@tool extends Sprite2D class_name Pawn @export var Current_X_Position = 0 @export var Current_Y_Position = 0 # Item_Color = 0; White # Item_Color = 1; Black @export var Item_Color = 0 var Temp_Color = 0 var Double_Start = true var En_Passant = false func _ready(): self.texture = load("res://addons/Chess/Textures/WPawn.svg") func _process(_delta): if Item_Color != Temp_Color: Temp_Color = Item_Color if Item_Color == 0: self.texture = load("res://addons/Chess/Textures/WPawn.svg") elif Item_Color == 1: self.texture = load("res://addons/Chess/Textures/BPawn.svg")