diff --git a/LICENSE b/LICENSE new file mode 100644 index 0000000..f288702 --- /dev/null +++ b/LICENSE @@ -0,0 +1,674 @@ + GNU GENERAL PUBLIC LICENSE + Version 3, 29 June 2007 + + Copyright (C) 2007 Free Software Foundation, Inc. + Everyone is permitted to copy and distribute verbatim copies + of this license document, but changing it is not allowed. + + Preamble + + The GNU General Public License is a free, copyleft license for +software and other kinds of works. + + The licenses for most software and other practical works are designed +to take away your freedom to share and change the works. By contrast, +the GNU General Public License is intended to guarantee your freedom to +share and change all versions of a program--to make sure it remains free +software for all its users. We, the Free Software Foundation, use the +GNU General Public License for most of our software; it applies also to +any other work released this way by its authors. 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If not, see . + +Also add information on how to contact you by electronic and paper mail. + + If the program does terminal interaction, make it output a short +notice like this when it starts in an interactive mode: + + Copyright (C) + This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'. + This is free software, and you are welcome to redistribute it + under certain conditions; type `show c' for details. + +The hypothetical commands `show w' and `show c' should show the appropriate +parts of the General Public License. Of course, your program's commands +might be different; for a GUI interface, you would use an "about box". + + You should also get your employer (if you work as a programmer) or school, +if any, to sign a "copyright disclaimer" for the program, if necessary. +For more information on this, and how to apply and follow the GNU GPL, see +. + + The GNU General Public License does not permit incorporating your program +into proprietary programs. If your program is a subroutine library, you +may consider it more useful to permit linking proprietary applications with +the library. If this is what you want to do, use the GNU Lesser General +Public License instead of this License. But first, please read +. diff --git a/Project/.gitattributes b/Project/.gitattributes new file mode 100644 index 0000000..8ad74f7 --- /dev/null +++ b/Project/.gitattributes @@ -0,0 +1,2 @@ +# Normalize EOL for all files that Git considers text files. +* text=auto eol=lf diff --git a/Project/.gitignore b/Project/.gitignore new file mode 100644 index 0000000..4709183 --- /dev/null +++ b/Project/.gitignore @@ -0,0 +1,2 @@ +# Godot 4+ specific ignores +.godot/ diff --git a/Project/Chess.png b/Project/Chess.png new file mode 100644 index 0000000..d7ad79e Binary files /dev/null and b/Project/Chess.png differ diff --git a/Project/Chess.png.import b/Project/Chess.png.import new file mode 100644 index 0000000..648d333 --- /dev/null +++ b/Project/Chess.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bphl4a8t8l0h7" +path="res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://Chess.png" +dest_files=["res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 diff --git a/Project/Game.gd b/Project/Game.gd new file mode 100644 index 0000000..643c77f --- /dev/null +++ b/Project/Game.gd @@ -0,0 +1,311 @@ +extends Control + +var Selected_Node = "" +var Turn = 0 + +var Location_X = "" +var Location_Y = "" + +var pos = Vector2(25, 25) +var Areas: PackedStringArray +# this is seperate the Areas for special circumstances, like castling. +var Special_Area: PackedStringArray + +func _on_flow_send_location(location: String): + # variables for later + var number = 0 + Location_X = "" + var node = get_node("Flow/" + location) + # This is to try and grab the X and Y coordinates from the board + while location.substr(number, 1) != "-": + Location_X += location.substr(number, 1) + number += 1 + Location_Y = location.substr(number + 1) + # Now... we need to figure out how to select the pieces. If there is a valid move, do stuff. + # If we re-select, just go to that other piece + if Selected_Node == "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn: + Selected_Node = location + Get_Moveable_Areas() + elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn && node.get_child(0).name == "Rook": + # Castling + for i in Areas: + if i == node.name: + var king = get_node("Flow/" + Selected_Node).get_child(0) + var rook = node.get_child(0) + # Using a seperate array because Areas wouldn't be really consistant... + king.reparent(get_node("Flow/" + Special_Area[1])) + rook.reparent(get_node("Flow/" + Special_Area[0])) + king.position = pos + rook.position = pos + # We have to get the parent because it will break lmao. + Update_Game(king.get_parent()) + # En Passant + elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn && node.get_child(0).name == "Pawn" && Special_Area.size() != 0 && Special_Area[0] == node.name && node.get_child(0).get("En_Passant") == true: + for i in Special_Area: + if i == node.name: + var pawn = get_node("Flow/" + Selected_Node).get_child(0) + node.get_child(0).free() + pawn.reparent(get_node("Flow/" + Special_Area[1])) + pawn.position = pos + Update_Game(pawn.get_parent()) + elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn: + # Re-select + Selected_Node = location + Get_Moveable_Areas() + elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn: + # Taking over a piece + for i in Areas: + if i == node.name: + var Piece = get_node("Flow/" + Selected_Node).get_child(0) + # Win conditions + if node.get_child(0).name == "King": + $PlayerTurnLabel.text = "Damn, you win!" + print("Damn, you win!") + node.get_child(0).free() + Piece.reparent(node) + Piece.position = pos + Update_Game(node) + elif Selected_Node != "" && node.get_child_count() == 0: + # Moving a piece + for i in Areas: + if i == node.name: + var Piece = get_node("Flow/" + Selected_Node).get_child(0) + Piece.reparent(node) + Piece.position = pos + Update_Game(node) + +func Update_Game(node): + Selected_Node = "" + if Turn == 0: + $PlayerTurnLabel.text = "Blacks Turn" + Turn = 1 + else: + Turn = 0 + $PlayerTurnLabel.text = "Whites Turn" + + # get the en-passantable pieces and undo them + var things = get_node("Flow").get_children() + for i in things: + if i.get_child_count() != 0 && i.get_child(0).name == "Pawn" && i.get_child(0).Item_Color == Turn && i.get_child(0).En_Passant == true: + i.get_child(0).set("En_Passant", false) + + # Remove the abilities once they are either used or not used + if node.get_child(0).name == "Pawn": + if node.get_child(0).Double_Start == true: + node.get_child(0).En_Passant = true + node.get_child(0).Double_Start = false + if node.get_child(0).name == "King": + node.get_child(0).Castling = false + if node.get_child(0).name == "Rook": + node.get_child(0).Castling = false + +# Below is the movement that is used for the pieces +func Get_Moveable_Areas(): + var Flow = get_node("Flow") + # Clearing the arrays + Areas.clear() + Special_Area.clear() + var Piece = get_node("Flow/" + Selected_Node).get_child(0) + # For the selected piece that we have, we can get the movement that we need here. + if Piece.name == "Pawn": + Get_Pawn(Piece, Flow) + elif Piece.name == "Bishop": + Get_Diagonals(Flow) + elif Piece.name == "King": + Get_Around(Piece) + elif Piece.name == "Queen": + Get_Diagonals(Flow) + Get_Rows(Flow) + elif Piece.name == "Rook": + Get_Rows(Flow) + elif Piece.name == "Knight": + Get_Horse() + +func Get_Pawn(Piece, Flow): + # This is for going from the bottom to the top, also known as the white pawns. + if Piece.Item_Color == 0: + if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 1)).get_child_count() == 0: + Areas.append(Location_X + "-" + str(int(Location_Y) - 1)) + if not Is_Null(Location_X + "-" + str(int(Location_Y) - 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 2)).get_child_count() == 0: + Areas.append(Location_X + "-" + str(int(Location_Y) - 2)) + # Attacking squares + if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1: + Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)) + if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1: + Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)) + # En passant + if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)): + if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1: + Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)) + if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)): + if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1: + Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)) + # Black pawns + else: + if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 1)).get_child_count() == 0: + Areas.append(Location_X + "-" + str(int(Location_Y) + 1)) + if not Is_Null(Location_X + "-" + str(int(Location_Y) + 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 2)).get_child_count() == 0: + Areas.append(Location_X + "-" + str(int(Location_Y) + 2)) + # Attacking squares + if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1: + Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)) + if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1: + Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)) + if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)): + if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1: + Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)) + if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)): + if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1: + Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)) + +func Get_Around(Piece): + # Single Rows + if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)): + Areas.append(Location_X + "-" + str(int(Location_Y) + 1)) + if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)): + Areas.append(Location_X + "-" + str(int(Location_Y) - 1)) + if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y): + Areas.append(str(int(Location_X) + 1) + "-" + Location_Y) + if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y): + Areas.append(str(int(Location_X) - 1) + "-" + Location_Y) + # Diagonal + if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)): + Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)) + if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)): + Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)) + if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)): + Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)) + if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)): + Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)) + # Castling, if that is the case + if Piece.Castling == true: + Castle() + +func Get_Rows(Flow): + var Add_X = 1 + # Getting the horizontal rows first. + while not Is_Null(str(int(Location_X) + Add_X) + "-" + Location_Y): + Areas.append(str(int(Location_X) + Add_X) + "-" + Location_Y) + if Flow.get_node(str(int(Location_X) + Add_X) + "-" + Location_Y).get_child_count() != 0: + break + Add_X += 1 + Add_X = 1 + while not Is_Null(str(int(Location_X) - Add_X) + "-" + Location_Y): + Areas.append(str(int(Location_X) - Add_X) + "-" + Location_Y) + if Flow.get_node(str(int(Location_X) - Add_X) + "-" + Location_Y).get_child_count() != 0: + break + Add_X += 1 + var Add_Y = 1 + # Now we are getting the vertical rows. + while not Is_Null(Location_X + "-" + str(int(Location_Y) + Add_Y)): + Areas.append(Location_X + "-" + str(int(Location_Y) + Add_Y)) + if Flow.get_node(Location_X + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0: + break + Add_Y += 1 + Add_Y = 1 + while not Is_Null(Location_X + "-" + str(int(Location_Y) - Add_Y)): + Areas.append(Location_X + "-" + str(int(Location_Y) - Add_Y)) + if Flow.get_node(Location_X + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0: + break + Add_Y += 1 + +func Get_Diagonals(Flow): + var Add_X = 1 + var Add_Y = 1 + while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)): + Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)) + if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0: + break + Add_X += 1 + Add_Y += 1 + Add_X = 1 + Add_Y = 1 + while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)): + Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)) + if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0: + break + Add_X += 1 + Add_Y += 1 + Add_X = 1 + Add_Y = 1 + while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)): + Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)) + if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0: + break + Add_X += 1 + Add_Y += 1 + Add_X = 1 + Add_Y = 1 + while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)): + Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)) + if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0: + break + Add_X += 1 + Add_Y += 1 + +func Get_Horse(): + var The_X = 2 + var The_Y = 1 + var number = 0 + while number != 8: + # So this one is interesting. This is most likely the cleanest code here. + # Get the numbers, replace the numbers, and loop until it stops. + if not Is_Null(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y)): + Areas.append(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y)) + number += 1 + match number: + 1: + The_X = 1 + The_Y = 2 + 2: + The_X = -2 + The_Y = 1 + 3: + The_X = -1 + The_Y = 2 + 4: + The_X = 2 + The_Y = -1 + 5: + The_X = 1 + The_Y = -2 + 6: + The_X = -2 + The_Y = -1 + 7: + The_X = -1 + The_Y = -2 + +func Castle(): + # This is the castling section right here, used if a person wants to castle. + var Flow = get_node("Flow") + var X_Counter = 1 + # These are very similar to gathering a row, except we want free tiles and a rook + # Counting up + while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0: + X_Counter += 1 + if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook": + if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true: + Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) + 2) + "-" + Location_Y) + # Counting down + X_Counter = -1 + while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0: + X_Counter -= 1 + if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook": + if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true: + Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y) + Special_Area.append(str(int(Location_X) - 2) + "-" + Location_Y) + +# One function that shortens everything. Its also a pretty good way to see if we went off the board or not. +func Is_Null(Location): + if get_node_or_null("Flow/" + Location) == null: + return true + else: + return false diff --git a/Project/Generator.gd b/Project/Generator.gd new file mode 100644 index 0000000..996d09f --- /dev/null +++ b/Project/Generator.gd @@ -0,0 +1,95 @@ +extends FlowContainer + +@export var Board_X_Size = 8 +@export var Board_Y_Size = 8 + +@export var Tile_X_Size: int = 50 +@export var Tile_Y_Size: int = 50 + +signal send_location + +func _ready(): + # stop negative numbers from happening + if Board_X_Size < 0 || Board_Y_Size < 0: + return + var Number_X = 0 + var Number_Y = 0 + # Set up the board + while Number_Y != Board_Y_Size: + self.size.y += Tile_Y_Size + 5 + self.size.x += Tile_X_Size + 5 + while Number_X != Board_X_Size: + var temp = Button.new() + temp.set_custom_minimum_size(Vector2(Tile_X_Size, Tile_Y_Size)) + temp.connect("pressed", func(): + emit_signal("send_location", temp.name)) + temp.set_name(str(Number_X) + "-" + str(Number_Y)) + add_child(temp) + Number_X += 1 + Number_Y += 1 + Number_X = 0 + #if $AudioStreamPlayer2D.playing == false: + #$AudioStreamPlayer2D.play() + Regular_Game() + +func Regular_Game(): + get_node("0-0").add_child(Summon("Rook", 1)) + get_node("1-0").add_child(Summon("Knight", 1)) + get_node("2-0").add_child(Summon("Bishop", 1)) + get_node("3-0").add_child(Summon("Queen", 1)) + get_node("4-0").add_child(Summon("King", 1)) + get_node("5-0").add_child(Summon("Bishop", 1)) + get_node("6-0").add_child(Summon("Knight", 1)) + get_node("7-0").add_child(Summon("Rook", 1)) + + get_node("0-1").add_child(Summon("Pawn", 1)) + get_node("1-1").add_child(Summon("Pawn", 1)) + get_node("2-1").add_child(Summon("Pawn", 1)) + get_node("3-1").add_child(Summon("Pawn", 1)) + get_node("4-1").add_child(Summon("Pawn", 1)) + get_node("5-1").add_child(Summon("Pawn", 1)) + get_node("6-1").add_child(Summon("Pawn", 1)) + get_node("7-1").add_child(Summon("Pawn", 1)) + + get_node("0-7").add_child(Summon("Rook", 0)) + get_node("1-7").add_child(Summon("Knight", 0)) + get_node("2-7").add_child(Summon("Bishop", 0)) + get_node("3-7").add_child(Summon("Queen", 0)) + get_node("4-7").add_child(Summon("King", 0)) + get_node("5-7").add_child(Summon("Bishop", 0)) + get_node("6-7").add_child(Summon("Knight", 0)) + get_node("7-7").add_child(Summon("Rook", 0)) + + get_node("0-6").add_child(Summon("Pawn", 0)) + get_node("1-6").add_child(Summon("Pawn", 0)) + get_node("2-6").add_child(Summon("Pawn", 0)) + get_node("3-6").add_child(Summon("Pawn", 0)) + get_node("4-6").add_child(Summon("Pawn", 0)) + get_node("5-6").add_child(Summon("Pawn", 0)) + get_node("6-6").add_child(Summon("Pawn", 0)) + get_node("7-6").add_child(Summon("Pawn", 0)) + +func Summon(Piece_Name: String, color: int): + var Piece + match Piece_Name: + "Pawn": + Piece = Pawn.new() + Piece.name = "Pawn" + "King": + Piece = King.new() + Piece.name = "King" + "Queen": + Piece = Queen.new() + Piece.name = "Queen" + "Knight": + Piece = Knight.new() + Piece.name = "Knight" + "Rook": + Piece = Rook.new() + Piece.name = "Rook" + "Bishop": + Piece = Bishop.new() + Piece.name = "Bishop" + Piece.Item_Color = color + Piece.position = Vector2(Tile_X_Size / 2, Tile_Y_Size / 2) + return Piece diff --git a/Project/addons/Chess/Chess.gd b/Project/addons/Chess/Chess.gd new file mode 100644 index 0000000..75dbadf --- /dev/null +++ b/Project/addons/Chess/Chess.gd @@ -0,0 +1,22 @@ +@tool +extends EditorPlugin + + +func _enter_tree(): + # Initialization of the plugin goes here. + add_custom_type("Pawn", "Sprite2D", preload("res://addons/Chess/Scripts/Pawn.gd"), preload("res://addons/Chess/Textures/WPawn.svg")) + add_custom_type("King", "Sprite2D", preload("res://addons/Chess/Scripts/King.gd"), preload("res://addons/Chess/Textures/WKing.svg")) + add_custom_type("Bishop", "Sprite2D", preload("res://addons/Chess/Scripts/Bishop.gd"), preload("res://addons/Chess/Textures/WBishop.svg")) + add_custom_type("Knight", "Sprite2D", preload("res://addons/Chess/Scripts/Knight.gd"), preload("res://addons/Chess/Textures/WKnight.svg")) + add_custom_type("Queen", "Sprite2D", preload("res://addons/Chess/Scripts/Queen.gd"), preload("res://addons/Chess/Textures/WQueen.svg")) + add_custom_type("Rook", "Sprite2D", preload("res://addons/Chess/Scripts/Rook.gd"), preload("res://addons/Chess/Textures/WRook.svg")) + + +func _exit_tree(): + # Clean-up of the plugin goes here. + remove_custom_type("Pawn") + remove_custom_type("King") + remove_custom_type("Bishop") + remove_custom_type("Knight") + remove_custom_type("Queen") + remove_custom_type("Rook") diff --git a/Project/addons/Chess/Scripts/Bishop.gd b/Project/addons/Chess/Scripts/Bishop.gd new file mode 100644 index 0000000..5072cc9 --- /dev/null +++ b/Project/addons/Chess/Scripts/Bishop.gd @@ -0,0 +1,14 @@ +@tool +extends Pawn +class_name Bishop + +func _ready(): + self.texture = load("res://addons/Chess/Textures/WBishop.svg") + +func _process(_delta): + if Item_Color != Temp_Color: + Temp_Color = Item_Color + if Item_Color == 0: + self.texture = load("res://addons/Chess/Textures/WBishop.svg") + elif Item_Color == 1: + self.texture = load("res://addons/Chess/Textures/BBishop.svg") diff --git a/Project/addons/Chess/Scripts/King.gd b/Project/addons/Chess/Scripts/King.gd new file mode 100644 index 0000000..880f3ff --- /dev/null +++ b/Project/addons/Chess/Scripts/King.gd @@ -0,0 +1,16 @@ +@tool +extends Pawn +class_name King + +var Castling = true + +func _ready(): + self.texture = load("res://addons/Chess/Textures/WKing.svg") + +func _process(_delta): + if Item_Color != Temp_Color: + Temp_Color = Item_Color + if Item_Color == 0: + self.texture = load("res://addons/Chess/Textures/WKing.svg") + elif Item_Color == 1: + self.texture = load("res://addons/Chess/Textures/BKing.svg") diff --git a/Project/addons/Chess/Scripts/Knight.gd b/Project/addons/Chess/Scripts/Knight.gd new file mode 100644 index 0000000..1c147a3 --- /dev/null +++ b/Project/addons/Chess/Scripts/Knight.gd @@ -0,0 +1,14 @@ +@tool +extends Pawn +class_name Knight + +func _ready(): + self.texture = load("res://addons/Chess/Textures/WKnight.svg") + +func _process(_delta): + if Item_Color != Temp_Color: + Temp_Color = Item_Color + if Item_Color == 0: + self.texture = load("res://addons/Chess/Textures/WKnight.svg") + elif Item_Color == 1: + self.texture = load("res://addons/Chess/Textures/BKnight.svg") diff --git a/Project/addons/Chess/Scripts/Pawn.gd b/Project/addons/Chess/Scripts/Pawn.gd new file mode 100644 index 0000000..ab96bff --- /dev/null +++ b/Project/addons/Chess/Scripts/Pawn.gd @@ -0,0 +1,26 @@ +@tool +extends Sprite2D +class_name Pawn + +@export var Current_X_Position = 0 +@export var Current_Y_Position = 0 + +# Item_Color = 0; White +# Item_Color = 1; Black +@export var Item_Color = 0 +var Temp_Color = 0 + +var Double_Start = true +var En_Passant = false + +func _ready(): + self.texture = load("res://addons/Chess/Textures/WPawn.svg") + +func _process(_delta): + if Item_Color != Temp_Color: + Temp_Color = Item_Color + if Item_Color == 0: + self.texture = load("res://addons/Chess/Textures/WPawn.svg") + elif Item_Color == 1: + self.texture = load("res://addons/Chess/Textures/BPawn.svg") + diff --git a/Project/addons/Chess/Scripts/Queen.gd b/Project/addons/Chess/Scripts/Queen.gd new file mode 100644 index 0000000..8775edd --- /dev/null +++ b/Project/addons/Chess/Scripts/Queen.gd @@ -0,0 +1,14 @@ +@tool +extends Pawn +class_name Queen + +func _ready(): + self.texture = load("res://addons/Chess/Textures/WQueen.svg") + +func _process(_delta): + if Item_Color != Temp_Color: + Temp_Color = Item_Color + if Item_Color == 0: + self.texture = load("res://addons/Chess/Textures/WQueen.svg") + elif Item_Color == 1: + self.texture = load("res://addons/Chess/Textures/BQueen.svg") diff --git a/Project/addons/Chess/Scripts/Rook.gd b/Project/addons/Chess/Scripts/Rook.gd new file mode 100644 index 0000000..c527302 --- /dev/null +++ b/Project/addons/Chess/Scripts/Rook.gd @@ -0,0 +1,16 @@ +@tool +extends Pawn +class_name Rook + +var Castling = true + +func _ready(): + self.texture = load("res://addons/Chess/Textures/WRook.svg") + +func _process(_delta): + if Item_Color != Temp_Color: + Temp_Color = Item_Color + if Item_Color == 0: + self.texture = load("res://addons/Chess/Textures/WRook.svg") + elif Item_Color == 1: + self.texture = load("res://addons/Chess/Textures/BRook.svg") diff --git a/Project/addons/Chess/Textures/BBishop.svg b/Project/addons/Chess/Textures/BBishop.svg new file mode 100644 index 0000000..e88c406 --- /dev/null +++ b/Project/addons/Chess/Textures/BBishop.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/BBishop.svg.import b/Project/addons/Chess/Textures/BBishop.svg.import new file mode 100644 index 0000000..deadc2f --- /dev/null +++ b/Project/addons/Chess/Textures/BBishop.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://ca8t2shoassp2" +path="res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/BBishop.svg" +dest_files=["res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/BKing.svg b/Project/addons/Chess/Textures/BKing.svg new file mode 100644 index 0000000..ba2ac9f --- /dev/null +++ b/Project/addons/Chess/Textures/BKing.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/BKing.svg.import b/Project/addons/Chess/Textures/BKing.svg.import new file mode 100644 index 0000000..3443e51 --- /dev/null +++ b/Project/addons/Chess/Textures/BKing.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://b8e8353pyae4l" +path="res://.godot/imported/BKing.svg-5f2dae3f9e9fd99c551e2bbdcedcbe5f.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/BKing.svg" +dest_files=["res://.godot/imported/BKing.svg-5f2dae3f9e9fd99c551e2bbdcedcbe5f.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/BKnight.svg b/Project/addons/Chess/Textures/BKnight.svg new file mode 100644 index 0000000..04541a8 --- /dev/null +++ b/Project/addons/Chess/Textures/BKnight.svg @@ -0,0 +1,22 @@ + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/BKnight.svg.import b/Project/addons/Chess/Textures/BKnight.svg.import new file mode 100644 index 0000000..140966d --- /dev/null +++ b/Project/addons/Chess/Textures/BKnight.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bjneg3fh7mu2e" +path="res://.godot/imported/BKnight.svg-7f401d8bdc16da86b2c2004013a9bd52.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/BKnight.svg" +dest_files=["res://.godot/imported/BKnight.svg-7f401d8bdc16da86b2c2004013a9bd52.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/BPawn.svg b/Project/addons/Chess/Textures/BPawn.svg new file mode 100644 index 0000000..b534de8 --- /dev/null +++ b/Project/addons/Chess/Textures/BPawn.svg @@ -0,0 +1,5 @@ + + + + + diff --git a/Project/addons/Chess/Textures/BPawn.svg.import b/Project/addons/Chess/Textures/BPawn.svg.import new file mode 100644 index 0000000..124fb87 --- /dev/null +++ b/Project/addons/Chess/Textures/BPawn.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://1sql4pmy32c8" +path="res://.godot/imported/BPawn.svg-69542c0e9157623a0a057f4d726baaa4.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/BPawn.svg" +dest_files=["res://.godot/imported/BPawn.svg-69542c0e9157623a0a057f4d726baaa4.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/BQueen.svg b/Project/addons/Chess/Textures/BQueen.svg new file mode 100644 index 0000000..e557734 --- /dev/null +++ b/Project/addons/Chess/Textures/BQueen.svg @@ -0,0 +1,27 @@ + + + + + + + + + + + + + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/BQueen.svg.import b/Project/addons/Chess/Textures/BQueen.svg.import new file mode 100644 index 0000000..1c909ad --- /dev/null +++ b/Project/addons/Chess/Textures/BQueen.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cla2mshxp0elx" +path="res://.godot/imported/BQueen.svg-43c2121313f7ae80039aa817f5e6e5ae.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/BQueen.svg" +dest_files=["res://.godot/imported/BQueen.svg-43c2121313f7ae80039aa817f5e6e5ae.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/BRook.svg b/Project/addons/Chess/Textures/BRook.svg new file mode 100644 index 0000000..4eec43c --- /dev/null +++ b/Project/addons/Chess/Textures/BRook.svg @@ -0,0 +1,39 @@ + + + + + + + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/BRook.svg.import b/Project/addons/Chess/Textures/BRook.svg.import new file mode 100644 index 0000000..5ff7ce5 --- /dev/null +++ b/Project/addons/Chess/Textures/BRook.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://2an2oqh0ks1y" +path="res://.godot/imported/BRook.svg-fcf0e0216572b051e0d829eef86c69c8.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/BRook.svg" +dest_files=["res://.godot/imported/BRook.svg-fcf0e0216572b051e0d829eef86c69c8.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/WBishop.svg b/Project/addons/Chess/Textures/WBishop.svg new file mode 100644 index 0000000..3a8eaa2 --- /dev/null +++ b/Project/addons/Chess/Textures/WBishop.svg @@ -0,0 +1,12 @@ + + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/WBishop.svg.import b/Project/addons/Chess/Textures/WBishop.svg.import new file mode 100644 index 0000000..1584ef1 --- /dev/null +++ b/Project/addons/Chess/Textures/WBishop.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bal1cx2x7hk7l" +path="res://.godot/imported/WBishop.svg-8d8d69e7026e6a8ebafe899e6c3db44a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/WBishop.svg" +dest_files=["res://.godot/imported/WBishop.svg-8d8d69e7026e6a8ebafe899e6c3db44a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/WKing.svg b/Project/addons/Chess/Textures/WKing.svg new file mode 100644 index 0000000..632ca1a --- /dev/null +++ b/Project/addons/Chess/Textures/WKing.svg @@ -0,0 +1,9 @@ + + + + + + + + + \ No newline at end of file diff --git a/Project/addons/Chess/Textures/WKing.svg.import b/Project/addons/Chess/Textures/WKing.svg.import new file mode 100644 index 0000000..4e635ce --- /dev/null +++ b/Project/addons/Chess/Textures/WKing.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bgeifkewhw83q" +path="res://.godot/imported/WKing.svg-7fc9428910d7accc920c7dcbb55e9e89.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/WKing.svg" +dest_files=["res://.godot/imported/WKing.svg-7fc9428910d7accc920c7dcbb55e9e89.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/WKnight.svg b/Project/addons/Chess/Textures/WKnight.svg new file mode 100644 index 0000000..a5f31c6 --- /dev/null +++ b/Project/addons/Chess/Textures/WKnight.svg @@ -0,0 +1,19 @@ + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/WKnight.svg.import b/Project/addons/Chess/Textures/WKnight.svg.import new file mode 100644 index 0000000..48b47c8 --- /dev/null +++ b/Project/addons/Chess/Textures/WKnight.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dnp45xyp0eesa" +path="res://.godot/imported/WKnight.svg-511cbd9440386db76ded28b418432666.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/WKnight.svg" +dest_files=["res://.godot/imported/WKnight.svg-511cbd9440386db76ded28b418432666.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/WPawn.svg b/Project/addons/Chess/Textures/WPawn.svg new file mode 100644 index 0000000..b265fe1 --- /dev/null +++ b/Project/addons/Chess/Textures/WPawn.svg @@ -0,0 +1,5 @@ + + + + + diff --git a/Project/addons/Chess/Textures/WPawn.svg.import b/Project/addons/Chess/Textures/WPawn.svg.import new file mode 100644 index 0000000..31e5741 --- /dev/null +++ b/Project/addons/Chess/Textures/WPawn.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://dl5dp47xg34sb" +path="res://.godot/imported/WPawn.svg-d6caa773d0f71f225bae31a4e926de85.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/WPawn.svg" +dest_files=["res://.godot/imported/WPawn.svg-d6caa773d0f71f225bae31a4e926de85.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/WQueen.svg b/Project/addons/Chess/Textures/WQueen.svg new file mode 100644 index 0000000..8df7c8f --- /dev/null +++ b/Project/addons/Chess/Textures/WQueen.svg @@ -0,0 +1,15 @@ + + + + + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/WQueen.svg.import b/Project/addons/Chess/Textures/WQueen.svg.import new file mode 100644 index 0000000..4e32e08 --- /dev/null +++ b/Project/addons/Chess/Textures/WQueen.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://cr1lku07l36wb" +path="res://.godot/imported/WQueen.svg-5b2a2821ab5f933be4cb9be7369ada28.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/WQueen.svg" +dest_files=["res://.godot/imported/WQueen.svg-5b2a2821ab5f933be4cb9be7369ada28.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/Textures/WRook.svg b/Project/addons/Chess/Textures/WRook.svg new file mode 100644 index 0000000..0574ca6 --- /dev/null +++ b/Project/addons/Chess/Textures/WRook.svg @@ -0,0 +1,25 @@ + + + + + + + + + + + + + diff --git a/Project/addons/Chess/Textures/WRook.svg.import b/Project/addons/Chess/Textures/WRook.svg.import new file mode 100644 index 0000000..766ca77 --- /dev/null +++ b/Project/addons/Chess/Textures/WRook.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://qisaumos7b53" +path="res://.godot/imported/WRook.svg-ded88be9bedc570bb66d27120b68b78a.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://addons/Chess/Textures/WRook.svg" +dest_files=["res://.godot/imported/WRook.svg-ded88be9bedc570bb66d27120b68b78a.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/addons/Chess/plugin.cfg b/Project/addons/Chess/plugin.cfg new file mode 100644 index 0000000..aa27be4 --- /dev/null +++ b/Project/addons/Chess/plugin.cfg @@ -0,0 +1,7 @@ +[plugin] + +name="Chess" +description="This is a plugin to create nodes that will help people with whatever they desire... in chess." +author="CatAClock" +version="1.0" +script="Chess.gd" diff --git a/Project/ambient-wave-48-tribute-17243.mp3 b/Project/ambient-wave-48-tribute-17243.mp3 new file mode 100644 index 0000000..e4608be Binary files /dev/null and b/Project/ambient-wave-48-tribute-17243.mp3 differ diff --git a/Project/ambient-wave-48-tribute-17243.mp3.import b/Project/ambient-wave-48-tribute-17243.mp3.import new file mode 100644 index 0000000..61c803f --- /dev/null +++ b/Project/ambient-wave-48-tribute-17243.mp3.import @@ -0,0 +1,19 @@ +[remap] + +importer="mp3" +type="AudioStreamMP3" +uid="uid://q2biakel31ai" +path="res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str" + +[deps] + +source_file="res://ambient-wave-48-tribute-17243.mp3" +dest_files=["res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str"] + +[params] + +loop=true +loop_offset=0 +bpm=0 +beat_count=0 +bar_beats=4 diff --git a/Project/board.tscn b/Project/board.tscn new file mode 100644 index 0000000..7647619 --- /dev/null +++ b/Project/board.tscn @@ -0,0 +1,36 @@ +[gd_scene load_steps=4 format=3 uid="uid://d0qyk6v20uief"] + +[ext_resource type="Script" path="res://Generator.gd" id="1_ckrtr"] +[ext_resource type="Script" path="res://Game.gd" id="1_f1l42"] +[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="3_pcfuh"] + +[node name="Board" type="Control"] +layout_mode = 3 +anchors_preset = 0 +offset_right = 40.0 +offset_bottom = 40.0 +script = ExtResource("1_f1l42") + +[node name="Flow" type="FlowContainer" parent="."] +layout_mode = 0 +script = ExtResource("1_ckrtr") + +[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."] +stream = ExtResource("3_pcfuh") +autoplay = true + +[node name="PlayerTurnLabel" type="Label" parent="."] +layout_mode = 1 +anchors_preset = -1 +anchor_left = 11.25 +anchor_top = 0.075 +anchor_right = 14.55 +anchor_bottom = 0.65 +grow_horizontal = 0 +text = "Whites Turn" +horizontal_alignment = 2 +vertical_alignment = 2 +uppercase = true +metadata/_edit_use_anchors_ = true + +[connection signal="send_location" from="Flow" to="." method="_on_flow_send_location"] diff --git a/Project/chess_linux.pck b/Project/chess_linux.pck new file mode 100644 index 0000000..54510e9 Binary files /dev/null and b/Project/chess_linux.pck differ diff --git a/Project/chess_linux.sh b/Project/chess_linux.sh new file mode 100755 index 0000000..512b30d --- /dev/null +++ b/Project/chess_linux.sh @@ -0,0 +1,4 @@ +#!/bin/sh +echo -ne '\033c\033]0;Godot Chess\a' +base_path="$(dirname "$(realpath "$0")")" +"$base_path/chess_linux.x86_64" "$@" diff --git a/Project/chess_linux.x86_64 b/Project/chess_linux.x86_64 new file mode 100755 index 0000000..1d19949 Binary files /dev/null and b/Project/chess_linux.x86_64 differ diff --git a/Project/export_presets.cfg b/Project/export_presets.cfg new file mode 100644 index 0000000..e680da2 --- /dev/null +++ b/Project/export_presets.cfg @@ -0,0 +1,39 @@ +[preset.0] + +name="Linux/X11" +platform="Linux/X11" +runnable=true +dedicated_server=false +custom_features="" +export_filter="all_resources" +include_filter="" +exclude_filter="" +export_path="./chess_linux.x86_64" +encryption_include_filters="" +encryption_exclude_filters="" +encrypt_pck=false +encrypt_directory=false + +[preset.0.options] + +custom_template/debug="" +custom_template/release="" +debug/export_console_wrapper=2 +binary_format/embed_pck=true +texture_format/bptc=true +texture_format/s3tc=true +texture_format/etc=false +texture_format/etc2=false +binary_format/architecture="x86_64" +ssh_remote_deploy/enabled=false +ssh_remote_deploy/host="user@host_ip" +ssh_remote_deploy/port="22" +ssh_remote_deploy/extra_args_ssh="" +ssh_remote_deploy/extra_args_scp="" +ssh_remote_deploy/run_script="#!/usr/bin/env bash +export DISPLAY=:0 +unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\" +\"{temp_dir}/{exe_name}\" {cmd_args}" +ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash +kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\") +rm -rf \"{temp_dir}\"" diff --git a/Project/icon.svg b/Project/icon.svg new file mode 100644 index 0000000..adc26df --- /dev/null +++ b/Project/icon.svg @@ -0,0 +1 @@ + diff --git a/Project/icon.svg.import b/Project/icon.svg.import new file mode 100644 index 0000000..73c87a7 --- /dev/null +++ b/Project/icon.svg.import @@ -0,0 +1,37 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://bfk751s2xwsn3" +path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://icon.svg" +dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"] + +[params] + +compress/mode=0 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=0 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=true +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=1 +svg/scale=1.0 +editor/scale_with_editor_scale=false +editor/convert_colors_with_editor_theme=false diff --git a/Project/node_2d.tscn b/Project/node_2d.tscn new file mode 100644 index 0000000..2f26a5c --- /dev/null +++ b/Project/node_2d.tscn @@ -0,0 +1,9 @@ +[gd_scene load_steps=2 format=3 uid="uid://bw1ida7qaw2m5"] + +[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="1_1d8lg"] + +[node name="Node2D" type="Node2D"] + +[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."] +stream = ExtResource("1_1d8lg") +autoplay = true diff --git a/Project/project.godot b/Project/project.godot new file mode 100644 index 0000000..d672c06 --- /dev/null +++ b/Project/project.godot @@ -0,0 +1,28 @@ +; Engine configuration file. +; It's best edited using the editor UI and not directly, +; since the parameters that go here are not all obvious. +; +; Format: +; [section] ; section goes between [] +; param=value ; assign values to parameters + +config_version=5 + +[application] + +config/name="Godot Chess" +run/main_scene="res://board.tscn" +config/features=PackedStringArray("4.2", "Forward Plus") +config/icon="res://icon.svg" + +[editor_plugins] + +enabled=PackedStringArray("res://addons/Chess/plugin.cfg") + +[filesystem] + +import/blender/enabled=false + +[rendering] + +renderer/rendering_method="gl_compatibility"