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LICENSE
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GNU GENERAL PUBLIC LICENSE
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Version 3, 29 June 2007
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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of this license document, but changing it is not allowed.
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Preamble
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The GNU General Public License is a free, copyleft license for
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software and other kinds of works.
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The licenses for most software and other practical works are designed
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to take away your freedom to share and change the works. By contrast,
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the GNU General Public License is intended to guarantee your freedom to
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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any other work released this way by its authors. You can apply it to
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your programs, too.
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When we speak of free software, we are referring to freedom, not
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price. Our General Public Licenses are designed to make sure that you
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have the freedom to distribute copies of free software (and charge for
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want it, that you can change the software or use pieces of it in new
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To protect your rights, we need to prevent others from denying you
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For example, if you distribute copies of such a program, whether
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Developers that use the GNU GPL protect your rights with two steps:
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giving you legal permission to copy, distribute and/or modify it.
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For the developers' and authors' protection, the GPL clearly explains
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changed, so that their problems will not be attributed erroneously to
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authors of previous versions.
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Some devices are designed to deny users access to install or run
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stand ready to extend this provision to those domains in future versions
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of the GPL, as needed to protect the freedom of users.
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Finally, every program is threatened constantly by software patents.
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States should not allow patents to restrict development and use of
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The precise terms and conditions for copying, distribution and
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modification follow.
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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"Copyright" also means copyright-like laws that apply to other kinds of
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works, such as semiconductor masks.
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"The Program" refers to any copyrightable work licensed under this
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A "covered work" means either the unmodified Program or a work based
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To "propagate" a work means to do anything with it that, without
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An interactive user interface displays "Appropriate Legal Notices"
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The "source code" for a work means the preferred form of the work
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The "System Libraries" of an executable work include anything, other
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The "Corresponding Source" for a work in object code form means all
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The Corresponding Source need not include anything that users
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Source.
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||||
The Corresponding Source for a work in source code form is that
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||||
same work.
|
||||
|
||||
2. Basic Permissions.
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||||
|
||||
All rights granted under this License are granted for the term of
|
||||
copyright on the Program, and are irrevocable provided the stated
|
||||
conditions are met. This License explicitly affirms your unlimited
|
||||
permission to run the unmodified Program. The output from running a
|
||||
covered work is covered by this License only if the output, given its
|
||||
content, constitutes a covered work. This License acknowledges your
|
||||
rights of fair use or other equivalent, as provided by copyright law.
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||||
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||||
You may make, run and propagate covered works that you do not
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convey, without conditions so long as your license otherwise remains
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|
||||
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|
||||
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|
||||
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|
||||
not control copyright. Those thus making or running the covered works
|
||||
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|
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||||
Conveying under any other circumstances is permitted solely under
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||||
|
||||
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||||
No covered work shall be deemed part of an effective technological
|
||||
measure under any applicable law fulfilling obligations under article
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||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
||||
similar laws prohibiting or restricting circumvention of such
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||||
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||||
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||||
When you convey a covered work, you waive any legal power to forbid
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
users, your or third parties' legal rights to forbid circumvention of
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||||
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||||
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||||
4. Conveying Verbatim Copies.
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||||
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||||
You may convey verbatim copies of the Program's source code as you
|
||||
receive it, in any medium, provided that you conspicuously and
|
||||
appropriately publish on each copy an appropriate copyright notice;
|
||||
keep intact all notices stating that this License and any
|
||||
non-permissive terms added in accord with section 7 apply to the code;
|
||||
keep intact all notices of the absence of any warranty; and give all
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||||
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||||
You may charge any price or no price for each copy that you convey,
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||||
and you may offer support or warranty protection for a fee.
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||||
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||||
5. Conveying Modified Source Versions.
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||||
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||||
You may convey a work based on the Program, or the modifications to
|
||||
produce it from the Program, in the form of source code under the
|
||||
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||||
|
||||
a) The work must carry prominent notices stating that you modified
|
||||
it, and giving a relevant date.
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||||
|
||||
b) The work must carry prominent notices stating that it is
|
||||
released under this License and any conditions added under section
|
||||
7. This requirement modifies the requirement in section 4 to
|
||||
"keep intact all notices".
|
||||
|
||||
c) You must license the entire work, as a whole, under this
|
||||
License to anyone who comes into possession of a copy. This
|
||||
License will therefore apply, along with any applicable section 7
|
||||
additional terms, to the whole of the work, and all its parts,
|
||||
regardless of how they are packaged. This License gives no
|
||||
permission to license the work in any other way, but it does not
|
||||
invalidate such permission if you have separately received it.
|
||||
|
||||
d) If the work has interactive user interfaces, each must display
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||||
Appropriate Legal Notices; however, if the Program has interactive
|
||||
interfaces that do not display Appropriate Legal Notices, your
|
||||
work need not make them do so.
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||||
|
||||
A compilation of a covered work with other separate and independent
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||||
works, which are not by their nature extensions of the covered work,
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||||
and which are not combined with it such as to form a larger program,
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||||
in or on a volume of a storage or distribution medium, is called an
|
||||
"aggregate" if the compilation and its resulting copyright are not
|
||||
used to limit the access or legal rights of the compilation's users
|
||||
beyond what the individual works permit. Inclusion of a covered work
|
||||
in an aggregate does not cause this License to apply to the other
|
||||
parts of the aggregate.
|
||||
|
||||
6. Conveying Non-Source Forms.
|
||||
|
||||
You may convey a covered work in object code form under the terms
|
||||
of sections 4 and 5, provided that you also convey the
|
||||
machine-readable Corresponding Source under the terms of this License,
|
||||
in one of these ways:
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||||
|
||||
a) Convey the object code in, or embodied in, a physical product
|
||||
(including a physical distribution medium), accompanied by the
|
||||
Corresponding Source fixed on a durable physical medium
|
||||
customarily used for software interchange.
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||||
|
||||
b) Convey the object code in, or embodied in, a physical product
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||||
(including a physical distribution medium), accompanied by a
|
||||
written offer, valid for at least three years and valid for as
|
||||
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|
||||
model, to give anyone who possesses the object code either (1) a
|
||||
copy of the Corresponding Source for all the software in the
|
||||
product that is covered by this License, on a durable physical
|
||||
medium customarily used for software interchange, for a price no
|
||||
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||||
conveying of source, or (2) access to copy the
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||||
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||||
c) Convey individual copies of the object code with a copy of the
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||||
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||||
alternative is allowed only occasionally and noncommercially, and
|
||||
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||||
with subsection 6b.
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||||
|
||||
d) Convey the object code by offering access from a designated
|
||||
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|
||||
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|
||||
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||||
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|
||||
copy the object code is a network server, the Corresponding Source
|
||||
may be on a different server (operated by you or a third party)
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
|
||||
e) Convey the object code using peer-to-peer transmission, provided
|
||||
you inform other peers where the object code and Corresponding
|
||||
Source of the work are being offered to the general public at no
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||||
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|
||||
|
||||
A separable portion of the object code, whose source code is excluded
|
||||
from the Corresponding Source as a System Library, need not be
|
||||
included in conveying the object code work.
|
||||
|
||||
A "User Product" is either (1) a "consumer product", which means any
|
||||
tangible personal property which is normally used for personal, family,
|
||||
or household purposes, or (2) anything designed or sold for incorporation
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||||
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||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
||||
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|
||||
typical or common use of that class of product, regardless of the status
|
||||
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|
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|
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|
||||
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|
||||
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||||
|
||||
"Installation Information" for a User Product means any methods,
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||||
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|
||||
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|
||||
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|
||||
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|
||||
code is in no case prevented or interfered with solely because
|
||||
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|
||||
|
||||
If you convey an object code work under this section in, or with, or
|
||||
specifically for use in, a User Product, and the conveying occurs as
|
||||
part of a transaction in which the right of possession and use of the
|
||||
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|
||||
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Corresponding Source conveyed under this section must be accompanied
|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
The requirement to provide Installation Information does not include a
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
adversely affects the operation of the network or violates the rules and
|
||||
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||||
|
||||
Corresponding Source conveyed, and Installation Information provided,
|
||||
in accord with this section must be in a format that is publicly
|
||||
documented (and with an implementation available to the public in
|
||||
source code form), and must require no special password or key for
|
||||
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|
||||
|
||||
7. Additional Terms.
|
||||
|
||||
"Additional permissions" are terms that supplement the terms of this
|
||||
License by making exceptions from one or more of its conditions.
|
||||
Additional permissions that are applicable to the entire Program shall
|
||||
be treated as though they were included in this License, to the extent
|
||||
that they are valid under applicable law. If additional permissions
|
||||
apply only to part of the Program, that part may be used separately
|
||||
under those permissions, but the entire Program remains governed by
|
||||
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||||
|
||||
When you convey a copy of a covered work, you may at your option
|
||||
remove any additional permissions from that copy, or from any part of
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||||
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|
||||
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||||
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|
||||
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||||
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||||
Notwithstanding any other provision of this License, for material you
|
||||
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||||
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||||
|
||||
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|
||||
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|
||||
|
||||
b) Requiring preservation of specified reasonable legal notices or
|
||||
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|
||||
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||||
|
||||
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||||
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||||
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||||
|
||||
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||||
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||||
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|
||||
All other non-permissive additional terms are considered "further
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||||
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|
||||
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||||
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||||
restriction, you may remove that term. If a license document contains
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||||
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|
||||
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||||
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||||
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||||
If you add terms to a covered work in accord with this section, you
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||||
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||||
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||||
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||||
|
||||
Additional terms, permissive or non-permissive, may be stated in the
|
||||
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|
||||
the above requirements apply either way.
|
||||
|
||||
8. Termination.
|
||||
|
||||
You may not propagate or modify a covered work except as expressly
|
||||
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|
||||
modify it is void, and will automatically terminate your rights under
|
||||
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|
||||
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|
||||
|
||||
However, if you cease all violation of this License, then your
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
|
||||
Moreover, your license from a particular copyright holder is
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||||
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|
||||
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||||
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||||
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||||
|
||||
Termination of your rights under this section does not terminate the
|
||||
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||||
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||||
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|
||||
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||||
|
||||
9. Acceptance Not Required for Having Copies.
|
||||
|
||||
You are not required to accept this License in order to receive or
|
||||
run a copy of the Program. Ancillary propagation of a covered work
|
||||
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|
||||
to receive a copy likewise does not require acceptance. However,
|
||||
nothing other than this License grants you permission to propagate or
|
||||
modify any covered work. These actions infringe copyright if you do
|
||||
not accept this License. Therefore, by modifying or propagating a
|
||||
covered work, you indicate your acceptance of this License to do so.
|
||||
|
||||
10. Automatic Licensing of Downstream Recipients.
|
||||
|
||||
Each time you convey a covered work, the recipient automatically
|
||||
receives a license from the original licensors, to run, modify and
|
||||
propagate that work, subject to this License. You are not responsible
|
||||
for enforcing compliance by third parties with this License.
|
||||
|
||||
An "entity transaction" is a transaction transferring control of an
|
||||
organization, or substantially all assets of one, or subdividing an
|
||||
organization, or merging organizations. If propagation of a covered
|
||||
work results from an entity transaction, each party to that
|
||||
transaction who receives a copy of the work also receives whatever
|
||||
licenses to the work the party's predecessor in interest had or could
|
||||
give under the previous paragraph, plus a right to possession of the
|
||||
Corresponding Source of the work from the predecessor in interest, if
|
||||
the predecessor has it or can get it with reasonable efforts.
|
||||
|
||||
You may not impose any further restrictions on the exercise of the
|
||||
rights granted or affirmed under this License. For example, you may
|
||||
not impose a license fee, royalty, or other charge for exercise of
|
||||
rights granted under this License, and you may not initiate litigation
|
||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||
any patent claim is infringed by making, using, selling, offering for
|
||||
sale, or importing the Program or any portion of it.
|
||||
|
||||
11. Patents.
|
||||
|
||||
A "contributor" is a copyright holder who authorizes use under this
|
||||
License of the Program or a work on which the Program is based. The
|
||||
work thus licensed is called the contributor's "contributor version".
|
||||
|
||||
A contributor's "essential patent claims" are all patent claims
|
||||
owned or controlled by the contributor, whether already acquired or
|
||||
hereafter acquired, that would be infringed by some manner, permitted
|
||||
by this License, of making, using, or selling its contributor version,
|
||||
but do not include claims that would be infringed only as a
|
||||
consequence of further modification of the contributor version. For
|
||||
purposes of this definition, "control" includes the right to grant
|
||||
patent sublicenses in a manner consistent with the requirements of
|
||||
this License.
|
||||
|
||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||
patent license under the contributor's essential patent claims, to
|
||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||
propagate the contents of its contributor version.
|
||||
|
||||
In the following three paragraphs, a "patent license" is any express
|
||||
agreement or commitment, however denominated, not to enforce a patent
|
||||
(such as an express permission to practice a patent or covenant not to
|
||||
sue for patent infringement). To "grant" such a patent license to a
|
||||
party means to make such an agreement or commitment not to enforce a
|
||||
patent against the party.
|
||||
|
||||
If you convey a covered work, knowingly relying on a patent license,
|
||||
and the Corresponding Source of the work is not available for anyone
|
||||
to copy, free of charge and under the terms of this License, through a
|
||||
publicly available network server or other readily accessible means,
|
||||
then you must either (1) cause the Corresponding Source to be so
|
||||
available, or (2) arrange to deprive yourself of the benefit of the
|
||||
patent license for this particular work, or (3) arrange, in a manner
|
||||
consistent with the requirements of this License, to extend the patent
|
||||
license to downstream recipients. "Knowingly relying" means you have
|
||||
actual knowledge that, but for the patent license, your conveying the
|
||||
covered work in a country, or your recipient's use of the covered work
|
||||
in a country, would infringe one or more identifiable patents in that
|
||||
country that you have reason to believe are valid.
|
||||
|
||||
If, pursuant to or in connection with a single transaction or
|
||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||
covered work, and grant a patent license to some of the parties
|
||||
receiving the covered work authorizing them to use, propagate, modify
|
||||
or convey a specific copy of the covered work, then the patent license
|
||||
you grant is automatically extended to all recipients of the covered
|
||||
work and works based on it.
|
||||
|
||||
A patent license is "discriminatory" if it does not include within
|
||||
the scope of its coverage, prohibits the exercise of, or is
|
||||
conditioned on the non-exercise of one or more of the rights that are
|
||||
specifically granted under this License. You may not convey a covered
|
||||
work if you are a party to an arrangement with a third party that is
|
||||
in the business of distributing software, under which you make payment
|
||||
to the third party based on the extent of your activity of conveying
|
||||
the work, and under which the third party grants, to any of the
|
||||
parties who would receive the covered work from you, a discriminatory
|
||||
patent license (a) in connection with copies of the covered work
|
||||
conveyed by you (or copies made from those copies), or (b) primarily
|
||||
for and in connection with specific products or compilations that
|
||||
contain the covered work, unless you entered into that arrangement,
|
||||
or that patent license was granted, prior to 28 March 2007.
|
||||
|
||||
Nothing in this License shall be construed as excluding or limiting
|
||||
any implied license or other defenses to infringement that may
|
||||
otherwise be available to you under applicable patent law.
|
||||
|
||||
12. No Surrender of Others' Freedom.
|
||||
|
||||
If conditions are imposed on you (whether by court order, agreement or
|
||||
otherwise) that contradict the conditions of this License, they do not
|
||||
excuse you from the conditions of this License. If you cannot convey a
|
||||
covered work so as to satisfy simultaneously your obligations under this
|
||||
License and any other pertinent obligations, then as a consequence you may
|
||||
not convey it at all. For example, if you agree to terms that obligate you
|
||||
to collect a royalty for further conveying from those to whom you convey
|
||||
the Program, the only way you could satisfy both those terms and this
|
||||
License would be to refrain entirely from conveying the Program.
|
||||
|
||||
13. Use with the GNU Affero General Public License.
|
||||
|
||||
Notwithstanding any other provision of this License, you have
|
||||
permission to link or combine any covered work with a work licensed
|
||||
under version 3 of the GNU Affero General Public License into a single
|
||||
combined work, and to convey the resulting work. The terms of this
|
||||
License will continue to apply to the part which is the covered work,
|
||||
but the special requirements of the GNU Affero General Public License,
|
||||
section 13, concerning interaction through a network will apply to the
|
||||
combination as such.
|
||||
|
||||
14. Revised Versions of this License.
|
||||
|
||||
The Free Software Foundation may publish revised and/or new versions of
|
||||
the GNU General Public License from time to time. Such new versions will
|
||||
be similar in spirit to the present version, but may differ in detail to
|
||||
address new problems or concerns.
|
||||
|
||||
Each version is given a distinguishing version number. If the
|
||||
Program specifies that a certain numbered version of the GNU General
|
||||
Public License "or any later version" applies to it, you have the
|
||||
option of following the terms and conditions either of that numbered
|
||||
version or of any later version published by the Free Software
|
||||
Foundation. If the Program does not specify a version number of the
|
||||
GNU General Public License, you may choose any version ever published
|
||||
by the Free Software Foundation.
|
||||
|
||||
If the Program specifies that a proxy can decide which future
|
||||
versions of the GNU General Public License can be used, that proxy's
|
||||
public statement of acceptance of a version permanently authorizes you
|
||||
to choose that version for the Program.
|
||||
|
||||
Later license versions may give you additional or different
|
||||
permissions. However, no additional obligations are imposed on any
|
||||
author or copyright holder as a result of your choosing to follow a
|
||||
later version.
|
||||
|
||||
15. Disclaimer of Warranty.
|
||||
|
||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||
|
||||
16. Limitation of Liability.
|
||||
|
||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||
SUCH DAMAGES.
|
||||
|
||||
17. Interpretation of Sections 15 and 16.
|
||||
|
||||
If the disclaimer of warranty and limitation of liability provided
|
||||
above cannot be given local legal effect according to their terms,
|
||||
reviewing courts shall apply local law that most closely approximates
|
||||
an absolute waiver of all civil liability in connection with the
|
||||
Program, unless a warranty or assumption of liability accompanies a
|
||||
copy of the Program in return for a fee.
|
||||
|
||||
END OF TERMS AND CONDITIONS
|
||||
|
||||
How to Apply These Terms to Your New Programs
|
||||
|
||||
If you develop a new program, and you want it to be of the greatest
|
||||
possible use to the public, the best way to achieve this is to make it
|
||||
free software which everyone can redistribute and change under these terms.
|
||||
|
||||
To do so, attach the following notices to the program. It is safest
|
||||
to attach them to the start of each source file to most effectively
|
||||
state the exclusion of warranty; and each file should have at least
|
||||
the "copyright" line and a pointer to where the full notice is found.
|
||||
|
||||
<one line to give the program's name and a brief idea of what it does.>
|
||||
Copyright (C) <year> <name of author>
|
||||
|
||||
This program is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||
|
||||
Also add information on how to contact you by electronic and paper mail.
|
||||
|
||||
If the program does terminal interaction, make it output a short
|
||||
notice like this when it starts in an interactive mode:
|
||||
|
||||
<program> Copyright (C) <year> <name of author>
|
||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||
This is free software, and you are welcome to redistribute it
|
||||
under certain conditions; type `show c' for details.
|
||||
|
||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||
parts of the General Public License. Of course, your program's commands
|
||||
might be different; for a GUI interface, you would use an "about box".
|
||||
|
||||
You should also get your employer (if you work as a programmer) or school,
|
||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||
For more information on this, and how to apply and follow the GNU GPL, see
|
||||
<https://www.gnu.org/licenses/>.
|
||||
|
||||
The GNU General Public License does not permit incorporating your program
|
||||
into proprietary programs. If your program is a subroutine library, you
|
||||
may consider it more useful to permit linking proprietary applications with
|
||||
the library. If this is what you want to do, use the GNU Lesser General
|
||||
Public License instead of this License. But first, please read
|
||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
2
Project/.gitattributes
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# Normalize EOL for all files that Git considers text files.
|
||||
* text=auto eol=lf
|
2
Project/.gitignore
vendored
Normal file
|
@ -0,0 +1,2 @@
|
|||
# Godot 4+ specific ignores
|
||||
.godot/
|
BIN
Project/Chess.png
Normal file
After Width: | Height: | Size: 5.2 KiB |
34
Project/Chess.png.import
Normal file
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bphl4a8t8l0h7"
|
||||
path="res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Chess.png"
|
||||
dest_files=["res://.godot/imported/Chess.png-5aa5e1cd7f41db7e12bcda3ac0b5924e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
311
Project/Game.gd
Normal file
|
@ -0,0 +1,311 @@
|
|||
extends Control
|
||||
|
||||
var Selected_Node = ""
|
||||
var Turn = 0
|
||||
|
||||
var Location_X = ""
|
||||
var Location_Y = ""
|
||||
|
||||
var pos = Vector2(25, 25)
|
||||
var Areas: PackedStringArray
|
||||
# this is seperate the Areas for special circumstances, like castling.
|
||||
var Special_Area: PackedStringArray
|
||||
|
||||
func _on_flow_send_location(location: String):
|
||||
# variables for later
|
||||
var number = 0
|
||||
Location_X = ""
|
||||
var node = get_node("Flow/" + location)
|
||||
# This is to try and grab the X and Y coordinates from the board
|
||||
while location.substr(number, 1) != "-":
|
||||
Location_X += location.substr(number, 1)
|
||||
number += 1
|
||||
Location_Y = location.substr(number + 1)
|
||||
# Now... we need to figure out how to select the pieces. If there is a valid move, do stuff.
|
||||
# If we re-select, just go to that other piece
|
||||
if Selected_Node == "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn:
|
||||
Selected_Node = location
|
||||
Get_Moveable_Areas()
|
||||
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn && node.get_child(0).name == "Rook":
|
||||
# Castling
|
||||
for i in Areas:
|
||||
if i == node.name:
|
||||
var king = get_node("Flow/" + Selected_Node).get_child(0)
|
||||
var rook = node.get_child(0)
|
||||
# Using a seperate array because Areas wouldn't be really consistant...
|
||||
king.reparent(get_node("Flow/" + Special_Area[1]))
|
||||
rook.reparent(get_node("Flow/" + Special_Area[0]))
|
||||
king.position = pos
|
||||
rook.position = pos
|
||||
# We have to get the parent because it will break lmao.
|
||||
Update_Game(king.get_parent())
|
||||
# En Passant
|
||||
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn && node.get_child(0).name == "Pawn" && Special_Area.size() != 0 && Special_Area[0] == node.name && node.get_child(0).get("En_Passant") == true:
|
||||
for i in Special_Area:
|
||||
if i == node.name:
|
||||
var pawn = get_node("Flow/" + Selected_Node).get_child(0)
|
||||
node.get_child(0).free()
|
||||
pawn.reparent(get_node("Flow/" + Special_Area[1]))
|
||||
pawn.position = pos
|
||||
Update_Game(pawn.get_parent())
|
||||
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color == Turn:
|
||||
# Re-select
|
||||
Selected_Node = location
|
||||
Get_Moveable_Areas()
|
||||
elif Selected_Node != "" && node.get_child_count() != 0 && node.get_child(0).Item_Color != Turn:
|
||||
# Taking over a piece
|
||||
for i in Areas:
|
||||
if i == node.name:
|
||||
var Piece = get_node("Flow/" + Selected_Node).get_child(0)
|
||||
# Win conditions
|
||||
if node.get_child(0).name == "King":
|
||||
$PlayerTurnLabel.text = "Damn, you win!"
|
||||
print("Damn, you win!")
|
||||
node.get_child(0).free()
|
||||
Piece.reparent(node)
|
||||
Piece.position = pos
|
||||
Update_Game(node)
|
||||
elif Selected_Node != "" && node.get_child_count() == 0:
|
||||
# Moving a piece
|
||||
for i in Areas:
|
||||
if i == node.name:
|
||||
var Piece = get_node("Flow/" + Selected_Node).get_child(0)
|
||||
Piece.reparent(node)
|
||||
Piece.position = pos
|
||||
Update_Game(node)
|
||||
|
||||
func Update_Game(node):
|
||||
Selected_Node = ""
|
||||
if Turn == 0:
|
||||
$PlayerTurnLabel.text = "Blacks Turn"
|
||||
Turn = 1
|
||||
else:
|
||||
Turn = 0
|
||||
$PlayerTurnLabel.text = "Whites Turn"
|
||||
|
||||
# get the en-passantable pieces and undo them
|
||||
var things = get_node("Flow").get_children()
|
||||
for i in things:
|
||||
if i.get_child_count() != 0 && i.get_child(0).name == "Pawn" && i.get_child(0).Item_Color == Turn && i.get_child(0).En_Passant == true:
|
||||
i.get_child(0).set("En_Passant", false)
|
||||
|
||||
# Remove the abilities once they are either used or not used
|
||||
if node.get_child(0).name == "Pawn":
|
||||
if node.get_child(0).Double_Start == true:
|
||||
node.get_child(0).En_Passant = true
|
||||
node.get_child(0).Double_Start = false
|
||||
if node.get_child(0).name == "King":
|
||||
node.get_child(0).Castling = false
|
||||
if node.get_child(0).name == "Rook":
|
||||
node.get_child(0).Castling = false
|
||||
|
||||
# Below is the movement that is used for the pieces
|
||||
func Get_Moveable_Areas():
|
||||
var Flow = get_node("Flow")
|
||||
# Clearing the arrays
|
||||
Areas.clear()
|
||||
Special_Area.clear()
|
||||
var Piece = get_node("Flow/" + Selected_Node).get_child(0)
|
||||
# For the selected piece that we have, we can get the movement that we need here.
|
||||
if Piece.name == "Pawn":
|
||||
Get_Pawn(Piece, Flow)
|
||||
elif Piece.name == "Bishop":
|
||||
Get_Diagonals(Flow)
|
||||
elif Piece.name == "King":
|
||||
Get_Around(Piece)
|
||||
elif Piece.name == "Queen":
|
||||
Get_Diagonals(Flow)
|
||||
Get_Rows(Flow)
|
||||
elif Piece.name == "Rook":
|
||||
Get_Rows(Flow)
|
||||
elif Piece.name == "Knight":
|
||||
Get_Horse()
|
||||
|
||||
func Get_Pawn(Piece, Flow):
|
||||
# This is for going from the bottom to the top, also known as the white pawns.
|
||||
if Piece.Item_Color == 0:
|
||||
if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 1)).get_child_count() == 0:
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) - 1))
|
||||
if not Is_Null(Location_X + "-" + str(int(Location_Y) - 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) - 2)).get_child_count() == 0:
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) - 2))
|
||||
# Attacking squares
|
||||
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1:
|
||||
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
|
||||
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() == 1:
|
||||
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
|
||||
# En passant
|
||||
if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)):
|
||||
if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1:
|
||||
Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
|
||||
if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)):
|
||||
if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)).get_child_count() != 1:
|
||||
Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
|
||||
# Black pawns
|
||||
else:
|
||||
if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)) && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 1)).get_child_count() == 0:
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) + 1))
|
||||
if not Is_Null(Location_X + "-" + str(int(Location_Y) + 2)) && Piece.Double_Start == true && Flow.get_node(Location_X + "-" + str(int(Location_Y) + 2)).get_child_count() == 0:
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) + 2))
|
||||
# Attacking squares
|
||||
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1:
|
||||
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
|
||||
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)) && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() == 1:
|
||||
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
|
||||
if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)):
|
||||
if Flow.get_node(str(int(Location_X) - 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1:
|
||||
Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
|
||||
if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y) && not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)):
|
||||
if Flow.get_node(str(int(Location_X) + 1) + "-" + Location_Y).get_child_count() == 1 && Flow.get_node(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)).get_child_count() != 1:
|
||||
Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
|
||||
|
||||
func Get_Around(Piece):
|
||||
# Single Rows
|
||||
if not Is_Null(Location_X + "-" + str(int(Location_Y) + 1)):
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) + 1))
|
||||
if not Is_Null(Location_X + "-" + str(int(Location_Y) - 1)):
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) - 1))
|
||||
if not Is_Null(str(int(Location_X) + 1) + "-" + Location_Y):
|
||||
Areas.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||
if not Is_Null(str(int(Location_X) - 1) + "-" + Location_Y):
|
||||
Areas.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||
# Diagonal
|
||||
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1)):
|
||||
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) + 1))
|
||||
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1)):
|
||||
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) + 1))
|
||||
if not Is_Null(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1)):
|
||||
Areas.append(str(int(Location_X) + 1) + "-" + str(int(Location_Y) - 1))
|
||||
if not Is_Null(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1)):
|
||||
Areas.append(str(int(Location_X) - 1) + "-" + str(int(Location_Y) - 1))
|
||||
# Castling, if that is the case
|
||||
if Piece.Castling == true:
|
||||
Castle()
|
||||
|
||||
func Get_Rows(Flow):
|
||||
var Add_X = 1
|
||||
# Getting the horizontal rows first.
|
||||
while not Is_Null(str(int(Location_X) + Add_X) + "-" + Location_Y):
|
||||
Areas.append(str(int(Location_X) + Add_X) + "-" + Location_Y)
|
||||
if Flow.get_node(str(int(Location_X) + Add_X) + "-" + Location_Y).get_child_count() != 0:
|
||||
break
|
||||
Add_X += 1
|
||||
Add_X = 1
|
||||
while not Is_Null(str(int(Location_X) - Add_X) + "-" + Location_Y):
|
||||
Areas.append(str(int(Location_X) - Add_X) + "-" + Location_Y)
|
||||
if Flow.get_node(str(int(Location_X) - Add_X) + "-" + Location_Y).get_child_count() != 0:
|
||||
break
|
||||
Add_X += 1
|
||||
var Add_Y = 1
|
||||
# Now we are getting the vertical rows.
|
||||
while not Is_Null(Location_X + "-" + str(int(Location_Y) + Add_Y)):
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) + Add_Y))
|
||||
if Flow.get_node(Location_X + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
|
||||
break
|
||||
Add_Y += 1
|
||||
Add_Y = 1
|
||||
while not Is_Null(Location_X + "-" + str(int(Location_Y) - Add_Y)):
|
||||
Areas.append(Location_X + "-" + str(int(Location_Y) - Add_Y))
|
||||
if Flow.get_node(Location_X + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
|
||||
break
|
||||
Add_Y += 1
|
||||
|
||||
func Get_Diagonals(Flow):
|
||||
var Add_X = 1
|
||||
var Add_Y = 1
|
||||
while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)):
|
||||
Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y))
|
||||
if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
|
||||
break
|
||||
Add_X += 1
|
||||
Add_Y += 1
|
||||
Add_X = 1
|
||||
Add_Y = 1
|
||||
while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)):
|
||||
Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y))
|
||||
if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) + Add_Y)).get_child_count() != 0:
|
||||
break
|
||||
Add_X += 1
|
||||
Add_Y += 1
|
||||
Add_X = 1
|
||||
Add_Y = 1
|
||||
while not Is_Null(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)):
|
||||
Areas.append(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y))
|
||||
if Flow.get_node(str(int(Location_X) + Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
|
||||
break
|
||||
Add_X += 1
|
||||
Add_Y += 1
|
||||
Add_X = 1
|
||||
Add_Y = 1
|
||||
while not Is_Null(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)):
|
||||
Areas.append(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y))
|
||||
if Flow.get_node(str(int(Location_X) - Add_X) + "-" + str(int(Location_Y) - Add_Y)).get_child_count() != 0:
|
||||
break
|
||||
Add_X += 1
|
||||
Add_Y += 1
|
||||
|
||||
func Get_Horse():
|
||||
var The_X = 2
|
||||
var The_Y = 1
|
||||
var number = 0
|
||||
while number != 8:
|
||||
# So this one is interesting. This is most likely the cleanest code here.
|
||||
# Get the numbers, replace the numbers, and loop until it stops.
|
||||
if not Is_Null(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y)):
|
||||
Areas.append(str(int(Location_X) + The_X) + "-" + str(int(Location_Y) + The_Y))
|
||||
number += 1
|
||||
match number:
|
||||
1:
|
||||
The_X = 1
|
||||
The_Y = 2
|
||||
2:
|
||||
The_X = -2
|
||||
The_Y = 1
|
||||
3:
|
||||
The_X = -1
|
||||
The_Y = 2
|
||||
4:
|
||||
The_X = 2
|
||||
The_Y = -1
|
||||
5:
|
||||
The_X = 1
|
||||
The_Y = -2
|
||||
6:
|
||||
The_X = -2
|
||||
The_Y = -1
|
||||
7:
|
||||
The_X = -1
|
||||
The_Y = -2
|
||||
|
||||
func Castle():
|
||||
# This is the castling section right here, used if a person wants to castle.
|
||||
var Flow = get_node("Flow")
|
||||
var X_Counter = 1
|
||||
# These are very similar to gathering a row, except we want free tiles and a rook
|
||||
# Counting up
|
||||
while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0:
|
||||
X_Counter += 1
|
||||
if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook":
|
||||
if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true:
|
||||
Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) + 1) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) + 2) + "-" + Location_Y)
|
||||
# Counting down
|
||||
X_Counter = -1
|
||||
while not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child_count() == 0:
|
||||
X_Counter -= 1
|
||||
if not Is_Null(str(int(Location_X) + X_Counter) + "-" + Location_Y) && Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).name == "Rook":
|
||||
if Flow.get_node(str(int(Location_X) + X_Counter) + "-" + Location_Y).get_child(0).Castling == true:
|
||||
Areas.append(str(int(Location_X) + X_Counter) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) - 1) + "-" + Location_Y)
|
||||
Special_Area.append(str(int(Location_X) - 2) + "-" + Location_Y)
|
||||
|
||||
# One function that shortens everything. Its also a pretty good way to see if we went off the board or not.
|
||||
func Is_Null(Location):
|
||||
if get_node_or_null("Flow/" + Location) == null:
|
||||
return true
|
||||
else:
|
||||
return false
|
95
Project/Generator.gd
Normal file
|
@ -0,0 +1,95 @@
|
|||
extends FlowContainer
|
||||
|
||||
@export var Board_X_Size = 8
|
||||
@export var Board_Y_Size = 8
|
||||
|
||||
@export var Tile_X_Size: int = 50
|
||||
@export var Tile_Y_Size: int = 50
|
||||
|
||||
signal send_location
|
||||
|
||||
func _ready():
|
||||
# stop negative numbers from happening
|
||||
if Board_X_Size < 0 || Board_Y_Size < 0:
|
||||
return
|
||||
var Number_X = 0
|
||||
var Number_Y = 0
|
||||
# Set up the board
|
||||
while Number_Y != Board_Y_Size:
|
||||
self.size.y += Tile_Y_Size + 5
|
||||
self.size.x += Tile_X_Size + 5
|
||||
while Number_X != Board_X_Size:
|
||||
var temp = Button.new()
|
||||
temp.set_custom_minimum_size(Vector2(Tile_X_Size, Tile_Y_Size))
|
||||
temp.connect("pressed", func():
|
||||
emit_signal("send_location", temp.name))
|
||||
temp.set_name(str(Number_X) + "-" + str(Number_Y))
|
||||
add_child(temp)
|
||||
Number_X += 1
|
||||
Number_Y += 1
|
||||
Number_X = 0
|
||||
#if $AudioStreamPlayer2D.playing == false:
|
||||
#$AudioStreamPlayer2D.play()
|
||||
Regular_Game()
|
||||
|
||||
func Regular_Game():
|
||||
get_node("0-0").add_child(Summon("Rook", 1))
|
||||
get_node("1-0").add_child(Summon("Knight", 1))
|
||||
get_node("2-0").add_child(Summon("Bishop", 1))
|
||||
get_node("3-0").add_child(Summon("Queen", 1))
|
||||
get_node("4-0").add_child(Summon("King", 1))
|
||||
get_node("5-0").add_child(Summon("Bishop", 1))
|
||||
get_node("6-0").add_child(Summon("Knight", 1))
|
||||
get_node("7-0").add_child(Summon("Rook", 1))
|
||||
|
||||
get_node("0-1").add_child(Summon("Pawn", 1))
|
||||
get_node("1-1").add_child(Summon("Pawn", 1))
|
||||
get_node("2-1").add_child(Summon("Pawn", 1))
|
||||
get_node("3-1").add_child(Summon("Pawn", 1))
|
||||
get_node("4-1").add_child(Summon("Pawn", 1))
|
||||
get_node("5-1").add_child(Summon("Pawn", 1))
|
||||
get_node("6-1").add_child(Summon("Pawn", 1))
|
||||
get_node("7-1").add_child(Summon("Pawn", 1))
|
||||
|
||||
get_node("0-7").add_child(Summon("Rook", 0))
|
||||
get_node("1-7").add_child(Summon("Knight", 0))
|
||||
get_node("2-7").add_child(Summon("Bishop", 0))
|
||||
get_node("3-7").add_child(Summon("Queen", 0))
|
||||
get_node("4-7").add_child(Summon("King", 0))
|
||||
get_node("5-7").add_child(Summon("Bishop", 0))
|
||||
get_node("6-7").add_child(Summon("Knight", 0))
|
||||
get_node("7-7").add_child(Summon("Rook", 0))
|
||||
|
||||
get_node("0-6").add_child(Summon("Pawn", 0))
|
||||
get_node("1-6").add_child(Summon("Pawn", 0))
|
||||
get_node("2-6").add_child(Summon("Pawn", 0))
|
||||
get_node("3-6").add_child(Summon("Pawn", 0))
|
||||
get_node("4-6").add_child(Summon("Pawn", 0))
|
||||
get_node("5-6").add_child(Summon("Pawn", 0))
|
||||
get_node("6-6").add_child(Summon("Pawn", 0))
|
||||
get_node("7-6").add_child(Summon("Pawn", 0))
|
||||
|
||||
func Summon(Piece_Name: String, color: int):
|
||||
var Piece
|
||||
match Piece_Name:
|
||||
"Pawn":
|
||||
Piece = Pawn.new()
|
||||
Piece.name = "Pawn"
|
||||
"King":
|
||||
Piece = King.new()
|
||||
Piece.name = "King"
|
||||
"Queen":
|
||||
Piece = Queen.new()
|
||||
Piece.name = "Queen"
|
||||
"Knight":
|
||||
Piece = Knight.new()
|
||||
Piece.name = "Knight"
|
||||
"Rook":
|
||||
Piece = Rook.new()
|
||||
Piece.name = "Rook"
|
||||
"Bishop":
|
||||
Piece = Bishop.new()
|
||||
Piece.name = "Bishop"
|
||||
Piece.Item_Color = color
|
||||
Piece.position = Vector2(Tile_X_Size / 2, Tile_Y_Size / 2)
|
||||
return Piece
|
22
Project/addons/Chess/Chess.gd
Normal file
|
@ -0,0 +1,22 @@
|
|||
@tool
|
||||
extends EditorPlugin
|
||||
|
||||
|
||||
func _enter_tree():
|
||||
# Initialization of the plugin goes here.
|
||||
add_custom_type("Pawn", "Sprite2D", preload("res://addons/Chess/Scripts/Pawn.gd"), preload("res://addons/Chess/Textures/WPawn.svg"))
|
||||
add_custom_type("King", "Sprite2D", preload("res://addons/Chess/Scripts/King.gd"), preload("res://addons/Chess/Textures/WKing.svg"))
|
||||
add_custom_type("Bishop", "Sprite2D", preload("res://addons/Chess/Scripts/Bishop.gd"), preload("res://addons/Chess/Textures/WBishop.svg"))
|
||||
add_custom_type("Knight", "Sprite2D", preload("res://addons/Chess/Scripts/Knight.gd"), preload("res://addons/Chess/Textures/WKnight.svg"))
|
||||
add_custom_type("Queen", "Sprite2D", preload("res://addons/Chess/Scripts/Queen.gd"), preload("res://addons/Chess/Textures/WQueen.svg"))
|
||||
add_custom_type("Rook", "Sprite2D", preload("res://addons/Chess/Scripts/Rook.gd"), preload("res://addons/Chess/Textures/WRook.svg"))
|
||||
|
||||
|
||||
func _exit_tree():
|
||||
# Clean-up of the plugin goes here.
|
||||
remove_custom_type("Pawn")
|
||||
remove_custom_type("King")
|
||||
remove_custom_type("Bishop")
|
||||
remove_custom_type("Knight")
|
||||
remove_custom_type("Queen")
|
||||
remove_custom_type("Rook")
|
14
Project/addons/Chess/Scripts/Bishop.gd
Normal file
|
@ -0,0 +1,14 @@
|
|||
@tool
|
||||
extends Pawn
|
||||
class_name Bishop
|
||||
|
||||
func _ready():
|
||||
self.texture = load("res://addons/Chess/Textures/WBishop.svg")
|
||||
|
||||
func _process(_delta):
|
||||
if Item_Color != Temp_Color:
|
||||
Temp_Color = Item_Color
|
||||
if Item_Color == 0:
|
||||
self.texture = load("res://addons/Chess/Textures/WBishop.svg")
|
||||
elif Item_Color == 1:
|
||||
self.texture = load("res://addons/Chess/Textures/BBishop.svg")
|
16
Project/addons/Chess/Scripts/King.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
@tool
|
||||
extends Pawn
|
||||
class_name King
|
||||
|
||||
var Castling = true
|
||||
|
||||
func _ready():
|
||||
self.texture = load("res://addons/Chess/Textures/WKing.svg")
|
||||
|
||||
func _process(_delta):
|
||||
if Item_Color != Temp_Color:
|
||||
Temp_Color = Item_Color
|
||||
if Item_Color == 0:
|
||||
self.texture = load("res://addons/Chess/Textures/WKing.svg")
|
||||
elif Item_Color == 1:
|
||||
self.texture = load("res://addons/Chess/Textures/BKing.svg")
|
14
Project/addons/Chess/Scripts/Knight.gd
Normal file
|
@ -0,0 +1,14 @@
|
|||
@tool
|
||||
extends Pawn
|
||||
class_name Knight
|
||||
|
||||
func _ready():
|
||||
self.texture = load("res://addons/Chess/Textures/WKnight.svg")
|
||||
|
||||
func _process(_delta):
|
||||
if Item_Color != Temp_Color:
|
||||
Temp_Color = Item_Color
|
||||
if Item_Color == 0:
|
||||
self.texture = load("res://addons/Chess/Textures/WKnight.svg")
|
||||
elif Item_Color == 1:
|
||||
self.texture = load("res://addons/Chess/Textures/BKnight.svg")
|
26
Project/addons/Chess/Scripts/Pawn.gd
Normal file
|
@ -0,0 +1,26 @@
|
|||
@tool
|
||||
extends Sprite2D
|
||||
class_name Pawn
|
||||
|
||||
@export var Current_X_Position = 0
|
||||
@export var Current_Y_Position = 0
|
||||
|
||||
# Item_Color = 0; White
|
||||
# Item_Color = 1; Black
|
||||
@export var Item_Color = 0
|
||||
var Temp_Color = 0
|
||||
|
||||
var Double_Start = true
|
||||
var En_Passant = false
|
||||
|
||||
func _ready():
|
||||
self.texture = load("res://addons/Chess/Textures/WPawn.svg")
|
||||
|
||||
func _process(_delta):
|
||||
if Item_Color != Temp_Color:
|
||||
Temp_Color = Item_Color
|
||||
if Item_Color == 0:
|
||||
self.texture = load("res://addons/Chess/Textures/WPawn.svg")
|
||||
elif Item_Color == 1:
|
||||
self.texture = load("res://addons/Chess/Textures/BPawn.svg")
|
||||
|
14
Project/addons/Chess/Scripts/Queen.gd
Normal file
|
@ -0,0 +1,14 @@
|
|||
@tool
|
||||
extends Pawn
|
||||
class_name Queen
|
||||
|
||||
func _ready():
|
||||
self.texture = load("res://addons/Chess/Textures/WQueen.svg")
|
||||
|
||||
func _process(_delta):
|
||||
if Item_Color != Temp_Color:
|
||||
Temp_Color = Item_Color
|
||||
if Item_Color == 0:
|
||||
self.texture = load("res://addons/Chess/Textures/WQueen.svg")
|
||||
elif Item_Color == 1:
|
||||
self.texture = load("res://addons/Chess/Textures/BQueen.svg")
|
16
Project/addons/Chess/Scripts/Rook.gd
Normal file
|
@ -0,0 +1,16 @@
|
|||
@tool
|
||||
extends Pawn
|
||||
class_name Rook
|
||||
|
||||
var Castling = true
|
||||
|
||||
func _ready():
|
||||
self.texture = load("res://addons/Chess/Textures/WRook.svg")
|
||||
|
||||
func _process(_delta):
|
||||
if Item_Color != Temp_Color:
|
||||
Temp_Color = Item_Color
|
||||
if Item_Color == 0:
|
||||
self.texture = load("res://addons/Chess/Textures/WRook.svg")
|
||||
elif Item_Color == 1:
|
||||
self.texture = load("res://addons/Chess/Textures/BRook.svg")
|
12
Project/addons/Chess/Textures/BBishop.svg
Normal file
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45" height="45">
|
||||
<g style="opacity:1; fill:none; fill-rule:evenodd; fill-opacity:1; stroke:#000000; stroke-width:1.5; stroke-linecap:round; stroke-linejoin:round; stroke-miterlimit:4; stroke-dasharray:none; stroke-opacity:1;" transform="translate(0,0.6)">
|
||||
<g style="fill:#000000; stroke:#000000; stroke-linecap:butt;">
|
||||
<path d="M 9,36 C 12.39,35.03 19.11,36.43 22.5,34 C 25.89,36.43 32.61,35.03 36,36 C 36,36 37.65,36.54 39,38 C 38.32,38.97 37.35,38.99 36,38.5 C 32.61,37.53 25.89,38.96 22.5,37.5 C 19.11,38.96 12.39,37.53 9,38.5 C 7.65,38.99 6.68,38.97 6,38 C 7.35,36.54 9,36 9,36 z"/>
|
||||
<path d="M 15,32 C 17.5,34.5 27.5,34.5 30,32 C 30.5,30.5 30,30 30,30 C 30,27.5 27.5,26 27.5,26 C 33,24.5 33.5,14.5 22.5,10.5 C 11.5,14.5 12,24.5 17.5,26 C 17.5,26 15,27.5 15,30 C 15,30 14.5,30.5 15,32 z"/>
|
||||
<path d="M 25 8 A 2.5 2.5 0 1 1 20,8 A 2.5 2.5 0 1 1 25 8 z"/>
|
||||
</g>
|
||||
<path d="M 17.5,26 L 27.5,26 M 15,30 L 30,30 M 22.5,15.5 L 22.5,20.5 M 20,18 L 25,18" style="fill:none; stroke:#ffffff; stroke-linejoin:miter;"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.2 KiB |
37
Project/addons/Chess/Textures/BBishop.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://ca8t2shoassp2"
|
||||
path="res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/Chess/Textures/BBishop.svg"
|
||||
dest_files=["res://.godot/imported/BBishop.svg-caa7e8161cebaa9725ca98da7728dcf3.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
12
Project/addons/Chess/Textures/BKing.svg
Normal file
|
@ -0,0 +1,12 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45" height="45">
|
||||
<g style="fill:none; fill-opacity:1; fill-rule:evenodd; stroke:#000000; stroke-width:1.5; stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4; stroke-dasharray:none; stroke-opacity:1;">
|
||||
<path d="M 22.5,11.63 L 22.5,6" style="fill:none; stroke:#000000; stroke-linejoin:miter;" id="path6570"/>
|
||||
<path d="M 22.5,25 C 22.5,25 27,17.5 25.5,14.5 C 25.5,14.5 24.5,12 22.5,12 C 20.5,12 19.5,14.5 19.5,14.5 C 18,17.5 22.5,25 22.5,25" style="fill:#000000;fill-opacity:1; stroke-linecap:butt; stroke-linejoin:miter;"/>
|
||||
<path d="M 12.5,37 C 18,40.5 27,40.5 32.5,37 L 32.5,30 C 32.5,30 41.5,25.5 38.5,19.5 C 34.5,13 25,16 22.5,23.5 L 22.5,27 L 22.5,23.5 C 20,16 10.5,13 6.5,19.5 C 3.5,25.5 12.5,30 12.5,30 L 12.5,37" style="fill:#000000; stroke:#000000;"/>
|
||||
<path d="M 20,8 L 25,8" style="fill:none; stroke:#000000; stroke-linejoin:miter;"/>
|
||||
<path d="M 32,29.5 C 32,29.5 40.5,25.5 38.03,19.85 C 34.15,14 25,18 22.5,24.5 L 22.5,26.6 L 22.5,24.5 C 20,18 10.85,14 6.97,19.85 C 4.5,25.5 13,29.5 13,29.5" style="fill:none; stroke:#ffffff;"/>
|
||||
<path d="M 12.5,30 C 18,27 27,27 32.5,30 M 12.5,33.5 C 18,30.5 27,30.5 32.5,33.5 M 12.5,37 C 18,34 27,34 32.5,37" style="fill:none; stroke:#ffffff;"/>
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.4 KiB |
37
Project/addons/Chess/Textures/BKing.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://b8e8353pyae4l"
|
||||
path="res://.godot/imported/BKing.svg-5f2dae3f9e9fd99c551e2bbdcedcbe5f.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/Chess/Textures/BKing.svg"
|
||||
dest_files=["res://.godot/imported/BKing.svg-5f2dae3f9e9fd99c551e2bbdcedcbe5f.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
22
Project/addons/Chess/Textures/BKnight.svg
Normal file
|
@ -0,0 +1,22 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45" height="45">
|
||||
<g style="opacity:1; fill:none; fill-opacity:1; fill-rule:evenodd; stroke:#000000; stroke-width:1.5; stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4; stroke-dasharray:none; stroke-opacity:1;" transform="translate(0,0.3)">
|
||||
<path
|
||||
d="M 22,10 C 32.5,11 38.5,18 38,39 L 15,39 C 15,30 25,32.5 23,18"
|
||||
style="fill:#000000; stroke:#000000;" />
|
||||
<path
|
||||
d="M 24,18 C 24.38,20.91 18.45,25.37 16,27 C 13,29 13.18,31.34 11,31 C 9.958,30.06 12.41,27.96 11,28 C 10,28 11.19,29.23 10,30 C 9,30 5.997,31 6,26 C 6,24 12,14 12,14 C 12,14 13.89,12.1 14,10.5 C 13.27,9.506 13.5,8.5 13.5,7.5 C 14.5,6.5 16.5,10 16.5,10 L 18.5,10 C 18.5,10 19.28,8.008 21,7 C 22,7 22,10 22,10"
|
||||
style="fill:#000000; stroke:#000000;" />
|
||||
<path
|
||||
d="M 9.5 25.5 A 0.5 0.5 0 1 1 8.5,25.5 A 0.5 0.5 0 1 1 9.5 25.5 z"
|
||||
style="fill:#ffffff; stroke:#ffffff;" />
|
||||
<path
|
||||
d="M 15 15.5 A 0.5 1.5 0 1 1 14,15.5 A 0.5 1.5 0 1 1 15 15.5 z"
|
||||
transform="matrix(0.866,0.5,-0.5,0.866,9.693,-5.173)"
|
||||
style="fill:#ffffff; stroke:#ffffff;" />
|
||||
<path
|
||||
d="M 24.55,10.4 L 24.1,11.85 L 24.6,12 C 27.75,13 30.25,14.49 32.5,18.75 C 34.75,23.01 35.75,29.06 35.25,39 L 35.2,39.5 L 37.45,39.5 L 37.5,39 C 38,28.94 36.62,22.15 34.25,17.66 C 31.88,13.17 28.46,11.02 25.06,10.5 L 24.55,10.4 z "
|
||||
style="fill:#ffffff; stroke:none;" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.6 KiB |
37
Project/addons/Chess/Textures/BKnight.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bjneg3fh7mu2e"
|
||||
path="res://.godot/imported/BKnight.svg-7f401d8bdc16da86b2c2004013a9bd52.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/Chess/Textures/BKnight.svg"
|
||||
dest_files=["res://.godot/imported/BKnight.svg-7f401d8bdc16da86b2c2004013a9bd52.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
5
Project/addons/Chess/Textures/BPawn.svg
Normal file
|
@ -0,0 +1,5 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45" height="45">
|
||||
<path d="m 22.5,9 c -2.21,0 -4,1.79 -4,4 0,0.89 0.29,1.71 0.78,2.38 C 17.33,16.5 16,18.59 16,21 c 0,2.03 0.94,3.84 2.41,5.03 C 15.41,27.09 11,31.58 11,39.5 H 34 C 34,31.58 29.59,27.09 26.59,26.03 28.06,24.84 29,23.03 29,21 29,18.59 27.67,16.5 25.72,15.38 26.21,14.71 26.5,13.89 26.5,13 c 0,-2.21 -1.79,-4 -4,-4 z" style="opacity:1; fill:#000000; fill-opacity:1; fill-rule:nonzero; stroke:#000000; stroke-width:1.5; stroke-linecap:round; stroke-linejoin:miter; stroke-miterlimit:4; stroke-dasharray:none; stroke-opacity:1;"/>
|
||||
</svg>
|
After Width: | Height: | Size: 766 B |
37
Project/addons/Chess/Textures/BPawn.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://1sql4pmy32c8"
|
||||
path="res://.godot/imported/BPawn.svg-69542c0e9157623a0a057f4d726baaa4.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/Chess/Textures/BPawn.svg"
|
||||
dest_files=["res://.godot/imported/BPawn.svg-69542c0e9157623a0a057f4d726baaa4.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
27
Project/addons/Chess/Textures/BQueen.svg
Normal file
|
@ -0,0 +1,27 @@
|
|||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN"
|
||||
"http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45"
|
||||
height="45">
|
||||
<g style="fill:#000000;stroke:#000000;stroke-width:1.5; stroke-linecap:round;stroke-linejoin:round">
|
||||
|
||||
<path d="M 9,26 C 17.5,24.5 30,24.5 36,26 L 38.5,13.5 L 31,25 L 30.7,10.9 L 25.5,24.5 L 22.5,10 L 19.5,24.5 L 14.3,10.9 L 14,25 L 6.5,13.5 L 9,26 z"
|
||||
style="stroke-linecap:butt;fill:#000000" />
|
||||
<path d="m 9,26 c 0,2 1.5,2 2.5,4 1,1.5 1,1 0.5,3.5 -1.5,1 -1,2.5 -1,2.5 -1.5,1.5 0,2.5 0,2.5 6.5,1 16.5,1 23,0 0,0 1.5,-1 0,-2.5 0,0 0.5,-1.5 -1,-2.5 -0.5,-2.5 -0.5,-2 0.5,-3.5 1,-2 2.5,-2 2.5,-4 -8.5,-1.5 -18.5,-1.5 -27,0 z" />
|
||||
<path d="M 11.5,30 C 15,29 30,29 33.5,30" />
|
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<path d="m 12,33.5 c 6,-1 15,-1 21,0" />
|
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<circle cx="6" cy="12" r="2" />
|
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<circle cx="14" cy="9" r="2" />
|
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<circle cx="22.5" cy="8" r="2" />
|
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<circle cx="31" cy="9" r="2" />
|
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<circle cx="39" cy="12" r="2" />
|
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<path d="M 11,38.5 A 35,35 1 0 0 34,38.5"
|
||||
style="fill:none; stroke:#000000;stroke-linecap:butt;" />
|
||||
<g style="fill:none; stroke:#ffffff;">
|
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<path d="M 11,29 A 35,35 1 0 1 34,29" />
|
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<path d="M 12.5,31.5 L 32.5,31.5" />
|
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<path d="M 9,26 C 9,28 10.5,28 11.5,30 C 12.5,31.5 12.5,31 12,33.5 C 10.5,34.5 11,36 11,36 C 9.5,37.5 11,38.5 11,38.5 C 17.5,39.5 27.5,39.5 34,38.5 C 34,38.5 35.5,37.5 34,36 C 34,36 34.5,34.5 33,33.5 C 32.5,31 32.5,31.5 33.5,30 C 34.5,28 36,28 36,26 C 27.5,24.5 17.5,24.5 9,26 z"/>
|
||||
<path d="M 11.5,30 C 15,29 30,29 33.5,30" style="fill:none"/>
|
||||
<path d="M 12,33.5 C 18,32.5 27,32.5 33,33.5" style="fill:none"/>
|
||||
<circle cx="6" cy="12" r="2" />
|
||||
<circle cx="14" cy="9" r="2" />
|
||||
<circle cx="22.5" cy="8" r="2" />
|
||||
<circle cx="31" cy="9" r="2" />
|
||||
<circle cx="39" cy="12" r="2" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.1 KiB |
37
Project/addons/Chess/Textures/WQueen.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://cr1lku07l36wb"
|
||||
path="res://.godot/imported/WQueen.svg-5b2a2821ab5f933be4cb9be7369ada28.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/Chess/Textures/WQueen.svg"
|
||||
dest_files=["res://.godot/imported/WQueen.svg-5b2a2821ab5f933be4cb9be7369ada28.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
25
Project/addons/Chess/Textures/WRook.svg
Normal file
|
@ -0,0 +1,25 @@
|
|||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!DOCTYPE svg PUBLIC "-//W3C//DTD SVG 1.1//EN" "http://www.w3.org/Graphics/SVG/1.1/DTD/svg11.dtd">
|
||||
<svg xmlns="http://www.w3.org/2000/svg" version="1.1" width="45" height="45">
|
||||
<g style="opacity:1; fill:#ffffff; fill-opacity:1; fill-rule:evenodd; stroke:#000000; stroke-width:1.5; stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4; stroke-dasharray:none; stroke-opacity:1;" transform="translate(0,0.3)">
|
||||
<path
|
||||
d="M 9,39 L 36,39 L 36,36 L 9,36 L 9,39 z "
|
||||
style="stroke-linecap:butt;" />
|
||||
<path
|
||||
d="M 12,36 L 12,32 L 33,32 L 33,36 L 12,36 z "
|
||||
style="stroke-linecap:butt;" />
|
||||
<path
|
||||
d="M 11,14 L 11,9 L 15,9 L 15,11 L 20,11 L 20,9 L 25,9 L 25,11 L 30,11 L 30,9 L 34,9 L 34,14"
|
||||
style="stroke-linecap:butt;" />
|
||||
<path
|
||||
d="M 34,14 L 31,17 L 14,17 L 11,14" />
|
||||
<path
|
||||
d="M 31,17 L 31,29.5 L 14,29.5 L 14,17"
|
||||
style="stroke-linecap:butt; stroke-linejoin:miter;" />
|
||||
<path
|
||||
d="M 31,29.5 L 32.5,32 L 12.5,32 L 14,29.5" />
|
||||
<path
|
||||
d="M 11,14 L 34,14"
|
||||
style="fill:none; stroke:#000000; stroke-linejoin:miter;" />
|
||||
</g>
|
||||
</svg>
|
After Width: | Height: | Size: 1.1 KiB |
37
Project/addons/Chess/Textures/WRook.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://qisaumos7b53"
|
||||
path="res://.godot/imported/WRook.svg-ded88be9bedc570bb66d27120b68b78a.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://addons/Chess/Textures/WRook.svg"
|
||||
dest_files=["res://.godot/imported/WRook.svg-ded88be9bedc570bb66d27120b68b78a.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
7
Project/addons/Chess/plugin.cfg
Normal file
|
@ -0,0 +1,7 @@
|
|||
[plugin]
|
||||
|
||||
name="Chess"
|
||||
description="This is a plugin to create nodes that will help people with whatever they desire... in chess."
|
||||
author="CatAClock"
|
||||
version="1.0"
|
||||
script="Chess.gd"
|
BIN
Project/ambient-wave-48-tribute-17243.mp3
Normal file
19
Project/ambient-wave-48-tribute-17243.mp3.import
Normal file
|
@ -0,0 +1,19 @@
|
|||
[remap]
|
||||
|
||||
importer="mp3"
|
||||
type="AudioStreamMP3"
|
||||
uid="uid://q2biakel31ai"
|
||||
path="res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str"
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://ambient-wave-48-tribute-17243.mp3"
|
||||
dest_files=["res://.godot/imported/ambient-wave-48-tribute-17243.mp3-89a0d8175e503643eb50ededbf8b8e7a.mp3str"]
|
||||
|
||||
[params]
|
||||
|
||||
loop=true
|
||||
loop_offset=0
|
||||
bpm=0
|
||||
beat_count=0
|
||||
bar_beats=4
|
36
Project/board.tscn
Normal file
|
@ -0,0 +1,36 @@
|
|||
[gd_scene load_steps=4 format=3 uid="uid://d0qyk6v20uief"]
|
||||
|
||||
[ext_resource type="Script" path="res://Generator.gd" id="1_ckrtr"]
|
||||
[ext_resource type="Script" path="res://Game.gd" id="1_f1l42"]
|
||||
[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="3_pcfuh"]
|
||||
|
||||
[node name="Board" type="Control"]
|
||||
layout_mode = 3
|
||||
anchors_preset = 0
|
||||
offset_right = 40.0
|
||||
offset_bottom = 40.0
|
||||
script = ExtResource("1_f1l42")
|
||||
|
||||
[node name="Flow" type="FlowContainer" parent="."]
|
||||
layout_mode = 0
|
||||
script = ExtResource("1_ckrtr")
|
||||
|
||||
[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
|
||||
stream = ExtResource("3_pcfuh")
|
||||
autoplay = true
|
||||
|
||||
[node name="PlayerTurnLabel" type="Label" parent="."]
|
||||
layout_mode = 1
|
||||
anchors_preset = -1
|
||||
anchor_left = 11.25
|
||||
anchor_top = 0.075
|
||||
anchor_right = 14.55
|
||||
anchor_bottom = 0.65
|
||||
grow_horizontal = 0
|
||||
text = "Whites Turn"
|
||||
horizontal_alignment = 2
|
||||
vertical_alignment = 2
|
||||
uppercase = true
|
||||
metadata/_edit_use_anchors_ = true
|
||||
|
||||
[connection signal="send_location" from="Flow" to="." method="_on_flow_send_location"]
|
BIN
Project/chess_linux.pck
Normal file
4
Project/chess_linux.sh
Executable file
|
@ -0,0 +1,4 @@
|
|||
#!/bin/sh
|
||||
echo -ne '\033c\033]0;Godot Chess\a'
|
||||
base_path="$(dirname "$(realpath "$0")")"
|
||||
"$base_path/chess_linux.x86_64" "$@"
|
BIN
Project/chess_linux.x86_64
Executable file
39
Project/export_presets.cfg
Normal file
|
@ -0,0 +1,39 @@
|
|||
[preset.0]
|
||||
|
||||
name="Linux/X11"
|
||||
platform="Linux/X11"
|
||||
runnable=true
|
||||
dedicated_server=false
|
||||
custom_features=""
|
||||
export_filter="all_resources"
|
||||
include_filter=""
|
||||
exclude_filter=""
|
||||
export_path="./chess_linux.x86_64"
|
||||
encryption_include_filters=""
|
||||
encryption_exclude_filters=""
|
||||
encrypt_pck=false
|
||||
encrypt_directory=false
|
||||
|
||||
[preset.0.options]
|
||||
|
||||
custom_template/debug=""
|
||||
custom_template/release=""
|
||||
debug/export_console_wrapper=2
|
||||
binary_format/embed_pck=true
|
||||
texture_format/bptc=true
|
||||
texture_format/s3tc=true
|
||||
texture_format/etc=false
|
||||
texture_format/etc2=false
|
||||
binary_format/architecture="x86_64"
|
||||
ssh_remote_deploy/enabled=false
|
||||
ssh_remote_deploy/host="user@host_ip"
|
||||
ssh_remote_deploy/port="22"
|
||||
ssh_remote_deploy/extra_args_ssh=""
|
||||
ssh_remote_deploy/extra_args_scp=""
|
||||
ssh_remote_deploy/run_script="#!/usr/bin/env bash
|
||||
export DISPLAY=:0
|
||||
unzip -o -q \"{temp_dir}/{archive_name}\" -d \"{temp_dir}\"
|
||||
\"{temp_dir}/{exe_name}\" {cmd_args}"
|
||||
ssh_remote_deploy/cleanup_script="#!/usr/bin/env bash
|
||||
kill $(pgrep -x -f \"{temp_dir}/{exe_name} {cmd_args}\")
|
||||
rm -rf \"{temp_dir}\""
|
1
Project/icon.svg
Normal file
|
@ -0,0 +1 @@
|
|||
<svg height="128" width="128" xmlns="http://www.w3.org/2000/svg"><g transform="translate(32 32)"><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99z" fill="#363d52"/><path d="m-16-32c-8.86 0-16 7.13-16 15.99v95.98c0 8.86 7.13 15.99 16 15.99h96c8.86 0 16-7.13 16-15.99v-95.98c0-8.85-7.14-15.99-16-15.99zm0 4h96c6.64 0 12 5.35 12 11.99v95.98c0 6.64-5.35 11.99-12 11.99h-96c-6.64 0-12-5.35-12-11.99v-95.98c0-6.64 5.36-11.99 12-11.99z" fill-opacity=".4"/></g><g stroke-width="9.92746" transform="matrix(.10073078 0 0 .10073078 12.425923 2.256365)"><path d="m0 0s-.325 1.994-.515 1.976l-36.182-3.491c-2.879-.278-5.115-2.574-5.317-5.459l-.994-14.247-27.992-1.997-1.904 12.912c-.424 2.872-2.932 5.037-5.835 5.037h-38.188c-2.902 0-5.41-2.165-5.834-5.037l-1.905-12.912-27.992 1.997-.994 14.247c-.202 2.886-2.438 5.182-5.317 5.46l-36.2 3.49c-.187.018-.324-1.978-.511-1.978l-.049-7.83 30.658-4.944 1.004-14.374c.203-2.91 2.551-5.263 5.463-5.472l38.551-2.75c.146-.01.29-.016.434-.016 2.897 0 5.401 2.166 5.825 5.038l1.959 13.286h28.005l1.959-13.286c.423-2.871 2.93-5.037 5.831-5.037.142 0 .284.005.423.015l38.556 2.75c2.911.209 5.26 2.562 5.463 5.472l1.003 14.374 30.645 4.966z" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 919.24059 771.67186)"/><path d="m0 0v-47.514-6.035-5.492c.108-.001.216-.005.323-.015l36.196-3.49c1.896-.183 3.382-1.709 3.514-3.609l1.116-15.978 31.574-2.253 2.175 14.747c.282 1.912 1.922 3.329 3.856 3.329h38.188c1.933 0 3.573-1.417 3.855-3.329l2.175-14.747 31.575 2.253 1.115 15.978c.133 1.9 1.618 3.425 3.514 3.609l36.182 3.49c.107.01.214.014.322.015v4.711l.015.005v54.325c5.09692 6.4164715 9.92323 13.494208 13.621 19.449-5.651 9.62-12.575 18.217-19.976 26.182-6.864-3.455-13.531-7.369-19.828-11.534-3.151 3.132-6.7 5.694-10.186 8.372-3.425 2.751-7.285 4.768-10.946 7.118 1.09 8.117 1.629 16.108 1.846 24.448-9.446 4.754-19.519 7.906-29.708 10.17-4.068-6.837-7.788-14.241-11.028-21.479-3.842.642-7.702.88-11.567.926v.006c-.027 0-.052-.006-.075-.006-.024 0-.049.006-.073.006v-.006c-3.872-.046-7.729-.284-11.572-.926-3.238 7.238-6.956 14.642-11.03 21.479-10.184-2.264-20.258-5.416-29.703-10.17.216-8.34.755-16.331 1.848-24.448-3.668-2.35-7.523-4.367-10.949-7.118-3.481-2.678-7.036-5.24-10.188-8.372-6.297 4.165-12.962 8.079-19.828 11.534-7.401-7.965-14.321-16.562-19.974-26.182 4.4426579-6.973692 9.2079702-13.9828876 13.621-19.449z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 104.69892 525.90697)"/><path d="m0 0-1.121-16.063c-.135-1.936-1.675-3.477-3.611-3.616l-38.555-2.751c-.094-.007-.188-.01-.281-.01-1.916 0-3.569 1.406-3.852 3.33l-2.211 14.994h-31.459l-2.211-14.994c-.297-2.018-2.101-3.469-4.133-3.32l-38.555 2.751c-1.936.139-3.476 1.68-3.611 3.616l-1.121 16.063-32.547 3.138c.015-3.498.06-7.33.06-8.093 0-34.374 43.605-50.896 97.781-51.086h.066.067c54.176.19 97.766 16.712 97.766 51.086 0 .777.047 4.593.063 8.093z" fill="#478cbf" transform="matrix(4.162611 0 0 -4.162611 784.07144 817.24284)"/><path d="m0 0c0-12.052-9.765-21.815-21.813-21.815-12.042 0-21.81 9.763-21.81 21.815 0 12.044 9.768 21.802 21.81 21.802 12.048 0 21.813-9.758 21.813-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 389.21484 625.67104)"/><path d="m0 0c0-7.994-6.479-14.473-14.479-14.473-7.996 0-14.479 6.479-14.479 14.473s6.483 14.479 14.479 14.479c8 0 14.479-6.485 14.479-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 367.36686 631.05679)"/><path d="m0 0c-3.878 0-7.021 2.858-7.021 6.381v20.081c0 3.52 3.143 6.381 7.021 6.381s7.028-2.861 7.028-6.381v-20.081c0-3.523-3.15-6.381-7.028-6.381" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 511.99336 724.73954)"/><path d="m0 0c0-12.052 9.765-21.815 21.815-21.815 12.041 0 21.808 9.763 21.808 21.815 0 12.044-9.767 21.802-21.808 21.802-12.05 0-21.815-9.758-21.815-21.802" fill="#fff" transform="matrix(4.162611 0 0 -4.162611 634.78706 625.67104)"/><path d="m0 0c0-7.994 6.477-14.473 14.471-14.473 8.002 0 14.479 6.479 14.479 14.473s-6.477 14.479-14.479 14.479c-7.994 0-14.471-6.485-14.471-14.479" fill="#414042" transform="matrix(4.162611 0 0 -4.162611 656.64056 631.05679)"/></g></svg>
|
After Width: | Height: | Size: 4.1 KiB |
37
Project/icon.svg.import
Normal file
|
@ -0,0 +1,37 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bfk751s2xwsn3"
|
||||
path="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://icon.svg"
|
||||
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
svg/scale=1.0
|
||||
editor/scale_with_editor_scale=false
|
||||
editor/convert_colors_with_editor_theme=false
|
9
Project/node_2d.tscn
Normal file
|
@ -0,0 +1,9 @@
|
|||
[gd_scene load_steps=2 format=3 uid="uid://bw1ida7qaw2m5"]
|
||||
|
||||
[ext_resource type="AudioStream" uid="uid://q2biakel31ai" path="res://ambient-wave-48-tribute-17243.mp3" id="1_1d8lg"]
|
||||
|
||||
[node name="Node2D" type="Node2D"]
|
||||
|
||||
[node name="AudioStreamPlayer" type="AudioStreamPlayer" parent="."]
|
||||
stream = ExtResource("1_1d8lg")
|
||||
autoplay = true
|
28
Project/project.godot
Normal file
|
@ -0,0 +1,28 @@
|
|||
; Engine configuration file.
|
||||
; It's best edited using the editor UI and not directly,
|
||||
; since the parameters that go here are not all obvious.
|
||||
;
|
||||
; Format:
|
||||
; [section] ; section goes between []
|
||||
; param=value ; assign values to parameters
|
||||
|
||||
config_version=5
|
||||
|
||||
[application]
|
||||
|
||||
config/name="Godot Chess"
|
||||
run/main_scene="res://board.tscn"
|
||||
config/features=PackedStringArray("4.2", "Forward Plus")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
[editor_plugins]
|
||||
|
||||
enabled=PackedStringArray("res://addons/Chess/plugin.cfg")
|
||||
|
||||
[filesystem]
|
||||
|
||||
import/blender/enabled=false
|
||||
|
||||
[rendering]
|
||||
|
||||
renderer/rendering_method="gl_compatibility"
|