@tool extends Pawn class_name Rook var Castling = true func _ready(): self.texture = load("res://addons/Chess/Textures/WRook.svg") func _process(_delta): if Item_Color != Temp_Color: Temp_Color = Item_Color if Item_Color == 0: self.texture = load("res://addons/Chess/Textures/WRook.svg") elif Item_Color == 1: self.texture = load("res://addons/Chess/Textures/BRook.svg")