diff --git a/LICENSE b/LICENSE
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--- /dev/null
+++ b/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc.
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+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/Project/.gitattributes b/Project/.gitattributes
new file mode 100644
index 0000000..8ad74f7
--- /dev/null
+++ b/Project/.gitattributes
@@ -0,0 +1,2 @@
+# Normalize EOL for all files that Git considers text files.
+* text=auto eol=lf
diff --git a/Project/.gitignore b/Project/.gitignore
new file mode 100644
index 0000000..4709183
--- /dev/null
+++ b/Project/.gitignore
@@ -0,0 +1,2 @@
+# Godot 4+ specific ignores
+.godot/
diff --git a/Project/Chess.png b/Project/Chess.png
new file mode 100644
index 0000000..d7ad79e
Binary files /dev/null and b/Project/Chess.png differ
diff --git a/Project/Chess.png.import b/Project/Chess.png.import
new file mode 100644
index 0000000..648d333
--- /dev/null
+++ b/Project/Chess.png.import
@@ -0,0 +1,34 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bphl4a8t8l0h7"
+path="res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://Chess.png"
+dest_files=["res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
+compress/hdr_compression=1
+compress/normal_map=0
+compress/channel_pack=0
+mipmaps/generate=false
+mipmaps/limit=-1
+roughness/mode=0
+roughness/src_normal=""
+process/fix_alpha_border=true
+process/premult_alpha=false
+process/normal_map_invert_y=false
+process/hdr_as_srgb=false
+process/hdr_clamp_exposure=false
+process/size_limit=0
+detect_3d/compress_to=1
diff --git a/Project/Game.gd b/Project/Game.gd
new file mode 100644
index 0000000..643c77f
--- /dev/null
+++ b/Project/Game.gd
@@ -0,0 +1,311 @@
+extends Control
+
+var Selected_Node = ""
+var Turn = 0
+
+var Location_X = ""
+var Location_Y = ""
+
+var pos = Vector2(25, 25)
+var Areas: PackedStringArray
+# this is seperate the Areas for special circumstances, like castling.
+var Special_Area: PackedStringArray
+
+func _on_flow_send_location(location: String):
+ # variables for later
+ var number = 0
+ Location_X = ""
+ var node = get_node("Flow/" + location)
+ # This is to try and grab the X and Y coordinates from the board
+ while location.substr(number, 1) != "-":
+ Location_X += location.substr(number, 1)
+ number += 1
+ Location_Y = location.substr(number + 1)
+ # Now... we need to figure out how to select the pieces. If there is a valid move, do stuff.
+ # If we re-select, just go to that other piece
+ if Selected_Node == "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn:
+ Selected_Node = location
+ Get_Moveable_Areas()
+ elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn && node.get_child(0).name == "Rook":
+ # Castling
+ for i in Areas:
+ if i == node.name:
+ var king = get_node("Flow/" + Selected_Node).get_child(0)
+ var rook = node.get_child(0)
+ # Using a seperate array because Areas wouldn't be really consistant...
+ king.reparent(get_node("Flow/" + Special_Area[1]))
+ rook.reparent(get_node("Flow/" + Special_Area[0]))
+ king.position = pos
+ rook.position = pos
+ # We have to get the parent because it will break lmao.
+ Update_Game(king.get_parent())
+ # En Passant
+ elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn && node.get_child(0).name == "Pawn" && Special_Area.size() != 0 && Special_Area[0] == node.name && node.get_child(0).get("En_Passant") == true:
+ for i in Special_Area:
+ if i == node.name:
+ var pawn = get_node("Flow/" + Selected_Node).get_child(0)
+ node.get_child(0).free()
+ pawn.reparent(get_node("Flow/" + Special_Area[1]))
+ pawn.position = pos
+ Update_Game(pawn.get_parent())
+ elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn:
+ # Re-select
+ Selected_Node = location
+ Get_Moveable_Areas()
+ elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn:
+ # Taking over a piece
+ for i in Areas:
+ if i == node.name:
+ var Piece = get_node("Flow/" + Selected_Node).get_child(0)
+ # Win conditions
+ if node.get_child(0).name == "King":
+ $PlayerTurnLabel.text = "Damn, you win!"
+ print("Damn, you win!")
+ node.get_child(0).free()
+ Piece.reparent(node)
+ Piece.position = pos
+ Update_Game(node)
+ elif Selected_Node != "" && node.get_child_count() == 0:
+ # Moving a piece
+ for i in Areas:
+ if i == node.name:
+ var Piece = get_node("Flow/" + Selected_Node).get_child(0)
+ Piece.reparent(node)
+ Piece.position = pos
+ Update_Game(node)
+
+func Update_Game(node):
+ Selected_Node = ""
+ if Turn == 0:
+ $PlayerTurnLabel.text = "Blacks Turn"
+ Turn = 1
+ else:
+ Turn = 0
+ $PlayerTurnLabel.text = "Whites Turn"
+
+ # get the en-passantable pieces and undo them
+ var things = get_node("Flow").get_children()
+ for i in things:
+ if i.get_child_count() != 0 && i.get_child(0).name == "Pawn" && i.get_child(0).Item_Color == Turn && i.get_child(0).En_Passant == true:
+ i.get_child(0).set("En_Passant", false)
+
+ # Remove the abilities once they are either used or not used
+ if node.get_child(0).name == "Pawn":
+ if node.get_child(0).Double_Start == true:
+ node.get_child(0).En_Passant = true
+ node.get_child(0).Double_Start = false
+ if node.get_child(0).name == "King":
+ node.get_child(0).Castling = false
+ if node.get_child(0).name == "Rook":
+ node.get_child(0).Castling = false
+
+# Below is the movement that is used for the pieces
+func Get_Moveable_Areas():
+ var Flow = get_node("Flow")
+ # Clearing the arrays
+ Areas.clear()
+ Special_Area.clear()
+ var Piece = get_node("Flow/" + Selected_Node).get_child(0)
+ # For the selected piece that we have, we can get the movement that we need here.
+ if Piece.name == "Pawn":
+ Get_Pawn(Piece, Flow)
+ elif Piece.name == "Bishop":
+ Get_Diagonals(Flow)
+ elif Piece.name == "King":
+ Get_Around(Piece)
+ elif Piece.name == "Queen":
+ Get_Diagonals(Flow)
+ Get_Rows(Flow)
+ elif Piece.name == "Rook":
+ Get_Rows(Flow)
+ elif Piece.name == "Knight":
+ Get_Horse()
+
+func Get_Pawn(Piece, Flow):
+ # This is for going from the bottom to the top, also known as the white pawns.
+ if Piece.Item_Color == 0:
+ if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 1)).get_child_count() == 0:
+ Areas.append(Location_X + "-" + str(int(Location_Y) - 1))
+ if not Is_Null(Location_X + "-" + str(int(Location_Y) - 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 2)).get_child_count() == 0:
+ Areas.append(Location_X + "-" + str(int(Location_Y) - 2))
+ # Attacking squares
+ if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1:
+ Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
+ if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1:
+ Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
+ # En passant
+ if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)):
+ if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1:
+ Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
+ if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)):
+ if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1:
+ Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
+ # Black pawns
+ else:
+ if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 1)).get_child_count() == 0:
+ Areas.append(Location_X + "-" + str(int(Location_Y) + 1))
+ if not Is_Null(Location_X + "-" + str(int(Location_Y) + 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 2)).get_child_count() == 0:
+ Areas.append(Location_X + "-" + str(int(Location_Y) + 2))
+ # Attacking squares
+ if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1:
+ Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
+ if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1:
+ Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
+ if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)):
+ if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1:
+ Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
+ if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)):
+ if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1:
+ Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
+
+func Get_Around(Piece):
+ # Single Rows
+ if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)):
+ Areas.append(Location_X + "-" + str(int(Location_Y) + 1))
+ if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)):
+ Areas.append(Location_X + "-" + str(int(Location_Y) - 1))
+ if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y):
+ Areas.append(str(int(Location_X) + 1) + "-" + Location_Y)
+ if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y):
+ Areas.append(str(int(Location_X) - 1) + "-" + Location_Y)
+ # Diagonal
+ if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)):
+ Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
+ if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)):
+ Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
+ if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)):
+ Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
+ if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)):
+ Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
+ # Castling, if that is the case
+ if Piece.Castling == true:
+ Castle()
+
+func Get_Rows(Flow):
+ var Add_X = 1
+ # Getting the horizontal rows first.
+ while not Is_Null(str(int(Location_X) + Add_X) + "-" + Location_Y):
+ Areas.append(str(int(Location_X) + Add_X) + "-" + Location_Y)
+ if Flow.get_node(str(int(Location_X) + Add_X) + "-" + Location_Y).get_child_count() != 0:
+ break
+ Add_X += 1
+ Add_X = 1
+ while not Is_Null(str(int(Location_X) - Add_X) + "-" + Location_Y):
+ Areas.append(str(int(Location_X) - Add_X) + "-" + Location_Y)
+ if Flow.get_node(str(int(Location_X) - Add_X) + "-" + Location_Y).get_child_count() != 0:
+ break
+ Add_X += 1
+ var Add_Y = 1
+ # Now we are getting the vertical rows.
+ while not Is_Null(Location_X + "-" + str(int(Location_Y) + Add_Y)):
+ Areas.append(Location_X + "-" + str(int(Location_Y) + Add_Y))
+ if Flow.get_node(Location_X + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
+ break
+ Add_Y += 1
+ Add_Y = 1
+ while not Is_Null(Location_X + "-" + str(int(Location_Y) - Add_Y)):
+ Areas.append(Location_X + "-" + str(int(Location_Y) - Add_Y))
+ if Flow.get_node(Location_X + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
+ break
+ Add_Y += 1
+
+func Get_Diagonals(Flow):
+ var Add_X = 1
+ var Add_Y = 1
+ while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)):
+ Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y))
+ if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
+ break
+ Add_X += 1
+ Add_Y += 1
+ Add_X = 1
+ Add_Y = 1
+ while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)):
+ Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y))
+ if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
+ break
+ Add_X += 1
+ Add_Y += 1
+ Add_X = 1
+ Add_Y = 1
+ while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)):
+ Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y))
+ if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
+ break
+ Add_X += 1
+ Add_Y += 1
+ Add_X = 1
+ Add_Y = 1
+ while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)):
+ Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y))
+ if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
+ break
+ Add_X += 1
+ Add_Y += 1
+
+func Get_Horse():
+ var The_X = 2
+ var The_Y = 1
+ var number = 0
+ while number != 8:
+ # So this one is interesting. This is most likely the cleanest code here.
+ # Get the numbers, replace the numbers, and loop until it stops.
+ if not Is_Null(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y)):
+ Areas.append(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y))
+ number += 1
+ match number:
+ 1:
+ The_X = 1
+ The_Y = 2
+ 2:
+ The_X = -2
+ The_Y = 1
+ 3:
+ The_X = -1
+ The_Y = 2
+ 4:
+ The_X = 2
+ The_Y = -1
+ 5:
+ The_X = 1
+ The_Y = -2
+ 6:
+ The_X = -2
+ The_Y = -1
+ 7:
+ The_X = -1
+ The_Y = -2
+
+func Castle():
+ # This is the castling section right here, used if a person wants to castle.
+ var Flow = get_node("Flow")
+ var X_Counter = 1
+ # These are very similar to gathering a row, except we want free tiles and a rook
+ # Counting up
+ while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0:
+ X_Counter += 1
+ if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook":
+ if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true:
+ Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) + 2) + "-" + Location_Y)
+ # Counting down
+ X_Counter = -1
+ while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0:
+ X_Counter -= 1
+ if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook":
+ if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true:
+ Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
+ Special_Area.append(str(int(Location_X) - 2) + "-" + Location_Y)
+
+# One function that shortens everything. Its also a pretty good way to see if we went off the board or not.
+func Is_Null(Location):
+ if get_node_or_null("Flow/" + Location) == null:
+ return true
+ else:
+ return false
diff --git a/Project/Generator.gd b/Project/Generator.gd
new file mode 100644
index 0000000..996d09f
--- /dev/null
+++ b/Project/Generator.gd
@@ -0,0 +1,95 @@
+extends FlowContainer
+
+@export var Board_X_Size = 8
+@export var Board_Y_Size = 8
+
+@export var Tile_X_Size: int = 50
+@export var Tile_Y_Size: int = 50
+
+signal send_location
+
+func _ready():
+ # stop negative numbers from happening
+ if Board_X_Size < 0 || Board_Y_Size < 0:
+ return
+ var Number_X = 0
+ var Number_Y = 0
+ # Set up the board
+ while Number_Y != Board_Y_Size:
+ self.size.y += Tile_Y_Size + 5
+ self.size.x += Tile_X_Size + 5
+ while Number_X != Board_X_Size:
+ var temp = Button.new()
+ temp.set_custom_minimum_size(Vector2(Tile_X_Size, Tile_Y_Size))
+ temp.connect("pressed", func():
+ emit_signal("send_location", temp.name))
+ temp.set_name(str(Number_X) + "-" + str(Number_Y))
+ add_child(temp)
+ Number_X += 1
+ Number_Y += 1
+ Number_X = 0
+ #if $AudioStreamPlayer2D.playing == false:
+ #$AudioStreamPlayer2D.play()
+ Regular_Game()
+
+func Regular_Game():
+ get_node("0-0").add_child(Summon("Rook", 1))
+ get_node("1-0").add_child(Summon("Knight", 1))
+ get_node("2-0").add_child(Summon("Bishop", 1))
+ get_node("3-0").add_child(Summon("Queen", 1))
+ get_node("4-0").add_child(Summon("King", 1))
+ get_node("5-0").add_child(Summon("Bishop", 1))
+ get_node("6-0").add_child(Summon("Knight", 1))
+ get_node("7-0").add_child(Summon("Rook", 1))
+
+ get_node("0-1").add_child(Summon("Pawn", 1))
+ get_node("1-1").add_child(Summon("Pawn", 1))
+ get_node("2-1").add_child(Summon("Pawn", 1))
+ get_node("3-1").add_child(Summon("Pawn", 1))
+ get_node("4-1").add_child(Summon("Pawn", 1))
+ get_node("5-1").add_child(Summon("Pawn", 1))
+ get_node("6-1").add_child(Summon("Pawn", 1))
+ get_node("7-1").add_child(Summon("Pawn", 1))
+
+ get_node("0-7").add_child(Summon("Rook", 0))
+ get_node("1-7").add_child(Summon("Knight", 0))
+ get_node("2-7").add_child(Summon("Bishop", 0))
+ get_node("3-7").add_child(Summon("Queen", 0))
+ get_node("4-7").add_child(Summon("King", 0))
+ get_node("5-7").add_child(Summon("Bishop", 0))
+ get_node("6-7").add_child(Summon("Knight", 0))
+ get_node("7-7").add_child(Summon("Rook", 0))
+
+ get_node("0-6").add_child(Summon("Pawn", 0))
+ get_node("1-6").add_child(Summon("Pawn", 0))
+ get_node("2-6").add_child(Summon("Pawn", 0))
+ get_node("3-6").add_child(Summon("Pawn", 0))
+ get_node("4-6").add_child(Summon("Pawn", 0))
+ get_node("5-6").add_child(Summon("Pawn", 0))
+ get_node("6-6").add_child(Summon("Pawn", 0))
+ get_node("7-6").add_child(Summon("Pawn", 0))
+
+func Summon(Piece_Name: String, color: int):
+ var Piece
+ match Piece_Name:
+ "Pawn":
+ Piece = Pawn.new()
+ Piece.name = "Pawn"
+ "King":
+ Piece = King.new()
+ Piece.name = "King"
+ "Queen":
+ Piece = Queen.new()
+ Piece.name = "Queen"
+ "Knight":
+ Piece = Knight.new()
+ Piece.name = "Knight"
+ "Rook":
+ Piece = Rook.new()
+ Piece.name = "Rook"
+ "Bishop":
+ Piece = Bishop.new()
+ Piece.name = "Bishop"
+ Piece.Item_Color = color
+ Piece.position = Vector2(Tile_X_Size / 2, Tile_Y_Size / 2)
+ return Piece
diff --git a/Project/addons/Chess/Chess.gd b/Project/addons/Chess/Chess.gd
new file mode 100644
index 0000000..75dbadf
--- /dev/null
+++ b/Project/addons/Chess/Chess.gd
@@ -0,0 +1,22 @@
+@tool
+extends EditorPlugin
+
+
+func _enter_tree():
+ # Initialization of the plugin goes here.
+ add_custom_type("Pawn", "Sprite2D", preload("res://addons/Chess/Scripts/Pawn.gd"), preload("res://addons/Chess/Textures/WPawn.svg"))
+ add_custom_type("King", "Sprite2D", preload("res://addons/Chess/Scripts/King.gd"), preload("res://addons/Chess/Textures/WKing.svg"))
+ add_custom_type("Bishop", "Sprite2D", preload("res://addons/Chess/Scripts/Bishop.gd"), preload("res://addons/Chess/Textures/WBishop.svg"))
+ add_custom_type("Knight", "Sprite2D", preload("res://addons/Chess/Scripts/Knight.gd"), preload("res://addons/Chess/Textures/WKnight.svg"))
+ add_custom_type("Queen", "Sprite2D", preload("res://addons/Chess/Scripts/Queen.gd"), preload("res://addons/Chess/Textures/WQueen.svg"))
+ add_custom_type("Rook", "Sprite2D", preload("res://addons/Chess/Scripts/Rook.gd"), preload("res://addons/Chess/Textures/WRook.svg"))
+
+
+func _exit_tree():
+ # Clean-up of the plugin goes here.
+ remove_custom_type("Pawn")
+ remove_custom_type("King")
+ remove_custom_type("Bishop")
+ remove_custom_type("Knight")
+ remove_custom_type("Queen")
+ remove_custom_type("Rook")
diff --git a/Project/addons/Chess/Scripts/Bishop.gd b/Project/addons/Chess/Scripts/Bishop.gd
new file mode 100644
index 0000000..5072cc9
--- /dev/null
+++ b/Project/addons/Chess/Scripts/Bishop.gd
@@ -0,0 +1,14 @@
+@tool
+extends Pawn
+class_name Bishop
+
+func _ready():
+ self.texture = load("res://addons/Chess/Textures/WBishop.svg")
+
+func _process(_delta):
+ if Item_Color != Temp_Color:
+ Temp_Color = Item_Color
+ if Item_Color == 0:
+ self.texture = load("res://addons/Chess/Textures/WBishop.svg")
+ elif Item_Color == 1:
+ self.texture = load("res://addons/Chess/Textures/BBishop.svg")
diff --git a/Project/addons/Chess/Scripts/King.gd b/Project/addons/Chess/Scripts/King.gd
new file mode 100644
index 0000000..880f3ff
--- /dev/null
+++ b/Project/addons/Chess/Scripts/King.gd
@@ -0,0 +1,16 @@
+@tool
+extends Pawn
+class_name King
+
+var Castling = true
+
+func _ready():
+ self.texture = load("res://addons/Chess/Textures/WKing.svg")
+
+func _process(_delta):
+ if Item_Color != Temp_Color:
+ Temp_Color = Item_Color
+ if Item_Color == 0:
+ self.texture = load("res://addons/Chess/Textures/WKing.svg")
+ elif Item_Color == 1:
+ self.texture = load("res://addons/Chess/Textures/BKing.svg")
diff --git a/Project/addons/Chess/Scripts/Knight.gd b/Project/addons/Chess/Scripts/Knight.gd
new file mode 100644
index 0000000..1c147a3
--- /dev/null
+++ b/Project/addons/Chess/Scripts/Knight.gd
@@ -0,0 +1,14 @@
+@tool
+extends Pawn
+class_name Knight
+
+func _ready():
+ self.texture = load("res://addons/Chess/Textures/WKnight.svg")
+
+func _process(_delta):
+ if Item_Color != Temp_Color:
+ Temp_Color = Item_Color
+ if Item_Color == 0:
+ self.texture = load("res://addons/Chess/Textures/WKnight.svg")
+ elif Item_Color == 1:
+ self.texture = load("res://addons/Chess/Textures/BKnight.svg")
diff --git a/Project/addons/Chess/Scripts/Pawn.gd b/Project/addons/Chess/Scripts/Pawn.gd
new file mode 100644
index 0000000..ab96bff
--- /dev/null
+++ b/Project/addons/Chess/Scripts/Pawn.gd
@@ -0,0 +1,26 @@
+@tool
+extends Sprite2D
+class_name Pawn
+
+@export var Current_X_Position = 0
+@export var Current_Y_Position = 0
+
+# Item_Color = 0; White
+# Item_Color = 1; Black
+@export var Item_Color = 0
+var Temp_Color = 0
+
+var Double_Start = true
+var En_Passant = false
+
+func _ready():
+ self.texture = load("res://addons/Chess/Textures/WPawn.svg")
+
+func _process(_delta):
+ if Item_Color != Temp_Color:
+ Temp_Color = Item_Color
+ if Item_Color == 0:
+ self.texture = load("res://addons/Chess/Textures/WPawn.svg")
+ elif Item_Color == 1:
+ self.texture = load("res://addons/Chess/Textures/BPawn.svg")
+
diff --git a/Project/addons/Chess/Scripts/Queen.gd b/Project/addons/Chess/Scripts/Queen.gd
new file mode 100644
index 0000000..8775edd
--- /dev/null
+++ b/Project/addons/Chess/Scripts/Queen.gd
@@ -0,0 +1,14 @@
+@tool
+extends Pawn
+class_name Queen
+
+func _ready():
+ self.texture = load("res://addons/Chess/Textures/WQueen.svg")
+
+func _process(_delta):
+ if Item_Color != Temp_Color:
+ Temp_Color = Item_Color
+ if Item_Color == 0:
+ self.texture = load("res://addons/Chess/Textures/WQueen.svg")
+ elif Item_Color == 1:
+ self.texture = load("res://addons/Chess/Textures/BQueen.svg")
diff --git a/Project/addons/Chess/Scripts/Rook.gd b/Project/addons/Chess/Scripts/Rook.gd
new file mode 100644
index 0000000..c527302
--- /dev/null
+++ b/Project/addons/Chess/Scripts/Rook.gd
@@ -0,0 +1,16 @@
+@tool
+extends Pawn
+class_name Rook
+
+var Castling = true
+
+func _ready():
+ self.texture = load("res://addons/Chess/Textures/WRook.svg")
+
+func _process(_delta):
+ if Item_Color != Temp_Color:
+ Temp_Color = Item_Color
+ if Item_Color == 0:
+ self.texture = load("res://addons/Chess/Textures/WRook.svg")
+ elif Item_Color == 1:
+ self.texture = load("res://addons/Chess/Textures/BRook.svg")
diff --git a/Project/addons/Chess/Textures/BBishop.svg b/Project/addons/Chess/Textures/BBishop.svg
new file mode 100644
index 0000000..e88c406
--- /dev/null
+++ b/Project/addons/Chess/Textures/BBishop.svg
@@ -0,0 +1,12 @@
+
+
+
diff --git a/Project/addons/Chess/Textures/BBishop.svg.import b/Project/addons/Chess/Textures/BBishop.svg.import
new file mode 100644
index 0000000..deadc2f
--- /dev/null
+++ b/Project/addons/Chess/Textures/BBishop.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://ca8t2shoassp2"
+path="res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/Chess/Textures/BBishop.svg"
+dest_files=["res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex"]
+
+[params]
+
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diff --git a/Project/addons/Chess/Textures/BKing.svg b/Project/addons/Chess/Textures/BKing.svg
new file mode 100644
index 0000000..ba2ac9f
--- /dev/null
+++ b/Project/addons/Chess/Textures/BKing.svg
@@ -0,0 +1,12 @@
+
+
+
diff --git a/Project/addons/Chess/Textures/BKing.svg.import b/Project/addons/Chess/Textures/BKing.svg.import
new file mode 100644
index 0000000..3443e51
--- /dev/null
+++ b/Project/addons/Chess/Textures/BKing.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://b8e8353pyae4l"
+path="res://.godot/imported/BKing.svg-5f2dae3f9e9fd99c551e2bbdcedcbe5f.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/Chess/Textures/BKing.svg"
+dest_files=["res://.godot/imported/BKing.svg-5f2dae3f9e9fd99c551e2bbdcedcbe5f.ctex"]
+
+[params]
+
+compress/mode=0
+compress/high_quality=false
+compress/lossy_quality=0.7
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diff --git a/Project/addons/Chess/Textures/BKnight.svg b/Project/addons/Chess/Textures/BKnight.svg
new file mode 100644
index 0000000..04541a8
--- /dev/null
+++ b/Project/addons/Chess/Textures/BKnight.svg
@@ -0,0 +1,22 @@
+
+
+
diff --git a/Project/addons/Chess/Textures/BKnight.svg.import b/Project/addons/Chess/Textures/BKnight.svg.import
new file mode 100644
index 0000000..140966d
--- /dev/null
+++ b/Project/addons/Chess/Textures/BKnight.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://bjneg3fh7mu2e"
+path="res://.godot/imported/BKnight.svg-7f401d8bdc16da86b2c2004013a9bd52.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/Chess/Textures/BKnight.svg"
+dest_files=["res://.godot/imported/BKnight.svg-7f401d8bdc16da86b2c2004013a9bd52.ctex"]
+
+[params]
+
+compress/mode=0
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+compress/lossy_quality=0.7
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diff --git a/Project/addons/Chess/Textures/BPawn.svg b/Project/addons/Chess/Textures/BPawn.svg
new file mode 100644
index 0000000..b534de8
--- /dev/null
+++ b/Project/addons/Chess/Textures/BPawn.svg
@@ -0,0 +1,5 @@
+
+
+
diff --git a/Project/addons/Chess/Textures/BPawn.svg.import b/Project/addons/Chess/Textures/BPawn.svg.import
new file mode 100644
index 0000000..124fb87
--- /dev/null
+++ b/Project/addons/Chess/Textures/BPawn.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://1sql4pmy32c8"
+path="res://.godot/imported/BPawn.svg-69542c0e9157623a0a057f4d726baaa4.ctex"
+metadata={
+"vram_texture": false
+}
+
+[deps]
+
+source_file="res://addons/Chess/Textures/BPawn.svg"
+dest_files=["res://.godot/imported/BPawn.svg-69542c0e9157623a0a057f4d726baaa4.ctex"]
+
+[params]
+
+compress/mode=0
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+compress/lossy_quality=0.7
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diff --git a/Project/addons/Chess/Textures/BQueen.svg b/Project/addons/Chess/Textures/BQueen.svg
new file mode 100644
index 0000000..e557734
--- /dev/null
+++ b/Project/addons/Chess/Textures/BQueen.svg
@@ -0,0 +1,27 @@
+
+
+
diff --git a/Project/addons/Chess/Textures/BQueen.svg.import b/Project/addons/Chess/Textures/BQueen.svg.import
new file mode 100644
index 0000000..1c909ad
--- /dev/null
+++ b/Project/addons/Chess/Textures/BQueen.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
+type="CompressedTexture2D"
+uid="uid://cla2mshxp0elx"
+path="res://.godot/imported/BQueen.svg-43c2121313f7ae80039aa817f5e6e5ae.ctex"
+metadata={
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+}
+
+[deps]
+
+source_file="res://addons/Chess/Textures/BQueen.svg"
+dest_files=["res://.godot/imported/BQueen.svg-43c2121313f7ae80039aa817f5e6e5ae.ctex"]
+
+[params]
+
+compress/mode=0
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+svg/scale=1.0
+editor/scale_with_editor_scale=false
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diff --git a/Project/addons/Chess/Textures/BRook.svg b/Project/addons/Chess/Textures/BRook.svg
new file mode 100644
index 0000000..4eec43c
--- /dev/null
+++ b/Project/addons/Chess/Textures/BRook.svg
@@ -0,0 +1,39 @@
+
+
+
diff --git a/Project/addons/Chess/Textures/BRook.svg.import b/Project/addons/Chess/Textures/BRook.svg.import
new file mode 100644
index 0000000..5ff7ce5
--- /dev/null
+++ b/Project/addons/Chess/Textures/BRook.svg.import
@@ -0,0 +1,37 @@
+[remap]
+
+importer="texture"
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+uid="uid://2an2oqh0ks1y"
+path="res://.godot/imported/BRook.svg-fcf0e0216572b051e0d829eef86c69c8.ctex"
+metadata={
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+}
+
+[deps]
+
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+dest_files=["res://.godot/imported/BRook.svg-fcf0e0216572b051e0d829eef86c69c8.ctex"]
+
+[params]
+
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diff --git a/Project/addons/Chess/Textures/WBishop.svg b/Project/addons/Chess/Textures/WBishop.svg
new file mode 100644
index 0000000..3a8eaa2
--- /dev/null
+++ b/Project/addons/Chess/Textures/WBishop.svg
@@ -0,0 +1,12 @@
+
+
+
diff --git a/Project/addons/Chess/Textures/WBishop.svg.import b/Project/addons/Chess/Textures/WBishop.svg.import
new file mode 100644
index 0000000..1584ef1
--- /dev/null
+++ b/Project/addons/Chess/Textures/WBishop.svg.import
@@ -0,0 +1,37 @@
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+}
+
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diff --git a/Project/addons/Chess/Textures/WKing.svg b/Project/addons/Chess/Textures/WKing.svg
new file mode 100644
index 0000000..632ca1a
--- /dev/null
+++ b/Project/addons/Chess/Textures/WKing.svg
@@ -0,0 +1,9 @@
+
+
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new file mode 100644
index 0000000..4e635ce
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+}
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new file mode 100644
index 0000000..a5f31c6
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new file mode 100644
index 0000000..48b47c8
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diff --git a/Project/addons/Chess/Textures/WPawn.svg b/Project/addons/Chess/Textures/WPawn.svg
new file mode 100644
index 0000000..b265fe1
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diff --git a/Project/addons/Chess/Textures/WQueen.svg b/Project/addons/Chess/Textures/WQueen.svg
new file mode 100644
index 0000000..8df7c8f
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new file mode 100644
index 0000000..4e32e08
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diff --git a/Project/addons/Chess/Textures/WRook.svg b/Project/addons/Chess/Textures/WRook.svg
new file mode 100644
index 0000000..0574ca6
--- /dev/null
+++ b/Project/addons/Chess/Textures/WRook.svg
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diff --git a/Project/addons/Chess/Textures/WRook.svg.import b/Project/addons/Chess/Textures/WRook.svg.import
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+compress/hdr_compression=1
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+roughness/src_normal=""
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diff --git a/Project/addons/Chess/plugin.cfg b/Project/addons/Chess/plugin.cfg
new file mode 100644
index 0000000..aa27be4
--- /dev/null
+++ b/Project/addons/Chess/plugin.cfg
@@ -0,0 +1,7 @@
+[plugin]
+
+name="Chess"
+description="This is a plugin to create nodes that will help people with whatever they desire... in chess."
+author="CatAClock"
+version="1.0"
+script="Chess.gd"
diff --git a/Project/ambient-wave-48-tribute-17243.mp3 b/Project/ambient-wave-48-tribute-17243.mp3
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new file mode 100644
index 0000000..61c803f
--- /dev/null
+++ b/Project/ambient-wave-48-tribute-17243.mp3.import
@@ -0,0 +1,19 @@
+[remap]
+
+importer="mp3"
+type="AudioStreamMP3"
+uid="uid://q2biakel31ai"
+path="res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str"
+
+[deps]
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+dest_files=["res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str"]
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+[params]
+
+loop=true
+loop_offset=0
+bpm=0
+beat_count=0
+bar_beats=4
diff --git a/Project/board.tscn b/Project/board.tscn
new file mode 100644
index 0000000..7647619
--- /dev/null
+++ b/Project/board.tscn
@@ -0,0 +1,36 @@
+[gd_scene load_steps=4 format=3 uid="uid://d0qyk6v20uief"]
+
+[ext_resource type="Script" path="res://Generator.gd" id="1_ckrtr"]
+[ext_resource type="Script" path="res://Game.gd" id="1_f1l42"]
+[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="3_pcfuh"]
+
+[node name="Board" type="Control"]
+layout_mode = 3
+anchors_preset = 0
+offset_right = 40.0
+offset_bottom = 40.0
+script = ExtResource("1_f1l42")
+
+[node name="Flow" type="FlowContainer" parent="."]
+layout_mode = 0
+script = ExtResource("1_ckrtr")
+
+[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
+stream = ExtResource("3_pcfuh")
+autoplay = true
+
+[node name="PlayerTurnLabel" type="Label" parent="."]
+layout_mode = 1
+anchors_preset = -1
+anchor_left = 11.25
+anchor_top = 0.075
+anchor_right = 14.55
+anchor_bottom = 0.65
+grow_horizontal = 0
+text = "Whites Turn"
+horizontal_alignment = 2
+vertical_alignment = 2
+uppercase = true
+metadata/_edit_use_anchors_ = true
+
+[connection signal="send_location" from="Flow" to="." method="_on_flow_send_location"]
diff --git a/Project/chess_linux.pck b/Project/chess_linux.pck
new file mode 100644
index 0000000..54510e9
Binary files /dev/null and b/Project/chess_linux.pck differ
diff --git a/Project/chess_linux.sh b/Project/chess_linux.sh
new file mode 100755
index 0000000..512b30d
--- /dev/null
+++ b/Project/chess_linux.sh
@@ -0,0 +1,4 @@
+#!/bin/sh
+echo -ne '\033c\033]0;Godot Chess\a'
+base_path="$(dirname "$(realpath "$0")")"
+"$base_path/chess_linux.x86_64" "$@"
diff --git a/Project/chess_linux.x86_64 b/Project/chess_linux.x86_64
new file mode 100755
index 0000000..1d19949
Binary files /dev/null and b/Project/chess_linux.x86_64 differ
diff --git a/Project/export_presets.cfg b/Project/export_presets.cfg
new file mode 100644
index 0000000..e680da2
--- /dev/null
+++ b/Project/export_presets.cfg
@@ -0,0 +1,39 @@
+[preset.0]
+
+name="Linux/X11"
+platform="Linux/X11"
+runnable=true
+dedicated_server=false
+custom_features=""
+export_filter="all_resources"
+include_filter=""
+exclude_filter=""
+export_path="./chess_linux.x86_64"
+encryption_include_filters=""
+encryption_exclude_filters=""
+encrypt_pck=false
+encrypt_directory=false
+
+[preset.0.options]
+
+custom_template/debug=""
+custom_template/release=""
+debug/export_console_wrapper=2
+binary_format/embed_pck=true
+texture_format/bptc=true
+texture_format/s3tc=true
+texture_format/etc=false
+texture_format/etc2=false
+binary_format/architecture="x86_64"
+ssh_remote_deploy/enabled=false
+ssh_remote_deploy/host="user@host_ip"
+ssh_remote_deploy/port="22"
+ssh_remote_deploy/extra_args_ssh=""
+ssh_remote_deploy/extra_args_scp=""
+ssh_remote_deploy/run_script="#!/usr/bin/env bash
+export DISPLAY=:0
+unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
+\"{temp_dir}/{exe_name}\" {cmd_args}"
+ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
+kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
+rm -rf \"{temp_dir}\""
diff --git a/Project/icon.svg b/Project/icon.svg
new file mode 100644
index 0000000..adc26df
--- /dev/null
+++ b/Project/icon.svg
@@ -0,0 +1 @@
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diff --git a/Project/icon.svg.import b/Project/icon.svg.import
new file mode 100644
index 0000000..73c87a7
--- /dev/null
+++ b/Project/icon.svg.import
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+uid="uid://bfk751s2xwsn3"
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+}
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+[deps]
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+dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
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diff --git a/Project/node_2d.tscn b/Project/node_2d.tscn
new file mode 100644
index 0000000..2f26a5c
--- /dev/null
+++ b/Project/node_2d.tscn
@@ -0,0 +1,9 @@
+[gd_scene load_steps=2 format=3 uid="uid://bw1ida7qaw2m5"]
+
+[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="1_1d8lg"]
+
+[node name="Node2D" type="Node2D"]
+
+[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
+stream = ExtResource("1_1d8lg")
+autoplay = true
diff --git a/Project/project.godot b/Project/project.godot
new file mode 100644
index 0000000..d672c06
--- /dev/null
+++ b/Project/project.godot
@@ -0,0 +1,28 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="Godot Chess"
+run/main_scene="res://board.tscn"
+config/features=PackedStringArray("4.2", "Forward Plus")
+config/icon="res://icon.svg"
+
+[editor_plugins]
+
+enabled=PackedStringArray("res://addons/Chess/plugin.cfg")
+
+[filesystem]
+
+import/blender/enabled=false
+
+[rendering]
+
+renderer/rendering_method="gl_compatibility"