23 DEF _vm_timer_reset 0x75C37 DEF _vm_get_tile_xy 0x75C4E DEF _vm_replace_tile 0x75D37 DEF _vm_poll 0x75DE0 DEF _vm_set_sprite_mode 0x75EB2 DEF _vm_replace_tile_xy 0x75EC6 DEF _vm_rumble 0x75FE8 DEF _vm_load_tiles 0x76008 DEF _vm_load_tileset 0x7601D DEF ___func_VM_SIO 0x7613A DEF _vm_sio_set_mode 0x7613A DEF _vm_sio_exchange 0x7614D DEF ___func_bg_ra_elect_tilemap_attr 0x764A6 DEF _bg_ra_elect_tilemap_attr 0x764A6 DEF ___func_bg_ra_elect_tilemap 0x7660E DEF _bg_ra_elect_tilemap 0x7660E DEF ___func_bg_try_ra2_tilemap_attr 0x76776 DEF _bg_try_ra2_tilemap_attr 0x76776 DEF ___func_cursor_image 0x768DE DEF _cursor_image 0x768DE DEF ___func_scene_0_collisions 0x768EE DEF _scene_0_collisions 0x768EE DEF ___func_scene_1_collisions 0x76A56 DEF _scene_1_collisions 0x76A56 DEF ___func_scene_10_collisions 0x76BBE DEF _scene_10_collisions 0x76BBE DEF ___func_scene_11_collisions 0x76D26 DEF _scene_11_collisions 0x76D26 DEF ___func_scene_3_collisions 0x76E8E DEF _scene_3_collisions 0x76E8E DEF ___func_scene_4_collisions 0x76FF6 DEF _scene_4_collisions 0x76FF6 DEF ___func_scene_5_collisions 0x7715E DEF _scene_5_collisions 0x7715E DEF ___func_scene_6_collisions 0x772C6 DEF _scene_6_collisions 0x772C6 DEF ___func_scene_7_collisions 0x7742E DEF _scene_7_collisions 0x7742E DEF _pointnclick_init 0x77596 DEF _pointnclick_update 0x775CF DEF _topdown_init 0x778F9 DEF _topdown_update 0x77990 DEF _projectiles_init 0x44000 DEF _projectile_launch 0x44040 DEF ___func_VM_PROJECTILE 0x44449 DEF _vm_projectile_launch 0x44449 DEF _vm_projectile_load_type 0x4448A DEF ___func_bg_open 0x44535 DEF _bg_open 0x44535 DEF ___func_bg_ra_serv_5_tileset 0x44543 DEF _bg_ra_serv_5_tileset 0x44543 DEF ___func_bg_ra_vapor_tileset 0x45BC5 DEF _bg_ra_vapor_tileset 0x45BC5 DEF ___func_font_gbs_mono 0x47247 DEF _font_gbs_mono 0x47FF7 DEF _ui_swap_tiles 0x14000 DEF _ui_print_make_mask_lr 0x1404A DEF _ui_print_make_mask_rl 0x14066 DEF _ui_init 0x14082 DEF _ui_load_tiles 0x14151 DEF _ui_draw_frame 0x141A8 DEF _ui_print_reset 0x1423C DEF _ui_set_start_tile 0x14292 DEF _ui_print_render 0x142BE DEF _ui_draw_text_buffer_char 0x1455F DEF _ui_run_menu 0x14A53 DEF _ui_run_modal 0x14D11 DEF ___func_VM_SGB 0x14DE0 DEF ___func_bg_open_tileset 0x14DE0 DEF _bg_open_tileset 0x14DE0 DEF ___func_bg_ra_dialog_tileset 0x16462 DEF _bg_ra_dialog_tileset 0x16462 DEF ___func_bg_ra_elect_tileset 0x16974 DEF _bg_ra_elect_tileset 0x16974 DEF _set_sgb_border 0x34000 DEF ___func_VM_MAIN 0x34231 DEF _vm_call 0x34231 DEF _vm_ret 0x34273 DEF _vm_call_far 0x342D2 DEF _vm_ret_far 0x3434F DEF _vm_push 0x343BE DEF _vm_pop 0x343E8 DEF _vm_loop 0x34423 DEF _vm_jump 0x344B0 DEF _wait_frames 0x344BC DEF _vm_invoke 0x34533 DEF _vm_join 0x3465F DEF _vm_terminate 0x346B8 DEF _vm_if 0x346E5 DEF _vm_if_const 0x34829 DEF _vm_push_value 0x3493D DEF _vm_push_value_ind 0x3498F DEF _vm_push_reference 0x34A04 DEF _vm_reserve 0x34A5B DEF _vm_set 0x34A88 DEF _vm_set_const 0x34AE9 DEF _vm_get_tlocal 0x34B15 DEF _vm_test_terminate 0x34BA2 DEF _vm_idle 0x34BAD DEF _vm_get_uint8 0x34BB9 DEF _vm_get_int8 0x34BEC DEF _vm_get_int16 0x34C20 DEF _vm_set_uint8 0x34C62 DEF _vm_set_int8 0x34C8E DEF _vm_set_int16 0x34CBA DEF _vm_set_const_int8 0x34CF9 DEF _vm_set_const_int16 0x34D02 DEF _vm_init_rng 0x34D0E DEF _vm_rand 0x34D3A DEF _vm_lock 0x34DBF DEF _vm_unlock 0x34DCE DEF _vm_raise 0x34DE1 DEF _vm_set_indirect 0x34E23 DEF _vm_get_indirect 0x34E9E DEF _vm_poll_loaded 0x34F19 DEF _vm_memset 0x34F48 DEF _vm_memcpy 0x34F8D DEF _script_runner_init 0x3500D DEF _script_execute 0x350C9 DEF _script_terminate 0x3520E DEF _script_detach_hthread 0x35274 DEF ___func_bg_ra_serv_3_tileset 0x352B1 DEF _bg_ra_serv_3_tileset 0x352B1 DEF ___func_bg_ra_serv_4_tileset 0x36933 DEF _bg_ra_serv_4_tileset 0x36933 DEF _script_engine_init 0x37FB5 DEF ___func_VM_PALETTE 0x24000 DEF _vm_load_palette 0x24000 DEF ___func_bg_ra_serv_1_tileset 0x241B4 DEF _bg_ra_serv_1_tileset 0x241B4 DEF ___func_bg_ra_serv_2_tileset 0x25836 DEF _bg_ra_serv_2_tileset 0x25836 DEF _logo_init 0x26EB8 DEF _logo_update 0x26EC8 DEF _platform_init 0x26EC9 DEF _platform_update 0x2707D LOAD build/rom/game.ihx