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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
|
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of this license document, but changing it is not allowed.
|
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Preamble
|
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|
||||||
|
The GNU General Public License is a free, copyleft license for
|
||||||
|
software and other kinds of works.
|
||||||
|
|
||||||
|
The licenses for most software and other practical works are designed
|
||||||
|
to take away your freedom to share and change the works. By contrast,
|
||||||
|
the GNU General Public License is intended to guarantee your freedom to
|
||||||
|
share and change all versions of a program--to make sure it remains free
|
||||||
|
software for all its users. We, the Free Software Foundation, use the
|
||||||
|
GNU General Public License for most of our software; it applies also to
|
||||||
|
any other work released this way by its authors. You can apply it to
|
||||||
|
your programs, too.
|
||||||
|
|
||||||
|
When we speak of free software, we are referring to freedom, not
|
||||||
|
price. Our General Public Licenses are designed to make sure that you
|
||||||
|
have the freedom to distribute copies of free software (and charge for
|
||||||
|
them if you wish), that you receive source code or can get it if you
|
||||||
|
want it, that you can change the software or use pieces of it in new
|
||||||
|
free programs, and that you know you can do these things.
|
||||||
|
|
||||||
|
To protect your rights, we need to prevent others from denying you
|
||||||
|
these rights or asking you to surrender the rights. Therefore, you have
|
||||||
|
certain responsibilities if you distribute copies of the software, or if
|
||||||
|
you modify it: responsibilities to respect the freedom of others.
|
||||||
|
|
||||||
|
For example, if you distribute copies of such a program, whether
|
||||||
|
gratis or for a fee, you must pass on to the recipients the same
|
||||||
|
freedoms that you received. You must make sure that they, too, receive
|
||||||
|
or can get the source code. And you must show them these terms so they
|
||||||
|
know their rights.
|
||||||
|
|
||||||
|
Developers that use the GNU GPL protect your rights with two steps:
|
||||||
|
(1) assert copyright on the software, and (2) offer you this License
|
||||||
|
giving you legal permission to copy, distribute and/or modify it.
|
||||||
|
|
||||||
|
For the developers' and authors' protection, the GPL clearly explains
|
||||||
|
that there is no warranty for this free software. For both users' and
|
||||||
|
authors' sake, the GPL requires that modified versions be marked as
|
||||||
|
changed, so that their problems will not be attributed erroneously to
|
||||||
|
authors of previous versions.
|
||||||
|
|
||||||
|
Some devices are designed to deny users access to install or run
|
||||||
|
modified versions of the software inside them, although the manufacturer
|
||||||
|
can do so. This is fundamentally incompatible with the aim of
|
||||||
|
protecting users' freedom to change the software. The systematic
|
||||||
|
pattern of such abuse occurs in the area of products for individuals to
|
||||||
|
use, which is precisely where it is most unacceptable. Therefore, we
|
||||||
|
have designed this version of the GPL to prohibit the practice for those
|
||||||
|
products. If such problems arise substantially in other domains, we
|
||||||
|
stand ready to extend this provision to those domains in future versions
|
||||||
|
of the GPL, as needed to protect the freedom of users.
|
||||||
|
|
||||||
|
Finally, every program is threatened constantly by software patents.
|
||||||
|
States should not allow patents to restrict development and use of
|
||||||
|
software on general-purpose computers, but in those that do, we wish to
|
||||||
|
avoid the special danger that patents applied to a free program could
|
||||||
|
make it effectively proprietary. To prevent this, the GPL assures that
|
||||||
|
patents cannot be used to render the program non-free.
|
||||||
|
|
||||||
|
The precise terms and conditions for copying, distribution and
|
||||||
|
modification follow.
|
||||||
|
|
||||||
|
TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
0. Definitions.
|
||||||
|
|
||||||
|
"This License" refers to version 3 of the GNU General Public License.
|
||||||
|
|
||||||
|
"Copyright" also means copyright-like laws that apply to other kinds of
|
||||||
|
works, such as semiconductor masks.
|
||||||
|
|
||||||
|
"The Program" refers to any copyrightable work licensed under this
|
||||||
|
License. Each licensee is addressed as "you". "Licensees" and
|
||||||
|
"recipients" may be individuals or organizations.
|
||||||
|
|
||||||
|
To "modify" a work means to copy from or adapt all or part of the work
|
||||||
|
in a fashion requiring copyright permission, other than the making of an
|
||||||
|
exact copy. The resulting work is called a "modified version" of the
|
||||||
|
earlier work or a work "based on" the earlier work.
|
||||||
|
|
||||||
|
A "covered work" means either the unmodified Program or a work based
|
||||||
|
on the Program.
|
||||||
|
|
||||||
|
To "propagate" a work means to do anything with it that, without
|
||||||
|
permission, would make you directly or secondarily liable for
|
||||||
|
infringement under applicable copyright law, except executing it on a
|
||||||
|
computer or modifying a private copy. Propagation includes copying,
|
||||||
|
distribution (with or without modification), making available to the
|
||||||
|
public, and in some countries other activities as well.
|
||||||
|
|
||||||
|
To "convey" a work means any kind of propagation that enables other
|
||||||
|
parties to make or receive copies. Mere interaction with a user through
|
||||||
|
a computer network, with no transfer of a copy, is not conveying.
|
||||||
|
|
||||||
|
An interactive user interface displays "Appropriate Legal Notices"
|
||||||
|
to the extent that it includes a convenient and prominently visible
|
||||||
|
feature that (1) displays an appropriate copyright notice, and (2)
|
||||||
|
tells the user that there is no warranty for the work (except to the
|
||||||
|
extent that warranties are provided), that licensees may convey the
|
||||||
|
work under this License, and how to view a copy of this License. If
|
||||||
|
the interface presents a list of user commands or options, such as a
|
||||||
|
menu, a prominent item in the list meets this criterion.
|
||||||
|
|
||||||
|
1. Source Code.
|
||||||
|
|
||||||
|
The "source code" for a work means the preferred form of the work
|
||||||
|
for making modifications to it. "Object code" means any non-source
|
||||||
|
form of a work.
|
||||||
|
|
||||||
|
A "Standard Interface" means an interface that either is an official
|
||||||
|
standard defined by a recognized standards body, or, in the case of
|
||||||
|
interfaces specified for a particular programming language, one that
|
||||||
|
is widely used among developers working in that language.
|
||||||
|
|
||||||
|
The "System Libraries" of an executable work include anything, other
|
||||||
|
than the work as a whole, that (a) is included in the normal form of
|
||||||
|
packaging a Major Component, but which is not part of that Major
|
||||||
|
Component, and (b) serves only to enable use of the work with that
|
||||||
|
Major Component, or to implement a Standard Interface for which an
|
||||||
|
implementation is available to the public in source code form. A
|
||||||
|
"Major Component", in this context, means a major essential component
|
||||||
|
(kernel, window system, and so on) of the specific operating system
|
||||||
|
(if any) on which the executable work runs, or a compiler used to
|
||||||
|
produce the work, or an object code interpreter used to run it.
|
||||||
|
|
||||||
|
The "Corresponding Source" for a work in object code form means all
|
||||||
|
the source code needed to generate, install, and (for an executable
|
||||||
|
work) run the object code and to modify the work, including scripts to
|
||||||
|
control those activities. However, it does not include the work's
|
||||||
|
System Libraries, or general-purpose tools or generally available free
|
||||||
|
programs which are used unmodified in performing those activities but
|
||||||
|
which are not part of the work. For example, Corresponding Source
|
||||||
|
includes interface definition files associated with source files for
|
||||||
|
the work, and the source code for shared libraries and dynamically
|
||||||
|
linked subprograms that the work is specifically designed to require,
|
||||||
|
such as by intimate data communication or control flow between those
|
||||||
|
subprograms and other parts of the work.
|
||||||
|
|
||||||
|
The Corresponding Source need not include anything that users
|
||||||
|
can regenerate automatically from other parts of the Corresponding
|
||||||
|
Source.
|
||||||
|
|
||||||
|
The Corresponding Source for a work in source code form is that
|
||||||
|
same work.
|
||||||
|
|
||||||
|
2. Basic Permissions.
|
||||||
|
|
||||||
|
All rights granted under this License are granted for the term of
|
||||||
|
copyright on the Program, and are irrevocable provided the stated
|
||||||
|
conditions are met. This License explicitly affirms your unlimited
|
||||||
|
permission to run the unmodified Program. The output from running a
|
||||||
|
covered work is covered by this License only if the output, given its
|
||||||
|
content, constitutes a covered work. This License acknowledges your
|
||||||
|
rights of fair use or other equivalent, as provided by copyright law.
|
||||||
|
|
||||||
|
You may make, run and propagate covered works that you do not
|
||||||
|
convey, without conditions so long as your license otherwise remains
|
||||||
|
in force. You may convey covered works to others for the sole purpose
|
||||||
|
of having them make modifications exclusively for you, or provide you
|
||||||
|
with facilities for running those works, provided that you comply with
|
||||||
|
the terms of this License in conveying all material for which you do
|
||||||
|
not control copyright. Those thus making or running the covered works
|
||||||
|
for you must do so exclusively on your behalf, under your direction
|
||||||
|
and control, on terms that prohibit them from making any copies of
|
||||||
|
your copyrighted material outside their relationship with you.
|
||||||
|
|
||||||
|
Conveying under any other circumstances is permitted solely under
|
||||||
|
the conditions stated below. Sublicensing is not allowed; section 10
|
||||||
|
makes it unnecessary.
|
||||||
|
|
||||||
|
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
||||||
|
|
||||||
|
No covered work shall be deemed part of an effective technological
|
||||||
|
measure under any applicable law fulfilling obligations under article
|
||||||
|
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||||
|
similar laws prohibiting or restricting circumvention of such
|
||||||
|
measures.
|
||||||
|
|
||||||
|
When you convey a covered work, you waive any legal power to forbid
|
||||||
|
circumvention of technological measures to the extent such circumvention
|
||||||
|
is effected by exercising rights under this License with respect to
|
||||||
|
the covered work, and you disclaim any intention to limit operation or
|
||||||
|
modification of the work as a means of enforcing, against the work's
|
||||||
|
users, your or third parties' legal rights to forbid circumvention of
|
||||||
|
technological measures.
|
||||||
|
|
||||||
|
4. Conveying Verbatim Copies.
|
||||||
|
|
||||||
|
You may convey verbatim copies of the Program's source code as you
|
||||||
|
receive it, in any medium, provided that you conspicuously and
|
||||||
|
appropriately publish on each copy an appropriate copyright notice;
|
||||||
|
keep intact all notices stating that this License and any
|
||||||
|
non-permissive terms added in accord with section 7 apply to the code;
|
||||||
|
keep intact all notices of the absence of any warranty; and give all
|
||||||
|
recipients a copy of this License along with the Program.
|
||||||
|
|
||||||
|
You may charge any price or no price for each copy that you convey,
|
||||||
|
and you may offer support or warranty protection for a fee.
|
||||||
|
|
||||||
|
5. Conveying Modified Source Versions.
|
||||||
|
|
||||||
|
You may convey a work based on the Program, or the modifications to
|
||||||
|
produce it from the Program, in the form of source code under the
|
||||||
|
terms of section 4, provided that you also meet all of these conditions:
|
||||||
|
|
||||||
|
a) The work must carry prominent notices stating that you modified
|
||||||
|
it, and giving a relevant date.
|
||||||
|
|
||||||
|
b) The work must carry prominent notices stating that it is
|
||||||
|
released under this License and any conditions added under section
|
||||||
|
7. This requirement modifies the requirement in section 4 to
|
||||||
|
"keep intact all notices".
|
||||||
|
|
||||||
|
c) You must license the entire work, as a whole, under this
|
||||||
|
License to anyone who comes into possession of a copy. This
|
||||||
|
License will therefore apply, along with any applicable section 7
|
||||||
|
additional terms, to the whole of the work, and all its parts,
|
||||||
|
regardless of how they are packaged. This License gives no
|
||||||
|
permission to license the work in any other way, but it does not
|
||||||
|
invalidate such permission if you have separately received it.
|
||||||
|
|
||||||
|
d) If the work has interactive user interfaces, each must display
|
||||||
|
Appropriate Legal Notices; however, if the Program has interactive
|
||||||
|
interfaces that do not display Appropriate Legal Notices, your
|
||||||
|
work need not make them do so.
|
||||||
|
|
||||||
|
A compilation of a covered work with other separate and independent
|
||||||
|
works, which are not by their nature extensions of the covered work,
|
||||||
|
and which are not combined with it such as to form a larger program,
|
||||||
|
in or on a volume of a storage or distribution medium, is called an
|
||||||
|
"aggregate" if the compilation and its resulting copyright are not
|
||||||
|
used to limit the access or legal rights of the compilation's users
|
||||||
|
beyond what the individual works permit. Inclusion of a covered work
|
||||||
|
in an aggregate does not cause this License to apply to the other
|
||||||
|
parts of the aggregate.
|
||||||
|
|
||||||
|
6. Conveying Non-Source Forms.
|
||||||
|
|
||||||
|
You may convey a covered work in object code form under the terms
|
||||||
|
of sections 4 and 5, provided that you also convey the
|
||||||
|
machine-readable Corresponding Source under the terms of this License,
|
||||||
|
in one of these ways:
|
||||||
|
|
||||||
|
a) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by the
|
||||||
|
Corresponding Source fixed on a durable physical medium
|
||||||
|
customarily used for software interchange.
|
||||||
|
|
||||||
|
b) Convey the object code in, or embodied in, a physical product
|
||||||
|
(including a physical distribution medium), accompanied by a
|
||||||
|
written offer, valid for at least three years and valid for as
|
||||||
|
long as you offer spare parts or customer support for that product
|
||||||
|
model, to give anyone who possesses the object code either (1) a
|
||||||
|
copy of the Corresponding Source for all the software in the
|
||||||
|
product that is covered by this License, on a durable physical
|
||||||
|
medium customarily used for software interchange, for a price no
|
||||||
|
more than your reasonable cost of physically performing this
|
||||||
|
conveying of source, or (2) access to copy the
|
||||||
|
Corresponding Source from a network server at no charge.
|
||||||
|
|
||||||
|
c) Convey individual copies of the object code with a copy of the
|
||||||
|
written offer to provide the Corresponding Source. This
|
||||||
|
alternative is allowed only occasionally and noncommercially, and
|
||||||
|
only if you received the object code with such an offer, in accord
|
||||||
|
with subsection 6b.
|
||||||
|
|
||||||
|
d) Convey the object code by offering access from a designated
|
||||||
|
place (gratis or for a charge), and offer equivalent access to the
|
||||||
|
Corresponding Source in the same way through the same place at no
|
||||||
|
further charge. You need not require recipients to copy the
|
||||||
|
Corresponding Source along with the object code. If the place to
|
||||||
|
copy the object code is a network server, the Corresponding Source
|
||||||
|
may be on a different server (operated by you or a third party)
|
||||||
|
that supports equivalent copying facilities, provided you maintain
|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
|
Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
|
|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
|
|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
|
|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
|
or household purposes, or (2) anything designed or sold for incorporation
|
||||||
|
into a dwelling. In determining whether a product is a consumer product,
|
||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||||
|
product received by a particular user, "normally used" refers to a
|
||||||
|
typical or common use of that class of product, regardless of the status
|
||||||
|
of the particular user or of the way in which the particular user
|
||||||
|
actually uses, or expects or is expected to use, the product. A product
|
||||||
|
is a consumer product regardless of whether the product has substantial
|
||||||
|
commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
|
the only significant mode of use of the product.
|
||||||
|
|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
|
and execute modified versions of a covered work in that User Product from
|
||||||
|
a modified version of its Corresponding Source. The information must
|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
|
|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
|
|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
|
|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
2
Project/.gitattributes
vendored
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
# Normalize EOL for all files that Git considers text files.
|
||||||
|
* text=auto eol=lf
|
2
Project/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
||||||
|
# Godot 4+ specific ignores
|
||||||
|
.godot/
|
BIN
Project/Chess.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
34
Project/Chess.png.import
Normal file
|
@ -0,0 +1,34 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bphl4a8t8l0h7"
|
||||||
|
path="res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://Chess.png"
|
||||||
|
dest_files=["res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
311
Project/Game.gd
Normal file
|
@ -0,0 +1,311 @@
|
||||||
|
extends Control
|
||||||
|
|
||||||
|
var Selected_Node = ""
|
||||||
|
var Turn = 0
|
||||||
|
|
||||||
|
var Location_X = ""
|
||||||
|
var Location_Y = ""
|
||||||
|
|
||||||
|
var pos = Vector2(25, 25)
|
||||||
|
var Areas: PackedStringArray
|
||||||
|
# this is seperate the Areas for special circumstances, like castling.
|
||||||
|
var Special_Area: PackedStringArray
|
||||||
|
|
||||||
|
func _on_flow_send_location(location: String):
|
||||||
|
# variables for later
|
||||||
|
var number = 0
|
||||||
|
Location_X = ""
|
||||||
|
var node = get_node("Flow/" + location)
|
||||||
|
# This is to try and grab the X and Y coordinates from the board
|
||||||
|
while location.substr(number, 1) != "-":
|
||||||
|
Location_X += location.substr(number, 1)
|
||||||
|
number += 1
|
||||||
|
Location_Y = location.substr(number + 1)
|
||||||
|
# Now... we need to figure out how to select the pieces. If there is a valid move, do stuff.
|
||||||
|
# If we re-select, just go to that other piece
|
||||||
|
if Selected_Node == "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn:
|
||||||
|
Selected_Node = location
|
||||||
|
Get_Moveable_Areas()
|
||||||
|
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn && node.get_child(0).name == "Rook":
|
||||||
|
# Castling
|
||||||
|
for i in Areas:
|
||||||
|
if i == node.name:
|
||||||
|
var king = get_node("Flow/" + Selected_Node).get_child(0)
|
||||||
|
var rook = node.get_child(0)
|
||||||
|
# Using a seperate array because Areas wouldn't be really consistant...
|
||||||
|
king.reparent(get_node("Flow/" + Special_Area[1]))
|
||||||
|
rook.reparent(get_node("Flow/" + Special_Area[0]))
|
||||||
|
king.position = pos
|
||||||
|
rook.position = pos
|
||||||
|
# We have to get the parent because it will break lmao.
|
||||||
|
Update_Game(king.get_parent())
|
||||||
|
# En Passant
|
||||||
|
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn && node.get_child(0).name == "Pawn" && Special_Area.size() != 0 && Special_Area[0] == node.name && node.get_child(0).get("En_Passant") == true:
|
||||||
|
for i in Special_Area:
|
||||||
|
if i == node.name:
|
||||||
|
var pawn = get_node("Flow/" + Selected_Node).get_child(0)
|
||||||
|
node.get_child(0).free()
|
||||||
|
pawn.reparent(get_node("Flow/" + Special_Area[1]))
|
||||||
|
pawn.position = pos
|
||||||
|
Update_Game(pawn.get_parent())
|
||||||
|
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn:
|
||||||
|
# Re-select
|
||||||
|
Selected_Node = location
|
||||||
|
Get_Moveable_Areas()
|
||||||
|
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn:
|
||||||
|
# Taking over a piece
|
||||||
|
for i in Areas:
|
||||||
|
if i == node.name:
|
||||||
|
var Piece = get_node("Flow/" + Selected_Node).get_child(0)
|
||||||
|
# Win conditions
|
||||||
|
if node.get_child(0).name == "King":
|
||||||
|
$PlayerTurnLabel.text = "Damn, you win!"
|
||||||
|
print("Damn, you win!")
|
||||||
|
node.get_child(0).free()
|
||||||
|
Piece.reparent(node)
|
||||||
|
Piece.position = pos
|
||||||
|
Update_Game(node)
|
||||||
|
elif Selected_Node != "" && node.get_child_count() == 0:
|
||||||
|
# Moving a piece
|
||||||
|
for i in Areas:
|
||||||
|
if i == node.name:
|
||||||
|
var Piece = get_node("Flow/" + Selected_Node).get_child(0)
|
||||||
|
Piece.reparent(node)
|
||||||
|
Piece.position = pos
|
||||||
|
Update_Game(node)
|
||||||
|
|
||||||
|
func Update_Game(node):
|
||||||
|
Selected_Node = ""
|
||||||
|
if Turn == 0:
|
||||||
|
$PlayerTurnLabel.text = "Blacks Turn"
|
||||||
|
Turn = 1
|
||||||
|
else:
|
||||||
|
Turn = 0
|
||||||
|
$PlayerTurnLabel.text = "Whites Turn"
|
||||||
|
|
||||||
|
# get the en-passantable pieces and undo them
|
||||||
|
var things = get_node("Flow").get_children()
|
||||||
|
for i in things:
|
||||||
|
if i.get_child_count() != 0 && i.get_child(0).name == "Pawn" && i.get_child(0).Item_Color == Turn && i.get_child(0).En_Passant == true:
|
||||||
|
i.get_child(0).set("En_Passant", false)
|
||||||
|
|
||||||
|
# Remove the abilities once they are either used or not used
|
||||||
|
if node.get_child(0).name == "Pawn":
|
||||||
|
if node.get_child(0).Double_Start == true:
|
||||||
|
node.get_child(0).En_Passant = true
|
||||||
|
node.get_child(0).Double_Start = false
|
||||||
|
if node.get_child(0).name == "King":
|
||||||
|
node.get_child(0).Castling = false
|
||||||
|
if node.get_child(0).name == "Rook":
|
||||||
|
node.get_child(0).Castling = false
|
||||||
|
|
||||||
|
# Below is the movement that is used for the pieces
|
||||||
|
func Get_Moveable_Areas():
|
||||||
|
var Flow = get_node("Flow")
|
||||||
|
# Clearing the arrays
|
||||||
|
Areas.clear()
|
||||||
|
Special_Area.clear()
|
||||||
|
var Piece = get_node("Flow/" + Selected_Node).get_child(0)
|
||||||
|
# For the selected piece that we have, we can get the movement that we need here.
|
||||||
|
if Piece.name == "Pawn":
|
||||||
|
Get_Pawn(Piece, Flow)
|
||||||
|
elif Piece.name == "Bishop":
|
||||||
|
Get_Diagonals(Flow)
|
||||||
|
elif Piece.name == "King":
|
||||||
|
Get_Around(Piece)
|
||||||
|
elif Piece.name == "Queen":
|
||||||
|
Get_Diagonals(Flow)
|
||||||
|
Get_Rows(Flow)
|
||||||
|
elif Piece.name == "Rook":
|
||||||
|
Get_Rows(Flow)
|
||||||
|
elif Piece.name == "Knight":
|
||||||
|
Get_Horse()
|
||||||
|
|
||||||
|
func Get_Pawn(Piece, Flow):
|
||||||
|
# This is for going from the bottom to the top, also known as the white pawns.
|
||||||
|
if Piece.Item_Color == 0:
|
||||||
|
if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 1)).get_child_count() == 0:
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) - 1))
|
||||||
|
if not Is_Null(Location_X + "-" + str(int(Location_Y) - 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 2)).get_child_count() == 0:
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) - 2))
|
||||||
|
# Attacking squares
|
||||||
|
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1:
|
||||||
|
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
|
||||||
|
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1:
|
||||||
|
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
|
||||||
|
# En passant
|
||||||
|
if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)):
|
||||||
|
if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1:
|
||||||
|
Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
|
||||||
|
if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)):
|
||||||
|
if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1:
|
||||||
|
Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
|
||||||
|
# Black pawns
|
||||||
|
else:
|
||||||
|
if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 1)).get_child_count() == 0:
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) + 1))
|
||||||
|
if not Is_Null(Location_X + "-" + str(int(Location_Y) + 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 2)).get_child_count() == 0:
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) + 2))
|
||||||
|
# Attacking squares
|
||||||
|
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1:
|
||||||
|
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
|
||||||
|
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1:
|
||||||
|
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
|
||||||
|
if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)):
|
||||||
|
if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1:
|
||||||
|
Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
|
||||||
|
if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)):
|
||||||
|
if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1:
|
||||||
|
Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
|
||||||
|
|
||||||
|
func Get_Around(Piece):
|
||||||
|
# Single Rows
|
||||||
|
if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)):
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) + 1))
|
||||||
|
if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)):
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) - 1))
|
||||||
|
if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y):
|
||||||
|
Areas.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||||
|
if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y):
|
||||||
|
Areas.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||||
|
# Diagonal
|
||||||
|
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)):
|
||||||
|
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
|
||||||
|
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)):
|
||||||
|
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
|
||||||
|
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)):
|
||||||
|
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
|
||||||
|
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)):
|
||||||
|
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
|
||||||
|
# Castling, if that is the case
|
||||||
|
if Piece.Castling == true:
|
||||||
|
Castle()
|
||||||
|
|
||||||
|
func Get_Rows(Flow):
|
||||||
|
var Add_X = 1
|
||||||
|
# Getting the horizontal rows first.
|
||||||
|
while not Is_Null(str(int(Location_X) + Add_X) + "-" + Location_Y):
|
||||||
|
Areas.append(str(int(Location_X) + Add_X) + "-" + Location_Y)
|
||||||
|
if Flow.get_node(str(int(Location_X) + Add_X) + "-" + Location_Y).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_X += 1
|
||||||
|
Add_X = 1
|
||||||
|
while not Is_Null(str(int(Location_X) - Add_X) + "-" + Location_Y):
|
||||||
|
Areas.append(str(int(Location_X) - Add_X) + "-" + Location_Y)
|
||||||
|
if Flow.get_node(str(int(Location_X) - Add_X) + "-" + Location_Y).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_X += 1
|
||||||
|
var Add_Y = 1
|
||||||
|
# Now we are getting the vertical rows.
|
||||||
|
while not Is_Null(Location_X + "-" + str(int(Location_Y) + Add_Y)):
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) + Add_Y))
|
||||||
|
if Flow.get_node(Location_X + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_Y += 1
|
||||||
|
Add_Y = 1
|
||||||
|
while not Is_Null(Location_X + "-" + str(int(Location_Y) - Add_Y)):
|
||||||
|
Areas.append(Location_X + "-" + str(int(Location_Y) - Add_Y))
|
||||||
|
if Flow.get_node(Location_X + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_Y += 1
|
||||||
|
|
||||||
|
func Get_Diagonals(Flow):
|
||||||
|
var Add_X = 1
|
||||||
|
var Add_Y = 1
|
||||||
|
while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)):
|
||||||
|
Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y))
|
||||||
|
if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_X += 1
|
||||||
|
Add_Y += 1
|
||||||
|
Add_X = 1
|
||||||
|
Add_Y = 1
|
||||||
|
while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)):
|
||||||
|
Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y))
|
||||||
|
if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_X += 1
|
||||||
|
Add_Y += 1
|
||||||
|
Add_X = 1
|
||||||
|
Add_Y = 1
|
||||||
|
while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)):
|
||||||
|
Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y))
|
||||||
|
if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_X += 1
|
||||||
|
Add_Y += 1
|
||||||
|
Add_X = 1
|
||||||
|
Add_Y = 1
|
||||||
|
while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)):
|
||||||
|
Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y))
|
||||||
|
if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
|
||||||
|
break
|
||||||
|
Add_X += 1
|
||||||
|
Add_Y += 1
|
||||||
|
|
||||||
|
func Get_Horse():
|
||||||
|
var The_X = 2
|
||||||
|
var The_Y = 1
|
||||||
|
var number = 0
|
||||||
|
while number != 8:
|
||||||
|
# So this one is interesting. This is most likely the cleanest code here.
|
||||||
|
# Get the numbers, replace the numbers, and loop until it stops.
|
||||||
|
if not Is_Null(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y)):
|
||||||
|
Areas.append(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y))
|
||||||
|
number += 1
|
||||||
|
match number:
|
||||||
|
1:
|
||||||
|
The_X = 1
|
||||||
|
The_Y = 2
|
||||||
|
2:
|
||||||
|
The_X = -2
|
||||||
|
The_Y = 1
|
||||||
|
3:
|
||||||
|
The_X = -1
|
||||||
|
The_Y = 2
|
||||||
|
4:
|
||||||
|
The_X = 2
|
||||||
|
The_Y = -1
|
||||||
|
5:
|
||||||
|
The_X = 1
|
||||||
|
The_Y = -2
|
||||||
|
6:
|
||||||
|
The_X = -2
|
||||||
|
The_Y = -1
|
||||||
|
7:
|
||||||
|
The_X = -1
|
||||||
|
The_Y = -2
|
||||||
|
|
||||||
|
func Castle():
|
||||||
|
# This is the castling section right here, used if a person wants to castle.
|
||||||
|
var Flow = get_node("Flow")
|
||||||
|
var X_Counter = 1
|
||||||
|
# These are very similar to gathering a row, except we want free tiles and a rook
|
||||||
|
# Counting up
|
||||||
|
while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0:
|
||||||
|
X_Counter += 1
|
||||||
|
if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook":
|
||||||
|
if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true:
|
||||||
|
Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) + 2) + "-" + Location_Y)
|
||||||
|
# Counting down
|
||||||
|
X_Counter = -1
|
||||||
|
while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0:
|
||||||
|
X_Counter -= 1
|
||||||
|
if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook":
|
||||||
|
if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true:
|
||||||
|
Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||||
|
Special_Area.append(str(int(Location_X) - 2) + "-" + Location_Y)
|
||||||
|
|
||||||
|
# One function that shortens everything. Its also a pretty good way to see if we went off the board or not.
|
||||||
|
func Is_Null(Location):
|
||||||
|
if get_node_or_null("Flow/" + Location) == null:
|
||||||
|
return true
|
||||||
|
else:
|
||||||
|
return false
|
95
Project/Generator.gd
Normal file
|
@ -0,0 +1,95 @@
|
||||||
|
extends FlowContainer
|
||||||
|
|
||||||
|
@export var Board_X_Size = 8
|
||||||
|
@export var Board_Y_Size = 8
|
||||||
|
|
||||||
|
@export var Tile_X_Size: int = 50
|
||||||
|
@export var Tile_Y_Size: int = 50
|
||||||
|
|
||||||
|
signal send_location
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
# stop negative numbers from happening
|
||||||
|
if Board_X_Size < 0 || Board_Y_Size < 0:
|
||||||
|
return
|
||||||
|
var Number_X = 0
|
||||||
|
var Number_Y = 0
|
||||||
|
# Set up the board
|
||||||
|
while Number_Y != Board_Y_Size:
|
||||||
|
self.size.y += Tile_Y_Size + 5
|
||||||
|
self.size.x += Tile_X_Size + 5
|
||||||
|
while Number_X != Board_X_Size:
|
||||||
|
var temp = Button.new()
|
||||||
|
temp.set_custom_minimum_size(Vector2(Tile_X_Size, Tile_Y_Size))
|
||||||
|
temp.connect("pressed", func():
|
||||||
|
emit_signal("send_location", temp.name))
|
||||||
|
temp.set_name(str(Number_X) + "-" + str(Number_Y))
|
||||||
|
add_child(temp)
|
||||||
|
Number_X += 1
|
||||||
|
Number_Y += 1
|
||||||
|
Number_X = 0
|
||||||
|
#if $AudioStreamPlayer2D.playing == false:
|
||||||
|
#$AudioStreamPlayer2D.play()
|
||||||
|
Regular_Game()
|
||||||
|
|
||||||
|
func Regular_Game():
|
||||||
|
get_node("0-0").add_child(Summon("Rook", 1))
|
||||||
|
get_node("1-0").add_child(Summon("Knight", 1))
|
||||||
|
get_node("2-0").add_child(Summon("Bishop", 1))
|
||||||
|
get_node("3-0").add_child(Summon("Queen", 1))
|
||||||
|
get_node("4-0").add_child(Summon("King", 1))
|
||||||
|
get_node("5-0").add_child(Summon("Bishop", 1))
|
||||||
|
get_node("6-0").add_child(Summon("Knight", 1))
|
||||||
|
get_node("7-0").add_child(Summon("Rook", 1))
|
||||||
|
|
||||||
|
get_node("0-1").add_child(Summon("Pawn", 1))
|
||||||
|
get_node("1-1").add_child(Summon("Pawn", 1))
|
||||||
|
get_node("2-1").add_child(Summon("Pawn", 1))
|
||||||
|
get_node("3-1").add_child(Summon("Pawn", 1))
|
||||||
|
get_node("4-1").add_child(Summon("Pawn", 1))
|
||||||
|
get_node("5-1").add_child(Summon("Pawn", 1))
|
||||||
|
get_node("6-1").add_child(Summon("Pawn", 1))
|
||||||
|
get_node("7-1").add_child(Summon("Pawn", 1))
|
||||||
|
|
||||||
|
get_node("0-7").add_child(Summon("Rook", 0))
|
||||||
|
get_node("1-7").add_child(Summon("Knight", 0))
|
||||||
|
get_node("2-7").add_child(Summon("Bishop", 0))
|
||||||
|
get_node("3-7").add_child(Summon("Queen", 0))
|
||||||
|
get_node("4-7").add_child(Summon("King", 0))
|
||||||
|
get_node("5-7").add_child(Summon("Bishop", 0))
|
||||||
|
get_node("6-7").add_child(Summon("Knight", 0))
|
||||||
|
get_node("7-7").add_child(Summon("Rook", 0))
|
||||||
|
|
||||||
|
get_node("0-6").add_child(Summon("Pawn", 0))
|
||||||
|
get_node("1-6").add_child(Summon("Pawn", 0))
|
||||||
|
get_node("2-6").add_child(Summon("Pawn", 0))
|
||||||
|
get_node("3-6").add_child(Summon("Pawn", 0))
|
||||||
|
get_node("4-6").add_child(Summon("Pawn", 0))
|
||||||
|
get_node("5-6").add_child(Summon("Pawn", 0))
|
||||||
|
get_node("6-6").add_child(Summon("Pawn", 0))
|
||||||
|
get_node("7-6").add_child(Summon("Pawn", 0))
|
||||||
|
|
||||||
|
func Summon(Piece_Name: String, color: int):
|
||||||
|
var Piece
|
||||||
|
match Piece_Name:
|
||||||
|
"Pawn":
|
||||||
|
Piece = Pawn.new()
|
||||||
|
Piece.name = "Pawn"
|
||||||
|
"King":
|
||||||
|
Piece = King.new()
|
||||||
|
Piece.name = "King"
|
||||||
|
"Queen":
|
||||||
|
Piece = Queen.new()
|
||||||
|
Piece.name = "Queen"
|
||||||
|
"Knight":
|
||||||
|
Piece = Knight.new()
|
||||||
|
Piece.name = "Knight"
|
||||||
|
"Rook":
|
||||||
|
Piece = Rook.new()
|
||||||
|
Piece.name = "Rook"
|
||||||
|
"Bishop":
|
||||||
|
Piece = Bishop.new()
|
||||||
|
Piece.name = "Bishop"
|
||||||
|
Piece.Item_Color = color
|
||||||
|
Piece.position = Vector2(Tile_X_Size / 2, Tile_Y_Size / 2)
|
||||||
|
return Piece
|
22
Project/addons/Chess/Chess.gd
Normal file
|
@ -0,0 +1,22 @@
|
||||||
|
@tool
|
||||||
|
extends EditorPlugin
|
||||||
|
|
||||||
|
|
||||||
|
func _enter_tree():
|
||||||
|
# Initialization of the plugin goes here.
|
||||||
|
add_custom_type("Pawn", "Sprite2D", preload("res://addons/Chess/Scripts/Pawn.gd"), preload("res://addons/Chess/Textures/WPawn.svg"))
|
||||||
|
add_custom_type("King", "Sprite2D", preload("res://addons/Chess/Scripts/King.gd"), preload("res://addons/Chess/Textures/WKing.svg"))
|
||||||
|
add_custom_type("Bishop", "Sprite2D", preload("res://addons/Chess/Scripts/Bishop.gd"), preload("res://addons/Chess/Textures/WBishop.svg"))
|
||||||
|
add_custom_type("Knight", "Sprite2D", preload("res://addons/Chess/Scripts/Knight.gd"), preload("res://addons/Chess/Textures/WKnight.svg"))
|
||||||
|
add_custom_type("Queen", "Sprite2D", preload("res://addons/Chess/Scripts/Queen.gd"), preload("res://addons/Chess/Textures/WQueen.svg"))
|
||||||
|
add_custom_type("Rook", "Sprite2D", preload("res://addons/Chess/Scripts/Rook.gd"), preload("res://addons/Chess/Textures/WRook.svg"))
|
||||||
|
|
||||||
|
|
||||||
|
func _exit_tree():
|
||||||
|
# Clean-up of the plugin goes here.
|
||||||
|
remove_custom_type("Pawn")
|
||||||
|
remove_custom_type("King")
|
||||||
|
remove_custom_type("Bishop")
|
||||||
|
remove_custom_type("Knight")
|
||||||
|
remove_custom_type("Queen")
|
||||||
|
remove_custom_type("Rook")
|
14
Project/addons/Chess/Scripts/Bishop.gd
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
@tool
|
||||||
|
extends Pawn
|
||||||
|
class_name Bishop
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WBishop.svg")
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if Item_Color != Temp_Color:
|
||||||
|
Temp_Color = Item_Color
|
||||||
|
if Item_Color == 0:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WBishop.svg")
|
||||||
|
elif Item_Color == 1:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/BBishop.svg")
|
16
Project/addons/Chess/Scripts/King.gd
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
@tool
|
||||||
|
extends Pawn
|
||||||
|
class_name King
|
||||||
|
|
||||||
|
var Castling = true
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WKing.svg")
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if Item_Color != Temp_Color:
|
||||||
|
Temp_Color = Item_Color
|
||||||
|
if Item_Color == 0:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WKing.svg")
|
||||||
|
elif Item_Color == 1:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/BKing.svg")
|
14
Project/addons/Chess/Scripts/Knight.gd
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
@tool
|
||||||
|
extends Pawn
|
||||||
|
class_name Knight
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WKnight.svg")
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if Item_Color != Temp_Color:
|
||||||
|
Temp_Color = Item_Color
|
||||||
|
if Item_Color == 0:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WKnight.svg")
|
||||||
|
elif Item_Color == 1:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/BKnight.svg")
|
26
Project/addons/Chess/Scripts/Pawn.gd
Normal file
|
@ -0,0 +1,26 @@
|
||||||
|
@tool
|
||||||
|
extends Sprite2D
|
||||||
|
class_name Pawn
|
||||||
|
|
||||||
|
@export var Current_X_Position = 0
|
||||||
|
@export var Current_Y_Position = 0
|
||||||
|
|
||||||
|
# Item_Color = 0; White
|
||||||
|
# Item_Color = 1; Black
|
||||||
|
@export var Item_Color = 0
|
||||||
|
var Temp_Color = 0
|
||||||
|
|
||||||
|
var Double_Start = true
|
||||||
|
var En_Passant = false
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WPawn.svg")
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if Item_Color != Temp_Color:
|
||||||
|
Temp_Color = Item_Color
|
||||||
|
if Item_Color == 0:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WPawn.svg")
|
||||||
|
elif Item_Color == 1:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/BPawn.svg")
|
||||||
|
|
14
Project/addons/Chess/Scripts/Queen.gd
Normal file
|
@ -0,0 +1,14 @@
|
||||||
|
@tool
|
||||||
|
extends Pawn
|
||||||
|
class_name Queen
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WQueen.svg")
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if Item_Color != Temp_Color:
|
||||||
|
Temp_Color = Item_Color
|
||||||
|
if Item_Color == 0:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WQueen.svg")
|
||||||
|
elif Item_Color == 1:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/BQueen.svg")
|
16
Project/addons/Chess/Scripts/Rook.gd
Normal file
|
@ -0,0 +1,16 @@
|
||||||
|
@tool
|
||||||
|
extends Pawn
|
||||||
|
class_name Rook
|
||||||
|
|
||||||
|
var Castling = true
|
||||||
|
|
||||||
|
func _ready():
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WRook.svg")
|
||||||
|
|
||||||
|
func _process(_delta):
|
||||||
|
if Item_Color != Temp_Color:
|
||||||
|
Temp_Color = Item_Color
|
||||||
|
if Item_Color == 0:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/WRook.svg")
|
||||||
|
elif Item_Color == 1:
|
||||||
|
self.texture = load("res://addons/Chess/Textures/BRook.svg")
|
12
Project/addons/Chess/Textures/BBishop.svg
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45" height="45">
|
||||||
|
<g style="opacity:1; fill:none; fill-rule:evenodd; fill-opacity:1; stroke:#000000; stroke-width:1.5; stroke-linecap:round; stroke-linejoin:round; stroke-miterlimit:4; stroke-dasharray:none; stroke-opacity:1;" transform="translate(0,0.6)">
|
||||||
|
<g style="fill:#000000; stroke:#000000; stroke-linecap:butt;">
|
||||||
|
<path d="M 9,36 C 12.39,35.03 19.11,36.43 22.5,34 C 25.89,36.43 32.61,35.03 36,36 C 36,36 37.65,36.54 39,38 C 38.32,38.97 37.35,38.99 36,38.5 C 32.61,37.53 25.89,38.96 22.5,37.5 C 19.11,38.96 12.39,37.53 9,38.5 C 7.65,38.99 6.68,38.97 6,38 C 7.35,36.54 9,36 9,36 z"/>
|
||||||
|
<path d="M 15,32 C 17.5,34.5 27.5,34.5 30,32 C 30.5,30.5 30,30 30,30 C 30,27.5 27.5,26 27.5,26 C 33,24.5 33.5,14.5 22.5,10.5 C 11.5,14.5 12,24.5 17.5,26 C 17.5,26 15,27.5 15,30 C 15,30 14.5,30.5 15,32 z"/>
|
||||||
|
<path d="M 25 8 A 2.5 2.5 0 1 1 20,8 A 2.5 2.5 0 1 1 25 8 z"/>
|
||||||
|
</g>
|
||||||
|
<path d="M 17.5,26 L 27.5,26 M 15,30 L 30,30 M 22.5,15.5 L 22.5,20.5 M 20,18 L 25,18" style="fill:none; stroke:#ffffff; stroke-linejoin:miter;"/>
|
||||||
|
</g>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.2 KiB |
37
Project/addons/Chess/Textures/BBishop.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://ca8t2shoassp2"
|
||||||
|
path="res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://addons/Chess/Textures/BBishop.svg"
|
||||||
|
dest_files=["res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
12
Project/addons/Chess/Textures/BKing.svg
Normal file
|
@ -0,0 +1,12 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
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|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
25
Project/addons/Chess/Textures/WRook.svg
Normal file
|
@ -0,0 +1,25 @@
|
||||||
|
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||||
|
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||||
|
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45" height="45">
|
||||||
|
<g style="opacity:1; fill:#ffffff; fill-opacity:1; fill-rule:evenodd; stroke:#000000; stroke-width:1.5; stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4; stroke-dasharray:none; stroke-opacity:1;" transform="translate(0,0.3)">
|
||||||
|
<path
|
||||||
|
d="M 9,39 L 36,39 L 36,36 L 9,36 L 9,39 z "
|
||||||
|
style="stroke-linecap:butt;" />
|
||||||
|
<path
|
||||||
|
d="M 12,36 L 12,32 L 33,32 L 33,36 L 12,36 z "
|
||||||
|
style="stroke-linecap:butt;" />
|
||||||
|
<path
|
||||||
|
d="M 11,14 L 11,9 L 15,9 L 15,11 L 20,11 L 20,9 L 25,9 L 25,11 L 30,11 L 30,9 L 34,9 L 34,14"
|
||||||
|
style="stroke-linecap:butt;" />
|
||||||
|
<path
|
||||||
|
d="M 34,14 L 31,17 L 14,17 L 11,14" />
|
||||||
|
<path
|
||||||
|
d="M 31,17 L 31,29.5 L 14,29.5 L 14,17"
|
||||||
|
style="stroke-linecap:butt; stroke-linejoin:miter;" />
|
||||||
|
<path
|
||||||
|
d="M 31,29.5 L 32.5,32 L 12.5,32 L 14,29.5" />
|
||||||
|
<path
|
||||||
|
d="M 11,14 L 34,14"
|
||||||
|
style="fill:none; stroke:#000000; stroke-linejoin:miter;" />
|
||||||
|
</g>
|
||||||
|
</svg>
|
After Width: | Height: | Size: 1.1 KiB |
37
Project/addons/Chess/Textures/WRook.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://qisaumos7b53"
|
||||||
|
path="res://.godot/imported/WRook.svg-ded88be9bedc570bb66d27120b68b78a.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://addons/Chess/Textures/WRook.svg"
|
||||||
|
dest_files=["res://.godot/imported/WRook.svg-ded88be9bedc570bb66d27120b68b78a.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
7
Project/addons/Chess/plugin.cfg
Normal file
|
@ -0,0 +1,7 @@
|
||||||
|
[plugin]
|
||||||
|
|
||||||
|
name="Chess"
|
||||||
|
description="This is a plugin to create nodes that will help people with whatever they desire... in chess."
|
||||||
|
author="CatAClock"
|
||||||
|
version="1.0"
|
||||||
|
script="Chess.gd"
|
BIN
Project/ambient-wave-48-tribute-17243.mp3
Normal file
19
Project/ambient-wave-48-tribute-17243.mp3.import
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="mp3"
|
||||||
|
type="AudioStreamMP3"
|
||||||
|
uid="uid://q2biakel31ai"
|
||||||
|
path="res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str"
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://ambient-wave-48-tribute-17243.mp3"
|
||||||
|
dest_files=["res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
loop=true
|
||||||
|
loop_offset=0
|
||||||
|
bpm=0
|
||||||
|
beat_count=0
|
||||||
|
bar_beats=4
|
36
Project/board.tscn
Normal file
|
@ -0,0 +1,36 @@
|
||||||
|
[gd_scene load_steps=4 format=3 uid="uid://d0qyk6v20uief"]
|
||||||
|
|
||||||
|
[ext_resource type="Script" path="res://Generator.gd" id="1_ckrtr"]
|
||||||
|
[ext_resource type="Script" path="res://Game.gd" id="1_f1l42"]
|
||||||
|
[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="3_pcfuh"]
|
||||||
|
|
||||||
|
[node name="Board" type="Control"]
|
||||||
|
layout_mode = 3
|
||||||
|
anchors_preset = 0
|
||||||
|
offset_right = 40.0
|
||||||
|
offset_bottom = 40.0
|
||||||
|
script = ExtResource("1_f1l42")
|
||||||
|
|
||||||
|
[node name="Flow" type="FlowContainer" parent="."]
|
||||||
|
layout_mode = 0
|
||||||
|
script = ExtResource("1_ckrtr")
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||||
|
stream = ExtResource("3_pcfuh")
|
||||||
|
autoplay = true
|
||||||
|
|
||||||
|
[node name="PlayerTurnLabel" type="Label" parent="."]
|
||||||
|
layout_mode = 1
|
||||||
|
anchors_preset = -1
|
||||||
|
anchor_left = 11.25
|
||||||
|
anchor_top = 0.075
|
||||||
|
anchor_right = 14.55
|
||||||
|
anchor_bottom = 0.65
|
||||||
|
grow_horizontal = 0
|
||||||
|
text = "Whites Turn"
|
||||||
|
horizontal_alignment = 2
|
||||||
|
vertical_alignment = 2
|
||||||
|
uppercase = true
|
||||||
|
metadata/_edit_use_anchors_ = true
|
||||||
|
|
||||||
|
[connection signal="send_location" from="Flow" to="." method="_on_flow_send_location"]
|
BIN
Project/chess_linux.pck
Normal file
4
Project/chess_linux.sh
Executable file
|
@ -0,0 +1,4 @@
|
||||||
|
#!/bin/sh
|
||||||
|
echo -ne '\033c\033]0;Godot Chess\a'
|
||||||
|
base_path="$(dirname "$(realpath "$0")")"
|
||||||
|
"$base_path/chess_linux.x86_64" "$@"
|
BIN
Project/chess_linux.x86_64
Executable file
39
Project/export_presets.cfg
Normal file
|
@ -0,0 +1,39 @@
|
||||||
|
[preset.0]
|
||||||
|
|
||||||
|
name="Linux/X11"
|
||||||
|
platform="Linux/X11"
|
||||||
|
runnable=true
|
||||||
|
dedicated_server=false
|
||||||
|
custom_features=""
|
||||||
|
export_filter="all_resources"
|
||||||
|
include_filter=""
|
||||||
|
exclude_filter=""
|
||||||
|
export_path="./chess_linux.x86_64"
|
||||||
|
encryption_include_filters=""
|
||||||
|
encryption_exclude_filters=""
|
||||||
|
encrypt_pck=false
|
||||||
|
encrypt_directory=false
|
||||||
|
|
||||||
|
[preset.0.options]
|
||||||
|
|
||||||
|
custom_template/debug=""
|
||||||
|
custom_template/release=""
|
||||||
|
debug/export_console_wrapper=2
|
||||||
|
binary_format/embed_pck=true
|
||||||
|
texture_format/bptc=true
|
||||||
|
texture_format/s3tc=true
|
||||||
|
texture_format/etc=false
|
||||||
|
texture_format/etc2=false
|
||||||
|
binary_format/architecture="x86_64"
|
||||||
|
ssh_remote_deploy/enabled=false
|
||||||
|
ssh_remote_deploy/host="user@host_ip"
|
||||||
|
ssh_remote_deploy/port="22"
|
||||||
|
ssh_remote_deploy/extra_args_ssh=""
|
||||||
|
ssh_remote_deploy/extra_args_scp=""
|
||||||
|
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||||
|
export DISPLAY=:0
|
||||||
|
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||||
|
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||||
|
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||||
|
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||||
|
rm -rf \"{temp_dir}\""
|
1
Project/icon.svg
Normal file
|
@ -0,0 +1 @@
|
||||||
|
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><g transform="translate(32 32)"><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99z" fill="#363d52"/><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99zm0 4h96c6.64 0 12 5.35 12 11.99v95.98c0 6.64-5.35 11.99-12 11.99h-96c-6.64 0-12-5.35-12-11.99v-95.98c0-6.64 5.36-11.99 12-11.99z" fill-opacity=".4"/></g><g stroke-width="9.92746" transform="matrix(.10073078 0 0 .10073078 12.425923 2.256365)"><path d="m0 0s-.325 1.994-.515 1.976l-36.182-3.491c-2.879-.278-5.115-2.574-5.317-5.459l-.994-14.247-27.992-1.997-1.904 12.912c-.424 2.872-2.932 5.037-5.835 5.037h-38.188c-2.902 0-5.41-2.165-5.834-5.037l-1.905-12.912-27.992 1.997-.994 14.247c-.202 2.886-2.438 5.182-5.317 5.46l-36.2 3.49c-.187.018-.324-1.978-.511-1.978l-.049-7.83 30.658-4.944 1.004-14.374c.203-2.91 2.551-5.263 5.463-5.472l38.551-2.75c.146-.01.29-.016.434-.016 2.897 0 5.401 2.166 5.825 5.038l1.959 13.286h28.005l1.959-13.286c.423-2.871 2.93-5.037 5.831-5.037.142 0 .284.005.423.015l38.556 2.75c2.911.209 5.26 2.562 5.463 5.472l1.003 14.374 30.645 4.966z" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 919.24059 771.67186)"/><path d="m0 0v-47.514-6.035-5.492c.108-.001.216-.005.323-.015l36.196-3.49c1.896-.183 3.382-1.709 3.514-3.609l1.116-15.978 31.574-2.253 2.175 14.747c.282 1.912 1.922 3.329 3.856 3.329h38.188c1.933 0 3.573-1.417 3.855-3.329l2.175-14.747 31.575 2.253 1.115 15.978c.133 1.9 1.618 3.425 3.514 3.609l36.182 3.49c.107.01.214.014.322.015v4.711l.015.005v54.325c5.09692 6.4164715 9.92323 13.494208 13.621 19.449-5.651 9.62-12.575 18.217-19.976 26.182-6.864-3.455-13.531-7.369-19.828-11.534-3.151 3.132-6.7 5.694-10.186 8.372-3.425 2.751-7.285 4.768-10.946 7.118 1.09 8.117 1.629 16.108 1.846 24.448-9.446 4.754-19.519 7.906-29.708 10.17-4.068-6.837-7.788-14.241-11.028-21.479-3.842.642-7.702.88-11.567.926v.006c-.027 0-.052-.006-.075-.006-.024 0-.049.006-.073.006v-.006c-3.872-.046-7.729-.284-11.572-.926-3.238 7.238-6.956 14.642-11.03 21.479-10.184-2.264-20.258-5.416-29.703-10.17.216-8.34.755-16.331 1.848-24.448-3.668-2.35-7.523-4.367-10.949-7.118-3.481-2.678-7.036-5.24-10.188-8.372-6.297 4.165-12.962 8.079-19.828 11.534-7.401-7.965-14.321-16.562-19.974-26.182 4.4426579-6.973692 9.2079702-13.9828876 13.621-19.449z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 104.69892 525.90697)"/><path d="m0 0-1.121-16.063c-.135-1.936-1.675-3.477-3.611-3.616l-38.555-2.751c-.094-.007-.188-.01-.281-.01-1.916 0-3.569 1.406-3.852 3.33l-2.211 14.994h-31.459l-2.211-14.994c-.297-2.018-2.101-3.469-4.133-3.32l-38.555 2.751c-1.936.139-3.476 1.68-3.611 3.616l-1.121 16.063-32.547 3.138c.015-3.498.06-7.33.06-8.093 0-34.374 43.605-50.896 97.781-51.086h.066.067c54.176.19 97.766 16.712 97.766 51.086 0 .777.047 4.593.063 8.093z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 784.07144 817.24284)"/><path d="m0 0c0-12.052-9.765-21.815-21.813-21.815-12.042 0-21.81 9.763-21.81 21.815 0 12.044 9.768 21.802 21.81 21.802 12.048 0 21.813-9.758 21.813-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 389.21484 625.67104)"/><path d="m0 0c0-7.994-6.479-14.473-14.479-14.473-7.996 0-14.479 6.479-14.479 14.473s6.483 14.479 14.479 14.479c8 0 14.479-6.485 14.479-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 367.36686 631.05679)"/><path d="m0 0c-3.878 0-7.021 2.858-7.021 6.381v20.081c0 3.52 3.143 6.381 7.021 6.381s7.028-2.861 7.028-6.381v-20.081c0-3.523-3.15-6.381-7.028-6.381" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 511.99336 724.73954)"/><path d="m0 0c0-12.052 9.765-21.815 21.815-21.815 12.041 0 21.808 9.763 21.808 21.815 0 12.044-9.767 21.802-21.808 21.802-12.05 0-21.815-9.758-21.815-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 634.78706 625.67104)"/><path d="m0 0c0-7.994 6.477-14.473 14.471-14.473 8.002 0 14.479 6.479 14.479 14.473s-6.477 14.479-14.479 14.479c-7.994 0-14.471-6.485-14.471-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 656.64056 631.05679)"/></g></svg>
|
After Width: | Height: | Size: 4.1 KiB |
37
Project/icon.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
||||||
|
[remap]
|
||||||
|
|
||||||
|
importer="texture"
|
||||||
|
type="CompressedTexture2D"
|
||||||
|
uid="uid://bfk751s2xwsn3"
|
||||||
|
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||||
|
metadata={
|
||||||
|
"vram_texture": false
|
||||||
|
}
|
||||||
|
|
||||||
|
[deps]
|
||||||
|
|
||||||
|
source_file="res://icon.svg"
|
||||||
|
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||||
|
|
||||||
|
[params]
|
||||||
|
|
||||||
|
compress/mode=0
|
||||||
|
compress/high_quality=false
|
||||||
|
compress/lossy_quality=0.7
|
||||||
|
compress/hdr_compression=1
|
||||||
|
compress/normal_map=0
|
||||||
|
compress/channel_pack=0
|
||||||
|
mipmaps/generate=false
|
||||||
|
mipmaps/limit=-1
|
||||||
|
roughness/mode=0
|
||||||
|
roughness/src_normal=""
|
||||||
|
process/fix_alpha_border=true
|
||||||
|
process/premult_alpha=false
|
||||||
|
process/normal_map_invert_y=false
|
||||||
|
process/hdr_as_srgb=false
|
||||||
|
process/hdr_clamp_exposure=false
|
||||||
|
process/size_limit=0
|
||||||
|
detect_3d/compress_to=1
|
||||||
|
svg/scale=1.0
|
||||||
|
editor/scale_with_editor_scale=false
|
||||||
|
editor/convert_colors_with_editor_theme=false
|
9
Project/node_2d.tscn
Normal file
|
@ -0,0 +1,9 @@
|
||||||
|
[gd_scene load_steps=2 format=3 uid="uid://bw1ida7qaw2m5"]
|
||||||
|
|
||||||
|
[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="1_1d8lg"]
|
||||||
|
|
||||||
|
[node name="Node2D" type="Node2D"]
|
||||||
|
|
||||||
|
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||||
|
stream = ExtResource("1_1d8lg")
|
||||||
|
autoplay = true
|
28
Project/project.godot
Normal file
|
@ -0,0 +1,28 @@
|
||||||
|
; Engine configuration file.
|
||||||
|
; It's best edited using the editor UI and not directly,
|
||||||
|
; since the parameters that go here are not all obvious.
|
||||||
|
;
|
||||||
|
; Format:
|
||||||
|
; [section] ; section goes between []
|
||||||
|
; param=value ; assign values to parameters
|
||||||
|
|
||||||
|
config_version=5
|
||||||
|
|
||||||
|
[application]
|
||||||
|
|
||||||
|
config/name="Godot Chess"
|
||||||
|
run/main_scene="res://board.tscn"
|
||||||
|
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||||
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
|
[editor_plugins]
|
||||||
|
|
||||||
|
enabled=PackedStringArray("res://addons/Chess/plugin.cfg")
|
||||||
|
|
||||||
|
[filesystem]
|
||||||
|
|
||||||
|
import/blender/enabled=false
|
||||||
|
|
||||||
|
[rendering]
|
||||||
|
|
||||||
|
renderer/rendering_method="gl_compatibility"
|