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optimize<Avatar>: use same colors for both light and dark theme
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1 changed files with 13 additions and 40 deletions
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@ -19,39 +19,14 @@ namespace SourceGit.Helpers {
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public class Avatar : Image {
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/// <summary>
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/// Colors used in avatar for light theme
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/// Background colors for default
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/// </summary>
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public static Brush[] LightColors = new Brush[] {
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Brushes.LightCoral,
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Brushes.LightGreen,
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Brushes.LightPink,
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Brushes.LightSeaGreen,
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Brushes.LightSteelBlue,
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Brushes.Gray,
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Brushes.SkyBlue,
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Brushes.Plum,
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Brushes.Gold,
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Brushes.Khaki,
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};
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/// <summary>
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/// Colors used in avatar for light theme
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/// </summary>
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public static Brush[] DarkColors = new Brush[] {
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Brushes.DarkCyan,
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Brushes.DarkGoldenrod,
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Brushes.DarkGreen,
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Brushes.DarkKhaki,
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Brushes.DarkMagenta,
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Brushes.DarkOliveGreen,
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Brushes.DarkOrange,
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Brushes.DarkOrchid,
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Brushes.DarkSalmon,
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Brushes.DarkSeaGreen,
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Brushes.DarkSlateBlue,
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Brushes.DarkSlateGray,
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Brushes.DarkTurquoise,
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Brushes.DarkViolet
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private static readonly Brush[] Backgrounds = new Brush[] {
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new LinearGradientBrush(Colors.Orange, Color.FromRgb(255, 213, 134), 90),
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new LinearGradientBrush(Colors.DodgerBlue, Colors.LightSkyBlue, 90),
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new LinearGradientBrush(Colors.LimeGreen, Color.FromRgb(124, 241, 124), 90),
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new LinearGradientBrush(Colors.Orchid, Color.FromRgb(248, 161, 245), 90),
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new LinearGradientBrush(Colors.Tomato, Color.FromRgb(252, 165, 150), 90),
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};
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/// <summary>
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@ -108,27 +83,25 @@ namespace SourceGit.Helpers {
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CultureInfo.CurrentCulture,
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FlowDirection.LeftToRight,
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new Typeface(new FontFamily("Consolas"), FontStyles.Normal, FontWeights.Normal, FontStretches.Normal),
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Width * 0.75,
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Width * 0.65,
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Brushes.White,
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VisualTreeHelper.GetDpi(this).PixelsPerDip);
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double offsetX = 0;
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if (HorizontalAlignment == HorizontalAlignment.Right) {
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offsetX = -Width * 0.5;
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} else if (HorizontalAlignment == HorizontalAlignment.Left) {
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offsetX = Width * 0.5;
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}
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var chars = placeholder.ToCharArray();
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var sum = 0;
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foreach (var ch in chars) sum += Math.Abs(ch);
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Brush brush;
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if (App.Setting.UI.UseLightTheme) {
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brush = LightColors[sum % LightColors.Length];
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} else {
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brush = DarkColors[sum % DarkColors.Length];
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}
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var corner = Math.Max(2, Width / 16);
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dc.DrawRoundedRectangle(brush, null, new Rect(-Width * 0.5 + offsetX, -Height * 0.5, Width, Height), Width / 16, Height / 16);
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Brush brush = Backgrounds[sum % Backgrounds.Length];
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dc.DrawRoundedRectangle(brush, null, new Rect(-Width * 0.5 + offsetX, -Height * 0.5, Width, Height), corner, corner);
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dc.DrawText(formatted, new Point(formatted.Width * -0.5 + offsetX, formatted.Height * -0.5));
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}
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}
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